#pragma interface "control.h"
#endif
+#include "wx/dynarray.h"
+
// General item class
class WXDLLEXPORT wxControl : public wxControlBase
{
- DECLARE_ABSTRACT_CLASS(wxControl)
-
public:
- wxControl();
- virtual ~wxControl();
-
- // Simulates an event
- virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
-
- // implementation from now on
- // --------------------------
-
- // Calls the callback and appropriate event handlers
- bool ProcessCommand(wxCommandEvent& event);
-
- // MSW-specific
+ wxControl();
+ wxControl(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr)
+ {
+ Create(parent, id, pos, size, style, validator, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ virtual ~wxControl();
+
+ // Simulates an event
+ virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
+
+ // implementation from now on
+ // --------------------------
+
+ // Calls the callback and appropriate event handlers
+ bool ProcessCommand(wxCommandEvent& event);
+
+ // MSW-specific
#ifdef __WIN95__
- virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // Win95
- // For ownerdraw items
- virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
- virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
+ // For ownerdraw items
+ virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
+ virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
- wxList& GetSubcontrols() { return m_subControls; }
+ wxArrayLong GetSubcontrols() { return m_subControls; }
- void OnEraseBackground(wxEraseEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
-#if WXWIN_COMPATIBILITY
- virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
- wxColour* GetButtonColour() const { return NULL; }
-
- inline virtual void SetLabelFont(const wxFont& font);
- inline virtual void SetButtonFont(const wxFont& font);
- inline wxFont& GetLabelFont() const;
- inline wxFont& GetButtonFont() const;
-
- // Adds callback
- inline void Callback(const wxFunction function);
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
- wxFunction GetCallback() { return m_callback; }
+#if WXWIN_COMPATIBILITY
+ virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
+ wxColour* GetButtonColour() const { return NULL; }
-protected:
- wxFunction m_callback; // Callback associated with the window
+ virtual void SetLabelFont(const wxFont& font);
+ virtual void SetButtonFont(const wxFont& font);
+ wxFont& GetLabelFont() const;
+ wxFont& GetButtonFont() const;
#endif // WXWIN_COMPATIBILITY
protected:
- // For controls like radiobuttons which are really composite
- wxList m_subControls;
-
- virtual wxSize DoGetBestSize();
-
- // create the control of the given class with the given style, returns FALSE
- // if creation failed
- //
- // All parameters except classname and style are optional, if the
- // size/position are not given, they should be set later with SetSize() and,
- // label (the title of the window), of course, is left empty. The extended
- // style is determined from the style and the app 3D settings automatically
- // if it's not specified explicitly.
- bool MSWCreateControl(const wxChar *classname,
- WXDWORD style,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- const wxString& label = wxEmptyString,
- WXDWORD exstyle = (WXDWORD)-1);
-
- // determine the extended styles combination for this window (may slightly
- // modify style parameter, this is why it's non const)
- WXDWORD GetExStyle(WXDWORD& style, bool *want3D) const;
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ virtual wxSize DoGetBestSize() const;
+
+ // create the control of the given Windows class: this is typically called
+ // from Create() method of the derived class passing its label, pos and
+ // size parameter (style parameter is not needed because m_windowStyle is
+ // supposed to had been already set and so is used instead when this
+ // function is called)
+ bool MSWCreateControl(const wxChar *classname,
+ const wxString& label,
+ const wxPoint& pos,
+ const wxSize& size);
+
+ // NB: the method below is deprecated now, with MSWGetStyle() the method
+ // above should be used instead! Once all the controls are updated to
+ // implement MSWGetStyle() this version will disappear.
+ //
+ // create the control of the given class with the given style (combination
+ // of WS_XXX flags, i.e. Windows style, not wxWindows one), returns
+ // FALSE if creation failed
+ //
+ // All parameters except classname and style are optional, if the
+ // size/position are not given, they should be set later with SetSize()
+ // and, label (the title of the window), of course, is left empty. The
+ // extended style is determined from the style and the app 3D settings
+ // automatically if it's not specified explicitly.
+ bool MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxString& label = wxEmptyString,
+ WXDWORD exstyle = (WXDWORD)-1);
+
+ // default style for the control include WS_TABSTOP if it AcceptsFocus()
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ // for controls like radiobuttons which are really composite this array
+ // holds the ids (not HWNDs!) of the sub controls
+ wxArrayLong m_subControls;
private:
- DECLARE_EVENT_TABLE()
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
+ DECLARE_EVENT_TABLE()
};
#if WXWIN_COMPATIBILITY
- inline void wxControl::Callback(const wxFunction f) { m_callback = f; };
- inline wxFont& wxControl::GetLabelFont() const { return GetFont(); }
- inline wxFont& wxControl::GetButtonFont() const { return GetFont(); }
+ inline wxFont& wxControl::GetLabelFont() const { return (wxFont &)GetFont(); }
+ inline wxFont& wxControl::GetButtonFont() const { return (wxFont &)GetFont(); }
inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
#endif // WXWIN_COMPATIBILITY