// draw check button
//
// flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
- virtual void DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0) = 0;
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
// draw blank button
//
const wxRect& rect,
int flags = 0) = 0;
+ // draw rectangle indicating that an item in e.g. a list control
+ // has been selected or focused
+ //
+ // flags may use
+ // wxCONTROL_SELECTED (item is selected, e.g. draw background)
+ // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
+ // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
// geometry functions
// ------------------
int flags = 0)
{ m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
- virtual void DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0 )
- { m_rendererNative.DrawCheckButton( win, dc, rect, flags ); }
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 )
+ { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
virtual void DrawPushButton(wxWindow *win,
wxDC& dc,
int flags = 0 )
{ m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 )
+ { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }
#endif // !wxHAS_NATIVE_RENDERER
#endif // _WX_RENDERER_H_
-