]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
moved wxNotebook::HitTest() to the base book control class; implemented it for wxList...
[wxWidgets.git] / include / wx / renderer.h
index 9d21e8db1d5759c2b55d57548be90e7910b4ffa7..0f603773e009615d4c495d9c42bd0c1841b02416 100644 (file)
@@ -173,10 +173,10 @@ public:
     // draw check button
     //
     // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
-    virtual void DrawCheckButton(wxWindow *win,
-                                 wxDC& dc,
-                                 const wxRect& rect,
-                                 int flags = 0) = 0;
+    virtual void DrawCheckBox(wxWindow *win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0) = 0;
 
     // draw blank button
     //
@@ -186,6 +186,18 @@ public:
                                 const wxRect& rect,
                                 int flags = 0) = 0;
 
+    // draw rectangle indicating that an item in e.g. a list control
+    // has been selected or focused
+    //
+    // flags may use 
+    // wxCONTROL_SELECTED (item is selected, e.g. draw background)
+    // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
+    // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0) = 0;
+
     // geometry functions
     // ------------------
 
@@ -288,11 +300,11 @@ public:
                                int flags = 0)
         { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
 
-    virtual void DrawCheckButton(wxWindow *win,
-                                 wxDC& dc,
-                                 const wxRect& rect,
-                                 int flags = 0 )
-        { m_rendererNative.DrawCheckButton( win, dc, rect, flags ); }
+    virtual void DrawCheckBox(wxWindow *win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0 )
+        { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
 
     virtual void DrawPushButton(wxWindow *win,
                                 wxDC& dc,
@@ -300,6 +312,12 @@ public:
                                 int flags = 0 )
         { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
 
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0 )
+        { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }
 
@@ -328,4 +346,3 @@ wxRendererNative& wxRendererNative::GetDefault()
 #endif // !wxHAS_NATIVE_RENDERER
 
 #endif // _WX_RENDERER_H_
-