+// Use wxWidget's AUI docking system
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_AUI 1
+
+// Use wxWidget's Ribbon classes for interfaces
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_RIBBON 1
+
+// Use wxPropertyGrid.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_PROPGRID 1
+
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
+// Use wxWidget's web viewing classes
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_WEBVIEW 1
+
+// Use the IE wxWebView backend
+//
+// Default is 1 on MSW
+//
+// Recommended setting: 1
+#ifdef __WXMSW__
+#define wxUSE_WEBVIEW_IE 1
+#else
+#define wxUSE_WEBVIEW_IE 0
+#endif
+
+// Use the WebKit wxWebView backend
+//
+// Default is 1 on GTK and OSX
+//
+// Recommended setting: 1
+#if defined(__WXGTK__) || defined(__WXOSX__)
+#define wxUSE_WEBVIEW_WEBKIT 1
+#else
+#define wxUSE_WEBVIEW_WEBKIT 0
+#endif
+
+// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
+// 2D drawing API. (Still somewhat experimental)
+//
+// Please note that on Windows gdiplus.dll is loaded dynamically which means
+// that nothing special needs to be done as long as you don't use
+// wxGraphicsContext at all or only use it on XP and later systems but you
+// still do need to distribute it yourself for an application using
+// wxGraphicsContext to be runnable on pre-XP systems.
+//
+// Default is 1 except if you're using a non-Microsoft compiler under Windows
+// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g.
+// mingw32) you may need to install the headers (and just the headers)
+// yourself. If you do, change the setting below manually.
+//
+// Recommended setting: 1 if supported by the compilation environment
+
+// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is
+// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined
+#ifdef _MSC_VER
+# if _MSC_VER >= 1310
+ // MSVC7.1+ comes with new enough Platform SDK, enable
+ // wxGraphicsContext support for it
+# define wxUSE_GRAPHICS_CONTEXT 1
+# else
+ // MSVC 6 didn't include GDI+ headers so disable by default, enable it
+ // here if you use MSVC 6 with a newer SDK
+# define wxUSE_GRAPHICS_CONTEXT 0
+# endif
+#else
+ // Disable support for other Windows compilers, enable it if your compiler
+ // comes with new enough SDK or you installed the headers manually.
+ //
+ // Notice that this will be set by configure under non-Windows platforms
+ // anyhow so the value there is not important.
+# define wxUSE_GRAPHICS_CONTEXT 0
+#endif
+
+// Enable wxGraphicsContext implementation using Cairo library.
+//
+// This is not needed under Windows and detected automatically by configure
+// under other systems, however you may set this to 1 manually if you installed
+// Cairo under Windows yourself and prefer to use it instead the native GDI+
+// implementation.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_CAIRO 0
+
+
+// ----------------------------------------------------------------------------
+// Individual GUI controls
+// ----------------------------------------------------------------------------
+
+// You must set wxUSE_CONTROLS to 1 if you are using any controls at all
+// (without it, wxControl class is not compiled)
+//
+// Default is 1
+//
+// Recommended setting: 1 (don't change except for very special programs)
+#define wxUSE_CONTROLS 1
+
+// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
+// Currently markup is supported only by a few controls and only some ports but
+// their number will increase with time.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0 if you want to save on code size)
+#define wxUSE_MARKUP 1
+
+// wxPopupWindow class is a top level transient window. It is currently used
+// to implement wxTipWindow
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
+#define wxUSE_POPUPWIN 1
+
+// wxTipWindow allows to implement the custom tooltips, it is used by the
+// context help classes. Requires wxUSE_POPUPWIN.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0)
+#define wxUSE_TIPWINDOW 1
+
+// Each of the settings below corresponds to one wxWidgets control. They are
+// all switched on by default but may be disabled if you are sure that your
+// program (including any standard dialogs it can show!) doesn't need them and
+// if you desperately want to save some space. If you use any of these you must
+// set wxUSE_CONTROLS as well.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
+#define wxUSE_BANNERWINDOW 1 // wxBannerWindow
+#define wxUSE_BUTTON 1 // wxButton
+#define wxUSE_BMPBUTTON 1 // wxBitmapButton
+#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
+#define wxUSE_CHECKBOX 1 // wxCheckBox
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHOICE 1 // wxChoice
+#define wxUSE_COLLPANE 1 // wxCollapsiblePane
+#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
+#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton
+#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
+#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
+#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
+#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
+#define wxUSE_FILECTRL 1 // wxFileCtrl
+#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
+#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
+#define wxUSE_GAUGE 1 // wxGauge
+#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl
+#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl
+#define wxUSE_LISTBOX 1 // wxListBox
+#define wxUSE_LISTCTRL 1 // wxListCtrl
+#define wxUSE_RADIOBOX 1 // wxRadioBox
+#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog
+#define wxUSE_SCROLLBAR 1 // wxScrollBar
+#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
+#define wxUSE_SLIDER 1 // wxSlider
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
+#define wxUSE_STATBOX 1 // wxStaticBox
+#define wxUSE_STATLINE 1 // wxStaticLine
+#define wxUSE_STATTEXT 1 // wxStaticText
+#define wxUSE_STATBMP 1 // wxStaticBitmap
+#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl
+#define wxUSE_TOGGLEBTN 1 // requires wxButton
+#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl
+
+// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
+// below either wxStatusBar95 or a generic wxStatusBar will be used.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STATUSBAR 1
+
+// Two status bar implementations are available under Win32: the generic one
+// or the wrapper around native control. For native look and feel the native
+// version should be used.
+//
+// Default is 1 for the platforms where native status bar is supported.
+//
+// Recommended setting: 1 (there is no advantage in using the generic one)
+#define wxUSE_NATIVE_STATUSBAR 1
+
+// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
+// classes at all. Otherwise, use the native toolbar class unless
+// wxUSE_TOOLBAR_NATIVE is 0.
+//
+// Default is 1 for all settings.
+//
+// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.