// VZ: I don't know it's not done for compilers other than VC++ but I leave it
// as is. Please note, though, that tracing OLE interface calls may be
// incredibly useful when debugging OLE programs.
-#if defined(__WXDEBUG__) && ( ( defined(__VISUALC__) && (__VISUALC__ >= 1000) ) || defined(__MWERKS__) )
+#if defined(__WXDEBUG__) && (( defined(__VISUALC__) && (__VISUALC__ >= 1000) ))
// ----------------------------------------------------------------------------
// All OLE specific log functions have DebugTrace level (as LogTrace)
// ----------------------------------------------------------------------------