///////////////////////////////////////////////////////////////////////////////
-// Name: menuitem.cpp
+// Name: src/msw/menuitem.cpp
// Purpose: wxMenuItem implementation
// Author: Vadim Zeitlin
// Modified by:
// headers
// ---------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "menuitem.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_MENUS
+#include "wx/menuitem.h"
+#include "wx/stockitem.h"
+
#ifndef WX_PRECOMP
#include "wx/font.h"
#include "wx/bitmap.h"
#include "wx/settings.h"
- #include "wx/font.h"
#include "wx/window.h"
#include "wx/accel.h"
- #include "wx/menu.h"
#include "wx/string.h"
+ #include "wx/log.h"
+ #include "wx/menu.h"
#endif
-#include "wx/menuitem.h"
-#include "wx/log.h"
-
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
bool wxMenuItemStreamingCallback( const wxObject *object, wxWriter * , wxPersister * , wxxVariantArray & )
{
const wxMenuItem * mitem = dynamic_cast<const wxMenuItem*>(object) ;
- if ( mitem->GetMenu() && !mitem->GetMenu()->GetTitle().IsEmpty() )
+ if ( mitem->GetMenu() && !mitem->GetMenu()->GetTitle().empty() )
{
// we don't stream out the first two items for menus with a title, they will be reconstructed
if ( mitem->GetMenu()->FindItemByPosition(0) == mitem || mitem->GetMenu()->FindItemByPosition(1) == mitem )
wxMenuItemBase::Check(check);
}
-void wxMenuItem::SetText(const wxString& text)
+void wxMenuItem::SetText(const wxString& txt)
{
+ wxString text = txt;
+
// don't do anything if label didn't change
- if ( m_text == text )
+ if ( m_text == txt )
return;
+ // wxMenuItemBase will do stock ID checks
wxMenuItemBase::SetText(text);
- OWNER_DRAWN_ONLY( wxOwnerDrawn::SetName(text) );
+
+ // m_text could now be different from 'text' if we are a stock menu item,
+ // so use only m_text below
+
+ OWNER_DRAWN_ONLY( wxOwnerDrawn::SetName(m_text) );
#if wxUSE_OWNER_DRAWN
// tell the owner drawing code to to show the accel string as well
- SetAccelString(text.AfterFirst(_T('\t')));
+ SetAccelString(m_text.AfterFirst(_T('\t')));
#endif
HMENU hMenu = GetHMenuOf(m_parentMenu);
#endif //owner drawn
{
flagsOld |= MF_STRING;
- data = (wxChar*) text.c_str();
+ data = (wxChar*) m_text.c_str();
}
#ifdef __WXWINCE__
info.cbSize = sizeof(info);
info.fMask = MIIM_TYPE;
info.fType = MFT_STRING;
- info.cch = text.Length();
+ info.cch = m_text.length();
info.dwTypeData = (LPTSTR) data ;
if ( !::SetMenuItemInfo(hMenu, id, FALSE, & info) )
{