: m_cocoaNSColor(NULL)
{ Set(colRGB); }
+ // initialization using existing NSColor
+ wxColour( WX_NSColor aColor );
+
// implicit conversion from the colour name
wxColour( const wxString &colourName )
{ InitFromName(colourName); }
wxColour( const char *colourName )
{ InitFromName(wxString::FromAscii(colourName)); }
+#if wxUSE_UNICODE
+ wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
+#endif
// copy ctors and assignment operators
wxColour( const wxColour& col );
// comparison
bool operator == (const wxColour& colour) const
{
- // VZ: sure we want to compare NSColor objects for equality here?
+ // TODO: Really compare the NSColor
return (m_cocoaNSColor == colour.m_cocoaNSColor
- && m_red == colour.m_red
+ || (m_red == colour.m_red
&& m_green == colour.m_green
- && m_blue == colour.m_blue);
+ && m_blue == colour.m_blue));
}
bool operator != (const wxColour& colour) const
{ return !(*this == colour); }
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
+ void Set( WX_NSColor aColor );
protected:
// puts the object in an invalid, uninitialized state