#endif
#include "wx/apptrait.h"
-#if wxUSE_FONTMAP
- #include "wx/fontmap.h"
-#endif // wxUSE_FONTMAP
#include "wx/msgout.h"
#include "wx/thread.h"
#include "wx/utils.h"
+#if defined(__WXMSW__)
+ #include "wx/msw/private.h" // includes windows.h for LOGFONT
+#endif
+
+#if wxUSE_FONTMAP
+ #include "wx/fontmap.h"
+#endif // wxUSE_FONTMAP
+
// ============================================================================
// wxAppBase implementation
// ============================================================================
wxPendingEventsLocker = new wxCriticalSection;
#endif
- wxTheColourDatabase = new wxColourDatabase;
- wxTheColourDatabase->Initialize();
-
wxInitializeStockLists();
wxInitializeStockObjects();
// Returns TRUE if more time is needed.
bool wxAppBase::ProcessIdle()
{
+ wxIdleEvent event;
+ bool needMore = FALSE;
wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow* win = node->GetData();
- win->ProcessInternalIdle();
+ if (SendIdleEvents(win, event))
+ needMore = TRUE;
node = node->GetNext();
}
- wxIdleEvent event;
event.SetEventObject(this);
- bool processed = ProcessEvent(event);
+ (void) ProcessEvent(event);
+ if (event.MoreRequested())
+ needMore = TRUE;
wxUpdateUIEvent::ResetUpdateTime();
- return processed && event.MoreRequested();
-}
-
-// Send idle event to all top-level windows
-bool wxAppBase::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
return needMore;
}
// Send idle event to window and all subwindows
-bool wxAppBase::SendIdleEvents(wxWindow* win)
+bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
{
bool needMore = FALSE;
-
+
+ win->OnInternalIdle();
+
if (wxIdleEvent::CanSend(win))
{
- wxIdleEvent event;
event.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event);
- needMore = event.MoreRequested();
+ if (event.MoreRequested())
+ needMore = TRUE;
}
-
wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
while ( node )
{
- wxWindow *win = node->GetData();
- if (SendIdleEvents(win))
+ wxWindow *child = node->GetData();
+ if (SendIdleEvents(child, event))
needMore = TRUE;
node = node->GetNext();
return needMore;
}
+void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event))
+{
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ // GRG: I have moved this here so that all pending events are processed
+ // before starting to delete any objects. This behaves better (in
+ // particular, wrt wxPostEvent) and is coherent with wxGTK's current
+ // behaviour. Changed Feb/2000 before 2.1.14
+ ProcessPendingEvents();
+
+ // 'Garbage' collection of windows deleted with Close().
+ DeletePendingObjects();
+
+#if wxUSE_LOG
+ // flush the logged messages if any
+ wxLog::FlushActive();
+#endif // wxUSE_LOG
+
+}
// ----------------------------------------------------------------------------
// wxGUIAppTraitsBase
#endif // wxUSE_FONTMAP
+wxRendererNative *wxGUIAppTraitsBase::CreateRenderer()
+{
+ // use the default native renderer by default
+ return NULL;
+}
+
#ifdef __WXDEBUG__
bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)