# $(MSWDIR)\matrix.obj \
MSWOBJS = \
+ $(MSWDIR)\accel.obj \
$(MSWDIR)\app.obj \
$(MSWDIR)\bitmap.obj \
$(MSWDIR)\bmpbuttn.obj \
#$(OBJECTS): $(WXDIR)\include\wx\setup.h
+$(MSWDIR)\accel.obj: $(MSWDIR)\accel.$(SRCSUFF)
+
$(MSWDIR)\app.obj: $(MSWDIR)\app.$(SRCSUFF)
$(MSWDIR)\bitmap.obj: $(MSWDIR)\bitmap.$(SRCSUFF)
-WE
-I$(WXINC);$(BCCDIR)\include;$(WXDIR)/src/png;$(WXDIR)/src/zlib
--I$(WXDIR)\include\msw\gnuwin32
+-I$(WXDIR)\include\wx\msw\gnuwin32
-L$(BCCDIR)\lib
-D__WXWIN__
-D__WXMSW__
+-D__WINDOWS__
-DWIN32
$(OPT)
$(DEBUG_FLAGS)