pBmpInfo->bmiHeader.biClrUsed : 1 << pBmpInfo->bmiHeader.biBitCount;
if (nColors < 1
|| file.Read(pBmpInfo->bmiColors, nColors * sizeof(RGBQUAD))
- == (off_t)(nColors * sizeof(RGBQUAD))) {
+ == nColors * sizeof(RGBQUAD)) {
// So how big the bitmap surface is.
int nBitsSize = BmpFileHdr.bfSize - BmpFileHdr.bfOffBits;