// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "laywin.h"
#endif
{
m_orientation = wxLAYOUT_HORIZONTAL;
m_alignment = wxLAYOUT_TOP;
+#ifdef __WXMAC__
+ MacSetClipChildren( true ) ;
+#endif
}
// This is the function that wxLayoutAlgorithm calls to ascertain the window
// Make sure the sash is erased when the window is resized
if ((pos.x != thisRect.x || pos.y != thisRect.y || sz.x != thisRect.width || sz.y != thisRect.height) &&
(GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT)))
- Refresh(TRUE);
+ Refresh(true);
}
clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height);
- return TRUE;
+ return true;
}
#endif // wxUSE_MDI_ARCHITECTURE
// Find the last layout-aware window, so we can make it fill all remaining
// space.
- wxWindow *lastAwareWindow = NULL;
+ wxWindow *lastAwareWindow = NULL;
wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
while (node)
}
if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0)
- return FALSE;
+ return false;
event.SetRect(rect);
lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height));
}
- return TRUE;
+ return true;
}