// My frame constructor
MyFrame::MyFrame(const wxString& title, int x, int y, int w, int h)
: wxFrame((wxFrame *)NULL, wxID_ANY, title, wxPoint(x, y), wxSize(w, h)),
- m_treeCtrl(NULL), m_textCtrl(NULL)
+ m_treeCtrl(NULL)
+#if wxUSE_LOG
+ , m_textCtrl(NULL)
+#endif // wxUSE_LOG
{
// This reduces flicker effects - even better would be to define
// OnEraseBackground to do nothing. When the tree control's scrollbars are
SetMenuBar(menu_bar);
#endif // wxUSE_MENUS
+#if wxUSE_LOG
// create the controls
m_textCtrl = new wxTextCtrl(this, wxID_ANY, wxT(""),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxSUNKEN_BORDER);
+#endif // wxUSE_LOG
CreateTreeWithDefStyle();
CreateStatusBar(2);
#endif // wxUSE_STATUSBAR
+#if wxUSE_LOG
#ifdef __WXMOTIF__
// For some reason, we get a memcpy crash in wxLogStream::DoLogStream
// on gcc/wxMotif, if we use wxLogTextCtl. Maybe it's just gcc?
wxLogTextCtrl *logWindow = new wxLogTextCtrl(m_textCtrl);
delete wxLog::SetActiveTarget(logWindow);
#endif
+#endif // wxUSE_LOG
}
MyFrame::~MyFrame()
{
+#if wxUSE_LOG
delete wxLog::SetActiveTarget(NULL);
+#endif // wxUSE_LOG
}
void MyFrame::CreateTreeWithDefStyle()
void MyFrame::OnSize(wxSizeEvent& event)
{
- if ( m_treeCtrl && m_textCtrl )
+ if ( m_treeCtrl
+#if wxUSE_LOG
+ && m_textCtrl
+#endif // wxUSE_LOG
+ )
{
Resize();
}
void MyFrame::Resize()
{
wxSize size = GetClientSize();
- m_treeCtrl->SetSize(0, 0, size.x, 2*size.y/3);
+ m_treeCtrl->SetSize(0, 0, size.x, size.y
+#if !wxUSE_LOG
+ );
+#else
+ *2/3);
m_textCtrl->SetSize(0, 2*size.y/3, size.x, size.y/3);
+#endif
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))