#include "wx/sysopt.h"
#include "wx/dcprint.h"
#include "wx/module.h"
-#include "wx/dynload.h"
+#include "wx/dynlib.h"
#ifdef wxHAVE_RAW_BITMAP
#include "wx/rawbmp.h"
if (m_clipping && m_hDC)
{
+#if 1
+ // On a PocketPC device (not necessarily emulator), resetting
+ // the clip region as per the old method causes bad display
+ // problems. In fact setting a null region is probably OK
+ // on desktop WIN32 also, since the WIN32 docs imply that the user
+ // clipping region is independent from the paint clipping region.
+ ::SelectClipRgn(GetHdc(), 0);
+#else
// TODO: this should restore the previous clipping region,
// so that OnPaint processing works correctly, and the update
// clipping region doesn't get destroyed after the first
HRGN rgn = CreateRectRgn(0, 0, 32000, 32000);
::SelectClipRgn(GetHdc(), rgn);
::DeleteObject(rgn);
+#endif
}
wxDCBase::DestroyClippingRegion();
vertices[1].x = rect.GetRight();
vertices[1].y = rect.GetBottom();
- vertices[firstVertex].Red = initialColour.Red() << 8;
- vertices[firstVertex].Green = initialColour.Green() << 8;
- vertices[firstVertex].Blue = initialColour.Blue() << 8;
+ vertices[firstVertex].Red = (COLOR16)(initialColour.Red() << 8);
+ vertices[firstVertex].Green = (COLOR16)(initialColour.Green() << 8);
+ vertices[firstVertex].Blue = (COLOR16)(initialColour.Blue() << 8);
vertices[firstVertex].Alpha = 0;
- vertices[1 - firstVertex].Red = destColour.Red() << 8;
- vertices[1 - firstVertex].Green = destColour.Green() << 8;
- vertices[1 - firstVertex].Blue = destColour.Blue() << 8;
+ vertices[1 - firstVertex].Red = (COLOR16)(destColour.Red() << 8);
+ vertices[1 - firstVertex].Green = (COLOR16)(destColour.Green() << 8);
+ vertices[1 - firstVertex].Blue = (COLOR16)(destColour.Blue() << 8);
vertices[1 - firstVertex].Alpha = 0;
if (nDirection == wxWEST ||