// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "bitmap.h"
#endif
#include "wx/msw/private.h"
#include "wx/log.h"
-#if !defined(__WXMICROWIN__)
+#if wxUSE_WXDIB
#include "wx/msw/dib.h"
#endif
#include "wx/image.h"
#include "wx/xpmdecod.h"
+#ifdef wxHAVE_RAW_BITMAP
#include "wx/rawbmp.h"
+#endif
// missing from mingw32 header
#ifndef CLR_INVALID
{
public:
wxBitmapRefData();
+ wxBitmapRefData(const wxBitmapRefData& data);
virtual ~wxBitmapRefData() { Free(); }
virtual void Free();
wxDC *m_selectedInto;
#endif // __WXDEBUG__
+#if wxUSE_WXDIB
+ // when GetRawData() is called for a DDB we need to convert it to a DIB
+ // first to be able to provide direct access to it and we cache that DIB
+ // here and convert it back to DDB when UngetRawData() is called
+ wxDIB *m_dib;
+#endif
+
// true if we have alpha transparency info and can be drawn using
// AlphaBlend()
bool m_hasAlpha;
+ // true if our HBITMAP is a DIB section, false if it is a DDB
+ bool m_isDIB;
+
private:
// optional mask for transparent drawing
wxMask *m_bitmapMask;
- DECLARE_NO_COPY_CLASS(wxBitmapRefData)
+
+ // not implemented
+ wxBitmapRefData& operator=(const wxBitmapRefData&);
};
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// decide whether we should create a DIB or a DDB for the given parameters
-static bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc)
-{
- // here is the logic:
- //
- // (a) if hdc is specified, the caller explicitly wants DDB
- // (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp or
- // less DIBs anyhow)
- // (c) finally, create DIBs under Win9x even if the depth hasn't been
- // explicitly specified but the current display depth is 24 or more
- // and the image is "big", i.e. > 16Mb which is the theoretical limit
- // for DDBs under Win9x
- //
- // consequences (all of which seem to make sense):
- //
- // (i) by default, DDBs are created (depth == -1 usually)
- // (ii) DIBs can be created by explicitly specifying the depth
- // (iii) using a DC always forces creating a DDB
- return !hdc &&
- (d >= 24 ||
- (d == -1 &&
- wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024));
-}
+//
+// NB: we always use DIBs under Windows CE as this is much simpler (even if
+// also less efficient...) and we obviously can't use them if there is no
+// DIB support compiled in at all
+#ifdef __WXWINCE__
+ static inline bool wxShouldCreateDIB(int, int, int, WXHDC) { return true; }
+
+ #define ALWAYS_USE_DIB
+#elif !wxUSE_WXDIB
+ // no sense in defining wxShouldCreateDIB() as we can't compile code
+ // executed if it is true, so we have to use #if's anyhow
+ #define NEVER_USE_DIB
+#else // wxUSE_WXDIB && !__WXWINCE__
+ static inline bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc)
+ {
+ // here is the logic:
+ //
+ // (a) if hdc is specified, the caller explicitly wants DDB
+ // (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp
+ // or less DIBs anyhow)
+ // (c) finally, create DIBs under Win9x even if the depth hasn't been
+ // explicitly specified but the current display depth is 24 or
+ // more and the image is "big", i.e. > 16Mb which is the
+ // theoretical limit for DDBs under Win9x
+ //
+ // consequences (all of which seem to make sense):
+ //
+ // (i) by default, DDBs are created (depth == -1 usually)
+ // (ii) DIBs can be created by explicitly specifying the depth
+ // (iii) using a DC always forces creating a DDB
+ return !hdc &&
+ (d >= 24 ||
+ (d == -1 &&
+ wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024));
+ }
+
+ #define SOMETIMES_USE_DIB
+#endif // different DIB usage scenarious
// ----------------------------------------------------------------------------
// wxBitmapRefData
m_selectedInto = NULL;
#endif
m_bitmapMask = NULL;
+
m_hBitmap = (WXHBITMAP) NULL;
+#if wxUSE_WXDIB
+ m_dib = NULL;
+#endif
+
+ m_isDIB =
m_hasAlpha = FALSE;
}
+wxBitmapRefData::wxBitmapRefData(const wxBitmapRefData& data)
+ : wxGDIImageRefData(data)
+{
+#ifdef __WXDEBUG__
+ m_selectedInto = NULL;
+#endif
+
+ // can't copy the mask as the other bitmap destroys it
+ m_bitmapMask = NULL;
+
+ wxASSERT_MSG( !data.m_isDIB,
+ _T("can't copy bitmap locked for raw access!") );
+ m_isDIB = FALSE;
+
+ m_hasAlpha = data.m_hasAlpha;
+}
+
void wxBitmapRefData::Free()
{
wxASSERT_MSG( !m_selectedInto,
wxT("deleting bitmap still selected into wxMemoryDC") );
+#if wxUSE_WXDIB
+ wxASSERT_MSG( !m_dib, _T("forgot to call wxBitmap::UngetRawData()!") );
+#endif
+
if ( m_hBitmap)
{
if ( !::DeleteObject((HBITMAP)m_hBitmap) )
return new wxBitmapRefData;
}
+wxObjectRefData *wxBitmap::CloneRefData(const wxObjectRefData *dataOrig) const
+{
+ const wxBitmapRefData *
+ data = wx_static_cast(const wxBitmapRefData *, dataOrig);
+ if ( !data )
+ return NULL;
+
+ wxBitmap *self = wx_const_cast(wxBitmap *, this);
+
+#if wxUSE_WXDIB
+ // copy the other bitmap
+ if ( data->m_hBitmap )
+ {
+ wxDIB dib((HBITMAP)(data->m_hBitmap));
+ self->CopyFromDIB(dib);
+ }
+ else
+#endif // wxUSE_WXDIB
+ {
+ // don't copy the bitmap data, but do copy the size, depth, ...
+ self->m_refData = new wxBitmapRefData(*data);
+ }
+
+ return m_refData;
+}
+
#ifdef __WIN32__
bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon)
{
-#ifndef __WXMICROWIN__
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
// it may be either HICON or HCURSOR
HICON hicon = (HICON)icon.GetHandle();
{
wxLogLastError(wxT("GetIconInfo"));
- return FALSE;
+ return false;
}
wxBitmapRefData *refData = new wxBitmapRefData;
// delete the old one now as we don't need it any more
::DeleteObject(iconInfo.hbmMask);
-#if WXWIN_COMPATIBILITY_2
- refData->m_ok = TRUE;
-#endif // WXWIN_COMPATIBILITY_2
-
- return TRUE;
+ return true;
#else
- return FALSE;
+ wxUnusedVar(icon);
+ return false;
#endif
}
if ( !cursor.Ok() )
return FALSE;
-#ifdef __WIN16__
- wxFAIL_MSG( _T("don't know how to convert cursor to bitmap") );
-
- return FALSE;
-#else
return CopyFromIconOrCursor(cursor);
-#endif // Win16
}
bool wxBitmap::CopyFromIcon(const wxIcon& icon)
if ( !icon.Ok() )
return FALSE;
- // GetIconInfo() doesn't exist under Win16 and I don't know any other way
- // to create a bitmap from icon there - but using this way we won't have
- // the mask (FIXME)
-#ifdef __WIN16__
- int width = icon.GetWidth(),
- height = icon.GetHeight();
+ return CopyFromIconOrCursor(icon);
+}
+
+#ifndef NEVER_USE_DIB
- // copy the icon to the bitmap
- ScreenHDC hdcScreen;
- HDC hdc = ::CreateCompatibleDC(hdcScreen);
- HBITMAP hbitmap = ::CreateCompatibleBitmap(hdcScreen, width, height);
- HBITMAP hbmpOld = (HBITMAP)::SelectObject(hdc, hbitmap);
+bool wxBitmap::CopyFromDIB(const wxDIB& dib)
+{
+ wxCHECK_MSG( dib.IsOk(), FALSE, _T("invalid DIB in CopyFromDIB") );
- ::DrawIcon(hdc, 0, 0, GetHiconOf(icon));
+#ifdef SOMETIMES_USE_DIB
+ HBITMAP hbitmap = dib.CreateDDB();
+ if ( !hbitmap )
+ return FALSE;
+#else // ALWAYS_USE_DIB
+ HBITMAP hbitmap = ((wxDIB &)dib).Detach(); // const_cast
+#endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB
- ::SelectObject(hdc, hbmpOld);
- ::DeleteDC(hdc);
+ UnRef();
wxBitmapRefData *refData = new wxBitmapRefData;
m_refData = refData;
- refData->m_width = width;
- refData->m_height = height;
- refData->m_depth = wxDisplayDepth();
+ refData->m_width = dib.GetWidth();
+ refData->m_height = dib.GetHeight();
+ refData->m_depth = dib.GetDepth();
refData->m_hBitmap = (WXHBITMAP)hbitmap;
-#if WXWIN_COMPATIBILITY_2
- refData->m_ok = TRUE;
-#endif // WXWIN_COMPATIBILITY_2
+#if wxUSE_PALETTE
+ wxPalette *palette = dib.CreatePalette();
+ if ( palette )
+ {
+ refData->m_bitmapPalette = *palette;
+ }
+
+ delete palette;
+#endif // wxUSE_PALETTE
return TRUE;
-#else // Win32
- return CopyFromIconOrCursor(icon);
-#endif // Win16/Win32
}
+#endif // NEVER_USE_DIB
+
wxBitmap::~wxBitmap()
{
}
}
// Create from XPM data
+#if wxUSE_IMAGE && wxUSE_XPM
bool wxBitmap::CreateFromXpm(const char **data)
+#else
+bool wxBitmap::CreateFromXpm(const char **WXUNUSED(data))
+#endif
{
#if wxUSE_IMAGE && wxUSE_XPM
Init();
(void)Create(w, h, d);
}
+wxBitmap::wxBitmap(int w, int h, const wxDC& dc)
+{
+ Init();
+
+ (void)Create(w, h, dc);
+}
+
wxBitmap::wxBitmap(void *data, long type, int width, int height, int depth)
{
Init();
GetBitmapData()->m_width = w;
GetBitmapData()->m_height = h;
- HBITMAP hbmp;
+ HBITMAP hbmp wxDUMMY_INITIALIZE(0);
+#ifndef NEVER_USE_DIB
if ( wxShouldCreateDIB(w, h, d, hdc) )
{
if ( d == -1 )
// don't delete the DIB section in dib object dtor
hbmp = dib.Detach();
+ GetBitmapData()->m_isDIB = TRUE;
GetBitmapData()->m_depth = d;
- GetBitmapData()->m_hasAlpha = d == 32; // 32bpp DIBs have alpha channel
}
else // create a DDB
+#endif // NEVER_USE_DIB
{
- if ( d == -1 )
- d = wxDisplayDepth();
-
- GetBitmapData()->m_depth = d;
-
+#ifndef ALWAYS_USE_DIB
#ifndef __WXMICROWIN__
if ( d > 0 )
{
{
wxLogLastError(wxT("CreateBitmap"));
}
+
+ GetBitmapData()->m_depth = d;
}
- else
+ else // d == 0, create bitmap compatible with the screen
#endif // !__WXMICROWIN__
{
ScreenHDC dc;
GetBitmapData()->m_depth = wxDisplayDepth();
}
+#endif // !ALWAYS_USE_DIB
}
SetHBITMAP((WXHBITMAP)hbmp);
-#if WXWIN_COMPATIBILITY_2
- GetBitmapData()->m_ok = hbmp != 0;
-#endif // WXWIN_COMPATIBILITY_2
-
return Ok();
}
SetPalette(image.GetPalette());
#endif // wxUSE_PALETTE
-#if WXWIN_COMPATIBILITY_2
- // check the wxBitmap object
- GetBitmapData()->SetOk();
-#endif // WXWIN_COMPATIBILITY_2
-
return TRUE;
}
// wxImage to/from conversions
// ----------------------------------------------------------------------------
+#if wxUSE_WXDIB
+
bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
{
return CreateFromImage(image, depth, 0);
return CreateFromImage(image, -1, dc.GetHDC());
}
-bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc )
+bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc)
{
wxCHECK_MSG( image.Ok(), FALSE, wxT("invalid image") );
// next either store DIB as is or create a DDB from it
- HBITMAP hbitmap;
+ HBITMAP hbitmap wxDUMMY_INITIALIZE(0);
// are we going to use DIB?
- if ( wxShouldCreateDIB(w, h, depth, hdc) )
+ //
+ // NB: DDBs don't support alpha so if we have alpha channel we must use DIB
+ if ( image.HasAlpha() || wxShouldCreateDIB(w, h, depth, hdc) )
{
// don't delete the DIB section in dib object dtor
hbitmap = dib.Detach();
+ refData->m_isDIB = TRUE;
refData->m_depth = dib.GetDepth();
}
+#ifndef ALWAYS_USE_DIB
else // we need to convert DIB to DDB
{
- // create and set the device-dependent bitmap
- //
- // VZ: why don't we just use SetDIBits() instead? because of the
- // palette or is there some other reason?
- hbitmap = ::CreateCompatibleBitmap(hdc ? (HDC)hdc : ScreenHDC(), w, h);
- if ( !hbitmap )
- {
- wxLogLastError(_T("CreateCompatibleBitmap()"));
-
- return FALSE;
- }
-
- MemoryHDC hdcMem;
- SelectInHDC select(hdcMem, hbitmap);
- if ( !select )
- {
- wxLogLastError(_T("SelectObjct(hBitmap)"));
- }
-
-#if wxUSE_PALETTE
- const wxPalette& palette = image.GetPalette();
-
- HPALETTE hOldPalette;
- if ( palette.Ok() )
- {
- SetPalette(palette);
-
- hOldPalette = ::SelectPalette
- (
- hdcMem,
- GetHpaletteOf(palette),
- FALSE // ignored for hdcMem
- );
-
- if ( !hOldPalette )
- {
- wxLogLastError(_T("SelectPalette()"));
- }
+ hbitmap = dib.CreateDDB((HDC)hdc);
- if ( ::RealizePalette(hdcMem) == GDI_ERROR )
- {
- wxLogLastError(_T("RealizePalette()"));
- }
- }
- else // no valid palette
- {
- hOldPalette = 0;
- }
-#endif // wxUSE_PALETTE
-
- DIBSECTION ds;
- if ( !::GetObject(dib.GetHandle(), sizeof(ds), &ds) )
- {
- wxLogLastError(_T("GetObject(hDIB)"));
- }
-
- if ( ::StretchDIBits(hdcMem,
- 0, 0, w, h,
- 0, 0, w, h,
- dib.GetData(),
- (BITMAPINFO *)&ds.dsBmih,
- DIB_RGB_COLORS,
- SRCCOPY) == GDI_ERROR )
- {
- wxLogLastError(_T("StretchDIBits()"));
-
- return FALSE;
- }
-
-#if wxUSE_PALETTE
- if ( hOldPalette )
- {
- ::SelectPalette(hdcMem, hOldPalette, FALSE);
- }
-#endif // wxUSE_PALETTE
-
- refData->m_depth = depth == -1 ? wxDisplayDepth() : depth;
+ refData->m_depth = depth == -1 ? dib.GetDepth() : depth;
}
+#endif // !ALWAYS_USE_DIB
// validate this object
SetHBITMAP((WXHBITMAP)hbitmap);
-#if WXWIN_COMPATIBILITY_2
- m_refData->m_ok = TRUE;
-#endif // WXWIN_COMPATIBILITY_2
-
// finally also set the mask if we have one
if ( image.HasMask() )
{
wxImage wxBitmap::ConvertToImage() const
{
- wxImage image;
-
- wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") );
+ // convert DDB to DIB
+ wxDIB dib(*this);
- // create an wxImage object
- int width = GetWidth();
- int height = GetHeight();
- image.Create( width, height );
- unsigned char *data = image.GetData();
- if( !data )
+ if ( !dib.IsOk() )
{
- wxFAIL_MSG( wxT("could not allocate data for image") );
return wxNullImage;
}
- // calc the number of bytes per scanline and padding in the DIB
- int bytePerLine = width*3;
- int sizeDWORD = sizeof( DWORD );
- int lineBoundary = bytePerLine % sizeDWORD;
- int padding = 0;
- if( lineBoundary > 0 )
+ // and then DIB to our wxImage
+ wxImage image = dib.ConvertToImage();
+ if ( !image.Ok() )
{
- padding = sizeDWORD - lineBoundary;
- bytePerLine += padding;
- }
-
- // create a DIB header
- int headersize = sizeof(BITMAPINFOHEADER);
- BITMAPINFO *lpDIBh = (BITMAPINFO *) malloc( headersize );
- if( !lpDIBh )
- {
- wxFAIL_MSG( wxT("could not allocate data for DIB header") );
- free( data );
- return wxNullImage;
- }
- // Fill in the DIB header
- lpDIBh->bmiHeader.biSize = headersize;
- lpDIBh->bmiHeader.biWidth = width;
- lpDIBh->bmiHeader.biHeight = -height;
- lpDIBh->bmiHeader.biSizeImage = bytePerLine * height;
- lpDIBh->bmiHeader.biPlanes = 1;
- lpDIBh->bmiHeader.biBitCount = 24;
- lpDIBh->bmiHeader.biCompression = BI_RGB;
- lpDIBh->bmiHeader.biClrUsed = 0;
- // These seem not really needed for our purpose here.
- lpDIBh->bmiHeader.biClrImportant = 0;
- lpDIBh->bmiHeader.biXPelsPerMeter = 0;
- lpDIBh->bmiHeader.biYPelsPerMeter = 0;
- // memory for DIB data
- unsigned char *lpBits;
- lpBits = (unsigned char *) malloc( lpDIBh->bmiHeader.biSizeImage );
- if( !lpBits )
- {
- wxFAIL_MSG( wxT("could not allocate data for DIB") );
- free( data );
- free( lpDIBh );
return wxNullImage;
}
- // copy data from the device-dependent bitmap to the DIB
- HDC hdc = ::GetDC(NULL);
- HBITMAP hbitmap;
- hbitmap = (HBITMAP) GetHBITMAP();
- ::GetDIBits( hdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
-
- // copy DIB data into the wxImage object
- int i, j;
- unsigned char *ptdata = data;
- unsigned char *ptbits = lpBits;
- for( i=0; i<height; i++ )
+ // now do the same for the mask, if we have any
+ HBITMAP hbmpMask = GetMask() ? (HBITMAP) GetMask()->GetMaskBitmap() : NULL;
+ if ( hbmpMask )
{
- for( j=0; j<width; j++ )
+ wxDIB dibMask(hbmpMask);
+ if ( dibMask.IsOk() )
{
- *(ptdata++) = *(ptbits+2);
- *(ptdata++) = *(ptbits+1);
- *(ptdata++) = *(ptbits );
- ptbits += 3;
- }
- ptbits += padding;
- }
-
- // similarly, set data according to the possible mask bitmap
- if( GetMask() && GetMask()->GetMaskBitmap() )
- {
- hbitmap = (HBITMAP) GetMask()->GetMaskBitmap();
- // memory DC created, color set, data copied, and memory DC deleted
- HDC memdc = ::CreateCompatibleDC( hdc );
- ::SetTextColor( memdc, RGB( 0, 0, 0 ) );
- ::SetBkColor( memdc, RGB( 255, 255, 255 ) );
- ::GetDIBits( memdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
- ::DeleteDC( memdc );
- // background color set to RGB(16,16,16) in consistent with wxGTK
- unsigned char r=16, g=16, b=16;
- ptdata = data;
- ptbits = lpBits;
- for( i=0; i<height; i++ )
- {
- for( j=0; j<width; j++ )
+ // TODO: use wxRawBitmap to iterate over DIB
+
+ // we hard code the mask colour for now but we could also make an
+ // effort (and waste time) to choose a colour not present in the
+ // image already to avoid having to fudge the pixels below --
+ // whether it's worth to do it is unclear however
+ static const int MASK_RED = 1;
+ static const int MASK_GREEN = 2;
+ static const int MASK_BLUE = 3;
+ static const int MASK_BLUE_REPLACEMENT = 2;
+
+ const int h = dibMask.GetHeight();
+ const int w = dibMask.GetWidth();
+ const int bpp = dibMask.GetDepth();
+ const int maskBytesPerPixel = bpp >> 3;
+ const int maskBytesPerLine = wxDIB::GetLineSize(w, bpp);
+ unsigned char *data = image.GetData();
+
+ // remember that DIBs are stored in bottom to top order
+ unsigned char *
+ maskLineStart = dibMask.GetData() + ((h - 1) * maskBytesPerLine);
+
+ for ( int y = 0; y < h; y++, maskLineStart -= maskBytesPerLine )
{
- if( *ptbits != 0 )
- ptdata += 3;
- else
+ // traverse one mask DIB line
+ unsigned char *mask = maskLineStart;
+ for ( int x = 0; x < w; x++, mask += maskBytesPerPixel )
{
- *(ptdata++) = r;
- *(ptdata++) = g;
- *(ptdata++) = b;
+ // should this pixel be transparent?
+ if ( *mask )
+ {
+ // no, check that it isn't transparent by accident
+ if ( (data[0] == MASK_RED) &&
+ (data[1] == MASK_GREEN) &&
+ (data[2] == MASK_BLUE) )
+ {
+ // we have to fudge the colour a bit to prevent
+ // this pixel from appearing transparent
+ data[2] = MASK_BLUE_REPLACEMENT;
+ }
+
+ data += 3;
+ }
+ else // yes, transparent pixel
+ {
+ *data++ = MASK_RED;
+ *data++ = MASK_GREEN;
+ *data++ = MASK_BLUE;
+ }
}
- ptbits += 3;
}
- ptbits += padding;
+
+ image.SetMaskColour(MASK_RED, MASK_GREEN, MASK_BLUE);
}
- image.SetMaskColour( r, g, b );
- image.SetMask( TRUE );
}
- else
- {
- image.SetMask( FALSE );
- }
- // free allocated resources
- ::ReleaseDC(NULL, hdc);
- free(lpDIBh);
- free(lpBits);
return image;
}
+#endif // wxUSE_WXDIB
+
#endif // wxUSE_IMAGE
// ----------------------------------------------------------------------------
return handler->LoadFile(this, filename, type, -1, -1);
}
#if wxUSE_IMAGE
- else
+ else // no bitmap handler found
{
wxImage image;
if ( image.LoadFile( filename, type ) && image.Ok() )
return handler->SaveFile(this, filename, type, palette);
}
#if wxUSE_IMAGE
- else
+ else // no bitmap handler found
{
// FIXME what about palette? shouldn't we use it?
wxImage image = ConvertToImage();
// wxBitmap accessors
// ----------------------------------------------------------------------------
+#if wxUSE_PALETTE
wxPalette* wxBitmap::GetPalette() const
{
return GetBitmapData() ? &GetBitmapData()->m_bitmapPalette
: (wxPalette *) NULL;
}
+#endif
wxMask *wxBitmap::GetMask() const
{
#endif // WXWIN_COMPATIBILITY_2_4
+void wxBitmap::UseAlpha()
+{
+ if ( GetBitmapData() )
+ GetBitmapData()->m_hasAlpha = true;
+}
+
bool wxBitmap::HasAlpha() const
{
return GetBitmapData() && GetBitmapData()->m_hasAlpha;
void wxBitmap::SetPalette(const wxPalette& palette)
{
- EnsureHasData();
+ AllocExclusive();
GetBitmapData()->m_bitmapPalette = palette;
}
void wxBitmap::SetMask(wxMask *mask)
{
- EnsureHasData();
+ AllocExclusive();
GetBitmapData()->SetMask(mask);
}
-#if WXWIN_COMPATIBILITY_2
-
-void wxBitmap::SetOk(bool isOk)
-{
- EnsureHasData();
-
- GetBitmapData()->m_ok = isOk;
-}
-
-#endif // WXWIN_COMPATIBILITY_2
-
#if WXWIN_COMPATIBILITY_2_4
void wxBitmap::SetQuality(int WXUNUSED(quality))
// raw bitmap access support
// ----------------------------------------------------------------------------
-bool wxBitmap::GetRawData(wxRawBitmapData *data)
+#ifdef wxHAVE_RAW_BITMAP
+void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
{
- wxCHECK_MSG( data, FALSE, _T("NULL pointer in wxBitmap::GetRawData") );
-
+#if wxUSE_WXDIB
if ( !Ok() )
{
// no bitmap, no data (raw or otherwise)
- return FALSE;
+ return NULL;
+ }
+
+ // if we're already a DIB we can access our data directly, but if not we
+ // need to convert this DDB to a DIB section and use it for raw access and
+ // then convert it back
+ HBITMAP hDIB;
+ if ( !GetBitmapData()->m_isDIB )
+ {
+ wxCHECK_MSG( !GetBitmapData()->m_dib, FALSE,
+ _T("GetRawData() may be called only once") );
+
+ wxDIB *dib = new wxDIB(*this);
+ if ( !dib->IsOk() )
+ {
+ delete dib;
+
+ return NULL;
+ }
+
+ // we'll free it in UngetRawData()
+ GetBitmapData()->m_dib = dib;
+
+ hDIB = dib->GetHandle();
+ }
+ else // we're a DIB
+ {
+ hDIB = GetHbitmap();
}
- // we only support raw access to the DIBs, so check if we have one
DIBSECTION ds;
- if ( !::GetObject(GetHbitmap(), sizeof(ds), &ds) )
+ if ( ::GetObject(hDIB, sizeof(ds), &ds) != sizeof(DIBSECTION) )
{
- return FALSE;
+ wxFAIL_MSG( _T("failed to get DIBSECTION from a DIB?") );
+
+ return NULL;
}
- // ok, store the relevant info in wxRawBitmapData
+ // check that the bitmap is in correct format
+ if ( ds.dsBm.bmBitsPixel != bpp )
+ {
+ wxFAIL_MSG( _T("incorrect bitmap type in wxBitmap::GetRawData()") );
+
+ return NULL;
+ }
+
+ // ok, store the relevant info in wxPixelDataBase
const LONG h = ds.dsBm.bmHeight;
- data->m_width = ds.dsBm.bmWidth;
- data->m_height = h;
- data->m_bypp = ds.dsBm.bmBitsPixel / 8;
+ data.m_width = ds.dsBm.bmWidth;
+ data.m_height = h;
// remember that DIBs are stored in top to bottom order!
const LONG bytesPerRow = ds.dsBm.bmWidthBytes;
- data->m_stride = -bytesPerRow;
- data->m_pixels = (unsigned char *)ds.dsBm.bmBits;
+ data.m_stride = -bytesPerRow;
+
+ char *bits = (char *)ds.dsBm.bmBits;
if ( h > 1 )
{
- data->m_pixels += (h - 1)*bytesPerRow;
+ bits += (h - 1)*bytesPerRow;
}
- return TRUE;
+ return bits;
+#else
+ return NULL;
+#endif
}
-// ----------------------------------------------------------------------------
-// TODO: to be replaced by something better
-// ----------------------------------------------------------------------------
-
-// Creates a bitmap that matches the device context, from
-// an arbitray bitmap. At present, the original bitmap must have an
-// associated palette. TODO: use a default palette if no palette exists.
-// Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
-wxBitmap wxBitmap::GetBitmapForDC(wxDC& dc) const
+void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
{
-#ifdef __WXMICROWIN__
- return *this;
-#else
- wxMemoryDC memDC;
- wxBitmap tmpBitmap(GetWidth(), GetHeight(), dc.GetDepth());
- HPALETTE hPal = (HPALETTE) NULL;
- LPBITMAPINFO lpDib;
- void *lpBits = (void*) NULL;
+#if wxUSE_WXDIB
+ if ( !Ok() )
+ return;
-#if wxUSE_PALETTE
- if( GetPalette() && GetPalette()->Ok() )
- {
- tmpBitmap.SetPalette(*GetPalette());
- memDC.SelectObject(tmpBitmap);
- memDC.SetPalette(*GetPalette());
- hPal = (HPALETTE)GetPalette()->GetHPALETTE();
- }
- else
+ // the cast is ugly but we can't do without it and without making this
+ // function template (and hence inline) unfortunately
+ typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> PixelData;
+ PixelData& data = (PixelData &)dataBase;
+
+ if ( !data )
{
- hPal = (HPALETTE) ::GetStockObject(DEFAULT_PALETTE);
- wxPalette palette;
- palette.SetHPALETTE( (WXHPALETTE)hPal );
- tmpBitmap.SetPalette( palette );
- memDC.SelectObject(tmpBitmap);
- memDC.SetPalette( palette );
+ // invalid data, don't crash -- but don't assert neither as we're
+ // called automatically from wxPixelDataBase dtor and so there is no
+ // way to prevent this from happening
+ return;
}
-#else // !wxUSE_PALETTE
- hPal = (HPALETTE) ::GetStockObject(DEFAULT_PALETTE);
-#endif // wxUSE_PALETTE/!wxUSE_PALETTE
- // set the height negative because in a DIB the order of the lines is
- // reversed
- if ( !wxCreateDIB(GetWidth(), -GetHeight(), GetDepth(), hPal, &lpDib) )
+ if ( GetBitmapData()->m_hasAlpha )
{
- return wxNullBitmap;
- }
+ // AlphaBlend() wants to have premultiplied source alpha but
+ // wxRawBitmap API uses normal, not premultiplied, colours, so adjust
+ // them here now
+ PixelData::Iterator p(data);
- lpBits = malloc(lpDib->bmiHeader.biSizeImage);
+ const int w = data.GetWidth();
+ const int h = data.GetHeight();
- ::GetBitmapBits(GetHbitmap(), lpDib->bmiHeader.biSizeImage, lpBits);
+ for ( int y = 0; y < h; y++ )
+ {
+ PixelData::Iterator rowStart = p;
- ::SetDIBitsToDevice(GetHdcOf(memDC), 0, 0,
- GetWidth(), GetHeight(),
- 0, 0, 0, GetHeight(),
- lpBits, lpDib, DIB_RGB_COLORS);
+ for ( int x = 0; x < w; x++ )
+ {
+ const unsigned alpha = p.Alpha();
- free(lpBits);
+ p.Red() = (p.Red() * alpha + 127) / 255;
+ p.Blue() = (p.Blue() * alpha + 127) / 255;
+ p.Green() = (p.Green() * alpha + 127) / 255;
- wxFreeDIB(lpDib);
+ ++p;
+ }
- return tmpBitmap;
-#endif
+ p = rowStart;
+ p.OffsetY(data, 1);
+ }
+ }
+
+ // if we're a DDB we need to convert DIB back to DDB now to make the
+ // changes made via raw bitmap access effective
+ if ( !GetBitmapData()->m_isDIB )
+ {
+ wxDIB *dib = GetBitmapData()->m_dib;
+ GetBitmapData()->m_dib = NULL;
+
+ // TODO: convert
+
+ delete dib;
+ }
+#endif // wxUSE_WXDIB
}
+#endif // #ifdef wxHAVE_RAW_BITMAP
// ----------------------------------------------------------------------------
// wxMask
HPALETTE hPal, LPBITMAPINFO* lpDIBHeader)
{
unsigned long i, headerSize;
- LPBITMAPINFO lpDIBheader = NULL;
- LPPALETTEENTRY lpPe = NULL;
-
// Allocate space for a DIB header
headerSize = (sizeof(BITMAPINFOHEADER) + (256 * sizeof(PALETTEENTRY)));
- lpDIBheader = (BITMAPINFO *) malloc(headerSize);
- lpPe = (PALETTEENTRY *)((BYTE*)lpDIBheader + sizeof(BITMAPINFOHEADER));
+ LPBITMAPINFO lpDIBheader = (BITMAPINFO *) malloc(headerSize);
+ LPPALETTEENTRY lpPe = (PALETTEENTRY *)((BYTE*)lpDIBheader + sizeof(BITMAPINFOHEADER));
GetPaletteEntries(hPal, 0, 256, lpPe);
}
ICONINFO iconInfo;
+ wxZeroMemory(iconInfo);
iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
if ( !iconWanted )
{
wxLogLastError(wxT("CreateBitmap"));
}
- ::SelectObject(hdcSrc, hbmpMask);
- ::SelectObject(hdcDst, hbmpInvMask);
+ HGDIOBJ srcTmp = ::SelectObject(hdcSrc, hbmpMask);
+ HGDIOBJ dstTmp = ::SelectObject(hdcDst, hbmpInvMask);
if ( !::BitBlt(hdcDst, 0, 0, w, h,
hdcSrc, 0, 0,
NOTSRCCOPY) )
wxLogLastError(wxT("BitBlt"));
}
+ // Deselect objects
+ SelectObject(hdcSrc,srcTmp);
+ SelectObject(hdcDst,dstTmp);
+
::DeleteDC(hdcSrc);
::DeleteDC(hdcDst);