virtual void SelectObject( const wxBitmap& bitmap );
void DoGetSize( int *width, int *height ) const;
+ // these get reimplemented for mono-bitmaps to behave
+ // more like their Win32 couterparts. They now interpret
+ // wxWHITE, wxWHITE_BRUSH and wxWHITE_PEN as drawing 0
+ // and everything else as drawing 1.
+ virtual void SetPen( const wxPen &pen );
+ virtual void SetBrush( const wxBrush &brush );
+ virtual void SetTextForeground( const wxColour &col );
+ virtual void SetTextBackground( const wxColour &col );
+
// implementation
wxBitmap m_selected;