class WXDLLEXPORT wxImage: public wxObject
{
public:
+#if wxABI_VERSION >= 20602
+ // red, green and blue are 8 bit unsigned integers in the range of 0..255
+ // We use the identifier RGBValue instead of RGB, since RGB is #defined
+ class RGBValue
+ {
+ public:
+ RGBValue(unsigned char r=0, unsigned char g=0, unsigned char b=0)
+ : red(r), green(g), blue(b) {}
+ unsigned char red;
+ unsigned char green;
+ unsigned char blue;
+ };
+
+ // hue, saturation and value are doubles in the range 0.0..1.0
+ class HSVValue
+ {
+ public:
+ HSVValue(double h=0.0, double s=0.0, double v=0.0)
+ : hue(h), saturation(s), value(v) {}
+ double hue;
+ double saturation;
+ double value;
+ };
+#endif // wxABI_VERSION >= 2.6.2
+
wxImage(){}
wxImage( int width, int height, bool clear = true );
wxImage( int width, int height, unsigned char* data, bool static_data = false );
// Returned value: # of entries in the histogram
unsigned long ComputeHistogram( wxImageHistogram &h ) const;
+#if wxABI_VERSION >= 20602
+ // Rotates the hue of each pixel of the image. angle is a double in the range
+ // -1.0..1.0 where -1.0 is -360 degrees and 1.0 is 360 degrees
+ void RotateHue(double angle);
+#endif // wxABI_VERSION >= 2.6.2
+
wxImage& operator = (const wxImage& image)
{
if ( (*this) != image )
static void CleanUpHandlers();
static void InitStandardHandlers();
+#if wxABI_VERSION >= 20602
+ static HSVValue RGBtoHSV(const RGBValue& rgb);
+ static RGBValue HSVtoRGB(const HSVValue& hsv);
+#endif // wxABI_VERSION >= 2.6.2
+
+
protected:
static wxList sm_handlers;