,int* pExternalLeading = (int *)NULL
,const wxFont* pTheFont = (const wxFont *)NULL
) const;
+#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu* pMenu
,int nX
,int nY
);
+#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int nOrient
,int nPos
) const;
#endif // wxUSE_CARET
+#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/os2/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog( wxWindow* pParent
);
wxWindow* GetWindowChild1(wxWindowID vId);
wxWindow* GetWindowChild(wxWindowID vId);
+#endif //__WXUNIVERSAL__
// implementation from now on
// --------------------------
// smaller
virtual wxPoint GetClientAreaOrigin(void) const;
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin( int& rX
- ,int& rY
- ,int nSizeFlags
- );
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin(void);
) const;
#endif // WXWIN_COMPATIBILITY
+#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND( wxWindow* pParent
,WXHWND hWnd
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND(void);
+#endif
// Setup background and foreground colours correctly
virtual void SetupColours(void);