#ifndef _WX_RENDERER_H_
#define _WX_RENDERER_H_
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
-#include "wx/gdicmn.h" // for wxPoint
+#include "wx/gdicmn.h" // for wxPoint, wxSize
+#include "wx/colour.h"
+#include "wx/font.h"
+#include "wx/bitmap.h"
+#include "wx/string.h"
// some platforms have their own renderers, others use the generic one
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
+#if defined(__WXMSW__) || ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || defined(__WXGTK__)
#define wxHAS_NATIVE_RENDERER
#else
#undef wxHAS_NATIVE_RENDERER
#endif
+// only MSW and OS X currently provides DrawTitleBarBitmap() method
+#if defined(__WXMSW__) || (defined(__WXMAC__) && wxUSE_LIBPNG && wxUSE_IMAGE)
+ #define wxHAS_DRAW_TITLE_BAR_BITMAP
+#endif
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
wxCONTROL_DISABLED = 0x00000001, // control is disabled
wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
- wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
- wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
- wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
+ wxCONTROL_SPECIAL = 0x00000008, // control-specific bit:
+ wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons
+ wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items
+ wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items
+ wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes
+ wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border
wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
wxCONTROL_DIRTY = 0x80000000
};
+// title bar buttons supported by DrawTitleBarBitmap()
+//
+// NB: they have the same values as wxTOPLEVEL_BUTTON_XXX constants in
+// wx/univ/toplevel.h as they really represent the same things
+enum wxTitleBarButton
+{
+ wxTITLEBAR_BUTTON_CLOSE = 0x01000000,
+ wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
+ wxTITLEBAR_BUTTON_ICONIZE = 0x04000000,
+ wxTITLEBAR_BUTTON_RESTORE = 0x08000000,
+ wxTITLEBAR_BUTTON_HELP = 0x10000000
+};
+
// ----------------------------------------------------------------------------
// helper structs
// ----------------------------------------------------------------------------
// wxSplitterWindow parameters
-struct WXDLLEXPORT wxSplitterRenderParams
+struct WXDLLIMPEXP_CORE wxSplitterRenderParams
{
// the only way to initialize this struct is by using this ctor
wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
const bool isHotSensitive;
};
+
+// extra optional parameters for DrawHeaderButton
+struct WXDLLIMPEXP_CORE wxHeaderButtonParams
+{
+ wxHeaderButtonParams()
+ : m_labelAlignment(wxALIGN_LEFT)
+ { }
+
+ wxColour m_arrowColour;
+ wxColour m_selectionColour;
+ wxString m_labelText;
+ wxFont m_labelFont;
+ wxColour m_labelColour;
+ wxBitmap m_labelBitmap;
+ int m_labelAlignment;
+};
+
+enum wxHeaderSortIconType
+{
+ wxHDR_SORT_ICON_NONE, // Header button has no sort arrow
+ wxHDR_SORT_ICON_UP, // Header button an up sort arrow icon
+ wxHDR_SORT_ICON_DOWN // Header button a down sort arrow icon
+};
+
+
// wxRendererNative interface version
-struct WXDLLEXPORT wxRendererVersion
+struct WXDLLIMPEXP_CORE wxRendererVersion
{
wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
// wxRendererNative: abstracts drawing methods needed by the native controls
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxRendererNative
+class WXDLLIMPEXP_CORE wxRendererNative
{
public:
// drawing functions
// -----------------
- // draw the header control button (used by wxListCtrl)
- virtual void DrawHeaderButton(wxWindow *win,
+ // draw the header control button (used by wxListCtrl) Returns optimal
+ // width for the label contents.
+ virtual int DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags = 0) = 0;
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params=NULL) = 0;
+
+
+ // Draw the contents of a header control button (label, sort arrows, etc.)
+ // Normally only called by DrawHeaderButton.
+ virtual int DrawHeaderButtonContents(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params=NULL) = 0;
+
+ // Returns the default height of a header button, either a fixed platform
+ // height if available, or a generic height based on the window's font.
+ virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
+
+ // Returns the margin on left and right sides of header button's label
+ virtual int GetHeaderButtonMargin(wxWindow *win) = 0;
+
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
// draw check button
//
// flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
- virtual void DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0) = 0;
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // Returns the default size of a check box.
+ virtual wxSize GetCheckBoxSize(wxWindow *win) = 0;
// draw blank button
//
const wxRect& rect,
int flags = 0) = 0;
+ // draw rectangle indicating that an item in e.g. a list control
+ // has been selected or focused
+ //
+ // flags may use
+ // wxCONTROL_SELECTED (item is selected, e.g. draw background)
+ // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
+ // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // draw the focus rectangle around the label contained in the given rect
+ //
+ // only wxCONTROL_SELECTED makes sense in flags here
+ virtual void DrawFocusRect(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // Draw a native wxChoice
+ virtual void DrawChoice(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // Draw a native wxComboBox
+ virtual void DrawComboBox(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // Draw a native wxTextCtrl frame
+ virtual void DrawTextCtrl(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // Draw a native wxRadioButton bitmap
+ virtual void DrawRadioBitmap(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+ // Draw one of the standard title bar buttons
+ //
+ // This is currently implemented only for MSW and OS X (for the close
+ // button only) because there is no way to render standard title bar
+ // buttons under the other platforms, the best can be done is to use normal
+ // (only) images which wxArtProvider provides for wxART_HELP and
+ // wxART_CLOSE (but not any other title bar buttons)
+ //
+ // NB: make sure PNG handler is enabled if using this function under OS X
+ virtual void DrawTitleBarBitmap(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ wxTitleBarButton button,
+ int flags = 0) = 0;
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
+
// geometry functions
// ------------------
// wxDelegateRendererNative: allows reuse of renderers code
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
+class WXDLLIMPEXP_CORE wxDelegateRendererNative : public wxRendererNative
{
public:
wxDelegateRendererNative()
: m_rendererNative(rendererNative) { }
- virtual void DrawHeaderButton(wxWindow *win,
+ virtual int DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags = 0)
- { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL)
+ { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
+
+ virtual int DrawHeaderButtonContents(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL)
+ { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
+
+ virtual int GetHeaderButtonHeight(wxWindow *win)
+ { return m_rendererNative.GetHeaderButtonHeight(win); }
+
+ virtual int GetHeaderButtonMargin(wxWindow *win)
+ { return m_rendererNative.GetHeaderButtonMargin(win); }
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
int flags = 0)
{ m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
- virtual void DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0 )
- { m_rendererNative.DrawCheckButton( win, dc, rect, flags ); }
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
+
+ virtual wxSize GetCheckBoxSize(wxWindow *win)
+ { return m_rendererNative.GetCheckBoxSize(win); }
virtual void DrawPushButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags = 0 )
+ int flags = 0)
{ m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
+
+ virtual void DrawFocusRect(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
+
+ virtual void DrawChoice(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawChoice( win, dc, rect, flags); }
+
+ virtual void DrawComboBox(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawComboBox( win, dc, rect, flags); }
+
+ virtual void DrawTextCtrl(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
+
+ virtual void DrawRadioBitmap(wxWindow* win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawRadioBitmap(win, dc, rect, flags); }
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+ virtual void DrawTitleBarBitmap(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ wxTitleBarButton button,
+ int flags = 0)
+ { m_rendererNative.DrawTitleBarBitmap(win, dc, rect, button, flags); }
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }
protected:
wxRendererNative& m_rendererNative;
- DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
+ wxDECLARE_NO_COPY_CLASS(wxDelegateRendererNative);
};
// ----------------------------------------------------------------------------
#endif // !wxHAS_NATIVE_RENDERER
#endif // _WX_RENDERER_H_
-