#pragma interface "window.h"
#endif
-#include "wx/gdicmn.h"
-#include "wx/icon.h"
-#include "wx/cursor.h"
-#include "wx/pen.h"
-#include "wx/font.h"
-#include "wx/validate.h"
-#include "wx/event.h"
-#include "wx/string.h"
-#include "wx/list.h"
-#include "wx/region.h"
-#include "wx/accel.h"
-
-#define wxKEY_SHIFT 1
-#define wxKEY_CTRL 2
-
-/*
- * Base class for frame, panel, canvas, panel items, dialog box.
- *
- */
-
-/*
- * Event handler: windows have themselves as their event handlers
- * by default, but their event handlers could be set to another
- * object entirely. This separation can reduce the amount of
- * derivation required, and allow alteration of a window's functionality
- * (e.g. by a resource editor that temporarily switches event handlers).
- */
-
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxEvent;
-class WXDLLEXPORT wxCommandEvent;
-class WXDLLEXPORT wxKeyEvent;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxColourMap;
-class WXDLLEXPORT wxFont;
-class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRect;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxSizer;
-class WXDLLEXPORT wxList;
-class WXDLLEXPORT wxLayoutConstraints;
-class WXDLLEXPORT wxMouseEvent;
-class WXDLLEXPORT wxButton;
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxBrush;
-class WXDLLEXPORT wxPen;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxValidator;
-
-#if wxUSE_DRAG_AND_DROP
-class WXDLLEXPORT wxDropTarget;
-#endif
-
-#if wxUSE_WX_RESOURCES
-class WXDLLEXPORT wxResourceTable;
-class WXDLLEXPORT wxItemResource;
-#endif
-
-WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
+// ---------------------------------------------------------------------------
+// forward declarations
+// ---------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
-WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
+class WXDLLEXPORT wxButton;
-//-----------------------------------------------------------------------------
-// wxClientData
-//-----------------------------------------------------------------------------
+// ---------------------------------------------------------------------------
+// constants
+// ---------------------------------------------------------------------------
-class wxClientData
+// FIXME does anybody use those? they're unused by wxWindows...
+enum
{
-public:
- wxClientData() { }
- virtual ~wxClientData() { }
+ wxKEY_SHIFT = 1,
+ wxKEY_CTRL = 2
};
-//-----------------------------------------------------------------------------
-// wxStringClientData
-//-----------------------------------------------------------------------------
-
-class wxStringClientData: public wxClientData
+class WXDLLEXPORT wxWindow: public wxWindowBase
{
-public:
- wxStringClientData() { }
- wxStringClientData( wxString &data ) { m_data = data; }
- void SetData( wxString &data ) { m_data = data; }
- wxString GetData() const { return m_data; }
-
-private:
- wxString m_data;
-};
-
-class WXDLLEXPORT wxWindow: public wxEvtHandler
-{
- DECLARE_ABSTRACT_CLASS(wxWindow)
+ DECLARE_DYNAMIC_CLASS(wxWindow);
friend class wxDC;
friend class wxPaintDC;
public:
- wxWindow();
- inline wxWindow(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
- {
- m_children = new wxList;
- Create(parent, id, pos, size, style, name);
- }
-
- virtual ~wxWindow();
-
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr);
-
- // Fit the window around the items
- virtual void Fit();
-
- // Show or hide the window
- virtual bool Show(bool show);
-
- // Is the window shown?
- virtual bool IsShown() const;
-
- // Raise the window to the top of the Z order
- virtual void Raise();
-
- // Lower the window to the bottom of the Z order
- virtual void Lower();
-
- // Is the window enabled?
- virtual bool IsEnabled() const;
-
- // For compatibility
- inline bool Enabled() const { return IsEnabled(); }
-
- // Dialog support: override these and call
- // base class members to add functionality
- // that can't be done using validators.
-
- // Transfer values to controls. If returns FALSE,
- // it's an application error (pops up a dialog)
- virtual bool TransferDataToWindow();
-
- // Transfer values from controls. If returns FALSE,
- // transfer failed: don't quit
- virtual bool TransferDataFromWindow();
-
- // Validate controls. If returns FALSE,
- // validation failed: don't quit
- virtual bool Validate();
-
- // Return code for dialogs
- inline void SetReturnCode(int retCode);
- inline int GetReturnCode();
-
- // Set the cursor
- virtual void SetCursor(const wxCursor& cursor);
- inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
-
- // Get the window with the focus
- static wxWindow *FindFocus();
-
- // Get character size
- virtual int GetCharHeight() const;
- virtual int GetCharWidth() const;
-
- // Get overall window size
- virtual void GetSize(int *width, int *height) const;
- wxSize GetSize() const { int w, h; GetSize(& w, & h); return wxSize(w, h); }
-
- // Get window position, relative to parent (or screen if no parent)
- virtual void GetPosition(int *x, int *y) const;
- wxPoint GetPosition() const
- { int x, y; GetPosition(&x, &y); return wxPoint(x, y); }
-
- // Get size and position
- wxRect GetRect() const
- { int x, y, w, h; GetPosition(& x, & y); GetSize(& w, & h); return wxRect(x, y, w, h); }
-
- // Get client (application-useable) size
- virtual void GetClientSize(int *width, int *height) const;
- wxSize GetClientSize() const { int w, h; GetClientSize(& w, & h); return wxSize(w, h); }
-
- // Set overall size and position
- virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
- { SetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
-
- // set size only
- void SetSize(int width, int height)
- { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
- void SetSize(const wxSize& size)
- { SetSize(-1, -1, size.x, size.y, wxSIZE_USE_EXISTING); }
-
- // set position only
- virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
- void Move(const wxPoint& pt) { SetSize(pt.x, pt.y, -1, -1, wxSIZE_USE_EXISTING); }
-
- // Set client size
- virtual void SetClientSize(int width, int height);
- void SetClientSize(const wxSize& sz) { SetClientSize(sz.x, sz.y); }
-
- // Convert client to screen coordinates
- virtual void ClientToScreen(int *x, int *y) const;
- wxPoint ClientToScreen(const wxPoint& pt) const
- { int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
-
- // Convert screen to client coordinates
- virtual void ScreenToClient(int *x, int *y) const;
- wxPoint ScreenToClient(const wxPoint& pt) const
- { int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
-
- // Set the focus to this window
- virtual void SetFocus();
-
- // Capture/release mouse
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
-
- // Enable or disable the window
- virtual void Enable(bool enable);
+ typedef struct MacWindowData
+ {
+ SInt16 m_macWindowBackgroundTheme ;
+ WindowRef m_macWindow ;
+ ControlHandle m_macRootControl ;
+ wxWindow* m_macFocus ;
+ } MacWindowData ;
+
+
+ wxWindow() { Init(); }
+
+ wxWindow(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
+ {
+ Init();
+ Create(parent, id, pos, size, style, name);
+ }
+
+ virtual ~wxWindow();
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+
+
+ // implement base class pure virtuals
+ virtual void SetTitle( const wxString& title);
+ virtual wxString GetTitle() const;
+
+ virtual void Raise();
+ virtual void Lower();
+
+ virtual bool Show( bool show = TRUE );
+ virtual bool Enable( bool enable = TRUE );
+
+ virtual void SetFocus();
+
+ virtual bool Reparent( wxWindow *newParent );
+
+ virtual void WarpPointer(int x, int y);
+ virtual void CaptureMouse();
+ virtual void ReleaseMouse();
+
+ virtual void Refresh( bool eraseBackground = TRUE,
+ const wxRect *rect = (const wxRect *) NULL );
+ virtual void Clear();
+
+ virtual bool SetCursor( const wxCursor &cursor );
+ virtual bool SetFont( const wxFont &font );
+
+ virtual int GetCharHeight() const;
+ virtual int GetCharWidth() const;
+ virtual void GetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent = (int *) NULL,
+ int *externalLeading = (int *) NULL,
+ const wxFont *theFont = (const wxFont *) NULL)
+ const;
+
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+
+ virtual void SetScrollbar( int orient, int pos, int thumbVisible,
+ int range, bool refresh = TRUE );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ virtual int GetScrollPos( int orient ) const;
+ virtual int GetScrollThumb( int orient ) const;
+ virtual int GetScrollRange( int orient ) const;
+ virtual void ScrollWindow( int dx, int dy,
+ const wxRect* rect = (wxRect *) NULL );
#if wxUSE_DRAG_AND_DROP
- // Associate a drop target with this window (if the window already had a drop
- // target, it's deleted!) and return the current drop target (may be NULL).
- void SetDropTarget(wxDropTarget *pDropTarget);
- wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
-#endif
+ virtual void SetDropTarget( wxDropTarget *dropTarget );
+#endif // wxUSE_DRAG_AND_DROP
+
+ // Accept files for dragging
+ virtual void DragAcceptFiles(bool accept);
+
+#if WXWIN_COMPATIBILITY
+ // Set/get scroll attributes
+ virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
+ virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
+ virtual int OldGetScrollRange(int orient) const;
+ virtual int GetScrollPage(int orient) const;
+
+ // event handlers
+ // Handle a control command
+ virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
+
+ // Override to define new behaviour for default action (e.g. double
+ // clicking on a listbox)
+ virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
+#endif // WXWIN_COMPATIBILITY
+
+#if wxUSE_CARET && WXWIN_COMPATIBILITY
+ // caret manipulation (old MSW only functions, see wxCaret class for the
+ // new API)
+ void CreateCaret(int w, int h);
+ void CreateCaret(const wxBitmap *bitmap);
+ void DestroyCaret();
+ void ShowCaret(bool show);
+ void SetCaretPos(int x, int y);
+ void GetCaretPos(int *x, int *y) const;
+#endif // wxUSE_CARET
+
+ // Native resource loading (implemented in src/msw/nativdlg.cpp)
+ // FIXME: should they really be all virtual?
+ virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
+ virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
+ wxWindow* GetWindowChild1(wxWindowID id);
+ wxWindow* GetWindowChild(wxWindowID id);
+
+ // implementation from now on
+ // --------------------------
+
+ void MacClientToRootWindow( int *x , int *y ) const ;
+ void MacRootWindowToClient( int *x , int *y ) const ;
+
+
+ // simple accessors
+ // ----------------
+
+ WXHWND GetHWND() const { return m_hWnd; }
+ void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
+ virtual WXWidget GetHandle() const { return (WXWidget) GetHWND(); }
+
+ bool GetUseCtl3D() const { return m_useCtl3D; }
+ bool GetTransparentBackground() const { return m_backgroundTransparent; }
+ void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
+
+ // event handlers
+ // --------------
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnIdle(wxIdleEvent& event);
- // Accept files for dragging
- virtual void DragAcceptFiles(bool accept);
-
- // Update region access
- virtual wxRegion GetUpdateRegion() const;
- virtual bool IsExposed(int x, int y, int w, int h) const;
- virtual bool IsExposed(const wxPoint& pt) const;
- virtual bool IsExposed(const wxRect& rect) const;
-
- // Set/get the window title
- virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
- inline virtual wxString GetTitle() const { return wxString(""); };
- // Most windows have the concept of a label; for frames, this is the
- // title; for items, this is the label or button text.
- inline virtual wxString GetLabel() const { return GetTitle(); }
-
- // Set/get the window name (used for resource setting in X)
- inline virtual wxString GetName() const;
- inline virtual void SetName(const wxString& name);
-
- // Centre the window
- virtual void Centre(int direction) ;
- inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
-
- // Popup a menu
- virtual bool PopupMenu(wxMenu *menu, int x, int y);
-
- // Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
-
- // New functions that will replace the above.
- virtual void SetScrollbar(int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE);
-
- virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
- virtual int GetScrollPos(int orient) const;
- virtual int GetScrollRange(int orient) const;
- virtual int GetScrollThumb(int orient) const;
-
- virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
-
- // Caret manipulation
- virtual void CreateCaret(int w, int h);
- virtual void CreateCaret(const wxBitmap *bitmap);
- virtual void DestroyCaret();
- virtual void ShowCaret(bool show);
- virtual void SetCaretPos(int x, int y);
- virtual void GetCaretPos(int *x, int *y) const;
-
- // Tell window how much it can be sized
- virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
-
- // Set/get the window's identifier
- inline int GetId() const;
- inline void SetId(int id);
-
- virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
- inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
-
- // Make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal);
-
- // Get the private handle (platform-dependent)
- inline void *GetHandle() const;
-
- // Set/get the window's relatives
- inline wxWindow *GetParent() const;
- inline void SetParent(wxWindow *p) ;
- inline wxWindow *GetGrandParent() const;
- inline wxList& GetChildren() const;
-
- // Set/get the window's font
- virtual void SetFont(const wxFont& f);
- inline virtual wxFont& GetFont() const;
-
- // Set/get the window's validator
- void SetValidator(const wxValidator& validator);
- inline wxValidator *GetValidator() const;
-
- // Set/get the window's style
- inline void SetWindowStyleFlag(long flag);
- inline long GetWindowStyleFlag() const;
-
- // Handle a control command
- virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
-
- // Set/get event handler
- inline void SetEventHandler(wxEvtHandler *handler);
- inline wxEvtHandler *GetEventHandler() const;
-
- // Push/pop event handler (i.e. allow a chain of event handlers
- // be searched)
- void PushEventHandler(wxEvtHandler *handler) ;
- wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
-
- // Close the window by calling OnClose, posting a deletion
- virtual bool Close(bool force = FALSE);
-
- // Destroy the window (delayed, if a managed window)
- virtual bool Destroy() ;
-
- // Mode for telling default OnSize members to
- // call Layout(), if not using Sizers, just top-down constraints
- inline void SetAutoLayout(bool a);
- inline bool GetAutoLayout() const;
-
- // Set/get constraints
- inline wxLayoutConstraints *GetConstraints() const;
- void SetConstraints(wxLayoutConstraints *c);
-
- // Set/get window background colour
- inline virtual void SetBackgroundColour(const wxColour& col);
- inline virtual wxColour GetBackgroundColour() const;
-
- // Set/get window foreground colour
- inline virtual void SetForegroundColour(const wxColour& col);
- inline virtual wxColour GetForegroundColour() const;
-
- // Get the default button, if there is one
- inline virtual wxButton *GetDefaultItem() const;
- inline virtual void SetDefaultItem(wxButton *but);
-
- // Override to define new behaviour for default action (e.g. double clicking
- // on a listbox)
- virtual void OnDefaultAction(wxControl *initiatingItem);
-
- // Resource loading
-#if wxUSE_WX_RESOURCES
- virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
- virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
- const wxResourceTable *table = (const wxResourceTable *) NULL);
-#endif
+public:
+ // For implementation purposes - sometimes decorations make the client area
+ // smaller
+ virtual wxPoint GetClientAreaOrigin() const;
- virtual void GetTextExtent(const wxString& string, int *x, int *y,
- int *descent = NULL,
- int *externalLeading = NULL,
- const wxFont *theFont = NULL, bool use16 = FALSE) const;
+ // Makes an adjustment to the window position (for example, a frame that has
+ // a toolbar that it manages itself).
+ virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
- // Is the window retained?
- inline bool IsRetained() const;
+ wxWindow *FindItem(long id) const;
+ wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
- // Warp the pointer the given position
- virtual void WarpPointer(int x_pos, int y_pos) ;
+ // Make a Windows extended style from the given wxWindows window style
+ static WXDWORD MakeExtendedStyle(long style,
+ bool eliminateBorders = TRUE);
+ // Determine whether 3D effects are wanted
+ WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
- // Clear the window
- virtual void Clear();
+ // MSW only: TRUE if this control is part of the main control
+ virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
- // Find a window by id or name
- virtual wxWindow *FindWindow(long id);
- virtual wxWindow *FindWindow(const wxString& name);
+ #if WXWIN_COMPATIBILITY
+ wxObject *GetChild(int number) const;
+ virtual void MSWDeviceToLogical(float *x, float *y) const;
+#endif // WXWIN_COMPATIBILITY
- // Constraint operations
- bool Layout();
- void SetSizer(wxSizer *sizer); // Adds sizer child to this window
- inline wxSizer *GetSizer() const ;
- inline wxWindow *GetSizerParent() const ;
- inline void SetSizerParent(wxWindow *win);
+ // Create an appropriate wxWindow from a HWND
+ virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
- // Do Update UI processing for controls
- void UpdateWindowUI();
+ // Make sure the window style reflects the HWND style (roughly)
+ virtual void AdoptAttributesFromHWND();
- void OnEraseBackground(wxEraseEvent& event);
- void OnChar(wxKeyEvent& event);
- void OnPaint(wxPaintEvent& event);
- void OnIdle(wxIdleEvent& event);
+ // Setup background and foreground colours correctly
+ virtual void SetupColours();
- // Does this window want to accept keyboard focus?
- virtual bool AcceptsFocus() const;
- virtual void PrepareDC( wxDC &dc ) {};
+#if WXWIN_COMPATIBILITY
+ void SetShowing(bool show) { (void)Show(show); }
+ bool IsUserEnabled() const { return IsEnabled(); }
+#endif // WXWIN_COMPATIBILITY
+ // Responds to colour changes: passes event on to children.
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
-public:
- ////////////////////////////////////////////////////////////////////////
- //// IMPLEMENTATION
-
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
-
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
-
- // Executes the default message
- virtual long Default();
-
-/* TODO: you may need something like this
- // Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
-*/
-
- virtual void AddChild(wxWindow *child); // Adds reference to the child object
- virtual void RemoveChild(wxWindow *child); // Removes reference to child
- // (but doesn't delete the child object)
- virtual void DestroyChildren(); // Removes and destroys all children
-
- inline bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
-
- // Constraint implementation
- void UnsetConstraints(wxLayoutConstraints *c);
- inline wxList *GetConstraintsInvolvedIn() const ;
- // Back-pointer to other windows we're involved with, so if we delete
- // this window, we must delete any constraints we're involved with.
- void AddConstraintReference(wxWindow *otherWin);
- void RemoveConstraintReference(wxWindow *otherWin);
- void DeleteRelatedConstraints();
-
- virtual void ResetConstraints();
- virtual void SetConstraintSizes(bool recurse = TRUE);
- virtual bool LayoutPhase1(int *noChanges);
- virtual bool LayoutPhase2(int *noChanges);
- virtual bool DoPhase(int);
- // Transforms from sizer coordinate space to actual
- // parent coordinate space
- virtual void TransformSizerToActual(int *x, int *y) const ;
-
- // Set size with transformation to actual coordinates if nec.
- virtual void SizerSetSize(int x, int y, int w, int h);
- virtual void SizerMove(int x, int y);
-
- // Only set/get the size/position of the constraint (if any)
- virtual void SetSizeConstraint(int x, int y, int w, int h);
- virtual void MoveConstraint(int x, int y);
- virtual void GetSizeConstraint(int *w, int *h) const ;
- virtual void GetClientSizeConstraint(int *w, int *h) const ;
- virtual void GetPositionConstraint(int *x, int *y) const ;
-
- // Dialog units translations. Implemented in wincmn.cpp.
- wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
- wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
- inline wxSize ConvertPixelsToDialog(const wxSize& sz)
- { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
- inline wxSize ConvertDialogToPixels(const wxSize& sz)
- { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
-
- wxObject *GetChild(int number) const ;
-
- // Generates a new id for controls
- static int NewControlId();
-
- // Responds to colour changes: passes event on to children.
- void OnSysColourChanged(wxSysColourChangedEvent& event);
-
- // Transfers data to any child controls
- void OnInitDialog(wxInitDialogEvent& event);
-
- // Sends an OnInitDialog event, which in turns transfers data to
- // to the window via validators.
- virtual void InitDialog();
-
- ////////////////////////////////////////////////////////////////////////
- //// PROTECTED DATA
protected:
- int m_windowId;
- long m_windowStyle; // Store the window's style
- wxEvtHandler * m_windowEventHandler; // Usually is 'this'
- wxLayoutConstraints * m_constraints; // Constraints for this window
- wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
- wxSizer * m_windowSizer; // Window's top-level sizer (if any)
- wxWindow * m_sizerParent; // Window's parent sizer (if any)
- bool m_autoLayout; // Whether to call Layout() in OnSize
- wxWindow * m_windowParent; // Each window always knows its parent
- wxValidator * m_windowValidator;
- int m_minSizeX;
- int m_minSizeY;
- int m_maxSizeX;
- int m_maxSizeY;
-
- // Caret data
- int m_caretWidth;
- int m_caretHeight;
- bool m_caretEnabled;
- bool m_caretShown;
- wxFont m_windowFont; // Window's font
- wxCursor m_windowCursor; // Window's cursor
- wxString m_windowName; // Window name
-
- wxButton * m_defaultItem;
-
- wxColour m_backgroundColour ;
- wxColour m_foregroundColour ;
- wxAcceleratorTable m_acceleratorTable;
+ // the window handle
+ WXHWND m_hWnd;
+
+ // the old window proc (we subclass all windows)
+ WXFARPROC m_oldWndProc;
+
+ // additional (MSW specific) flags
+ bool m_useCtl3D:1; // Using CTL3D for this control
+ bool m_backgroundTransparent:1;
+ bool m_mouseInWindow:1;
+ bool m_doubleClickAllowed:1;
+ bool m_winCaptured:1;
+
+ // the size of one page for scrolling
+ int m_xThumbSize;
+ int m_yThumbSize;
+
+ WXHMENU m_hMenu; // Menu, if any
+
+ // the return value of WM_GETDLGCODE handler
+ long m_lDlgCode;
+
+ // implement the base class pure virtuals
+ virtual void DoClientToScreen( int *x, int *y ) const;
+ virtual void DoScreenToClient( int *x, int *y ) const;
+ virtual void DoGetPosition( int *x, int *y ) const;
+ virtual void DoGetSize( int *width, int *height ) const;
+ virtual void DoGetClientSize( int *width, int *height ) const;
+ virtual void DoSetSize(int x, int y,
+ int width, int height,
+ int sizeFlags = wxSIZE_AUTO);
+ virtual void DoSetClientSize(int width, int height);
+
+ // get the size which best suits the window: e.g., for a static text it
+ // will be the width and height of the text
+ virtual wxSize DoGetBestSize();
+
+ // move the window to the specified location and resize it: this is called
+ // from both DoSetSize() and DoSetClientSize() and would usually just call
+ // ::MoveWindow() except for composite controls which will want to arrange
+ // themselves inside the given rectangle
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+
+#if wxUSE_TOOLTIPS
+ virtual void DoSetToolTip( wxToolTip *tip );
+#endif // wxUSE_TOOLTIPS
-#if wxUSE_DRAG_AND_DROP
- wxDropTarget *m_pDropTarget; // the current drop target or NULL
-#endif //USE_DRAG_AND_DROP
-
-public:
- wxRegion m_updateRegion;
- wxList * m_children; // Window's children
- int m_returnCode;
+private:
+ // common part of all ctors
+ void Init();
-DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxWindow);
+ DECLARE_EVENT_TABLE()
};
-////////////////////////////////////////////////////////////////////////
-//// INLINES
-
-inline void *wxWindow::GetHandle() const { return (void *)NULL; }
-inline int wxWindow::GetId() const { return m_windowId; }
-inline void wxWindow::SetId(int id) { m_windowId = id; }
-inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
-inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
-inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
-inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
-inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
-inline wxString wxWindow::GetName() const { return m_windowName; }
-inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
-inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
-inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
-inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
-inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
-inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
-inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
-inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
-inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
-inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
-inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
-inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
-
-inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
-inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
-inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
-
-inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
-inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
-inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
-inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
-inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
-inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
-inline int wxWindow::GetReturnCode() { return m_returnCode; }
-
-// Get the active window.
-wxWindow* WXDLLEXPORT wxGetActiveWindow();
-
-WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
+// associate mac windows with wx counterparts
+
+wxWindow* wxFindWinFromMacWindow( WindowRef inWindow ) ;
+void wxAssociateWinWithMacWindow(WindowRef inWindow, wxWindow *win) ;
+void wxRemoveMacWindowAssociation(wxWindow *win) ;
+
+class wxMacFocusHelper
+{
+public :
+ wxMacFocusHelper( wxWindow * theWindow ) ;
+ ~wxMacFocusHelper() ;
+ bool Ok() { return m_ok ; }
+
+private :
+ GrafPtr m_formerPort ;
+ GrafPtr m_currentPort ;
+ bool m_ok ;
+} ;
+
+class wxMacDrawingHelper
+{
+public :
+ wxMacDrawingHelper( wxWindow * theWindow ) ;
+ ~wxMacDrawingHelper() ;
+ bool Ok() { return m_ok ; }
+
+private :
+ GrafPtr m_formerPort ;
+ GrafPtr m_currentPort ;
+ PenState m_savedPenState ;
+ bool m_ok ;
+} ;
+
+class wxMacFocusClientHelper
+{
+public :
+ wxMacFocusClientHelper( wxWindow * theWindow ) ;
+ ~wxMacFocusClientHelper() ;
+ bool Ok() { return m_ok ; }
+
+private :
+ GrafPtr m_formerPort ;
+ GrafPtr m_currentPort ;
+ bool m_ok ;
+} ;
+
+class wxMacDrawingClientHelper
+{
+public :
+ wxMacDrawingClientHelper( wxWindow * theWindow ) ;
+ ~wxMacDrawingClientHelper() ;
+ bool Ok() { return m_ok ; }
+
+private :
+ GrafPtr m_formerPort ;
+ GrafPtr m_currentPort ;
+ PenState m_savedPenState ;
+ bool m_ok ;
+} ;
#endif
// _WX_WINDOW_H_