// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifndef _WX_GTK_CURSOR_H_
+#define _WX_GTK_CURSOR_H_
-#ifndef __GTKCURSORH__
-#define __GTKCURSORH__
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-#include "wx/defs.h"
#include "wx/object.h"
-#include "wx/gdicmn.h"
+
+class WXDLLIMPEXP_CORE wxColour;
+class WXDLLIMPEXP_CORE wxImage;
//-----------------------------------------------------------------------------
// wxCursor
//-----------------------------------------------------------------------------
-class wxCursor: public wxObject
+class WXDLLIMPEXP_CORE wxCursor: public wxObject
{
public:
wxCursor();
wxCursor( int cursorId );
- wxCursor( const wxCursor &cursor );
- ~wxCursor();
- wxCursor& operator = ( const wxCursor& cursor );
- bool operator == ( const wxCursor& cursor ) const;
- bool operator != ( const wxCursor& cursor ) const;
- bool Ok() const;
+#if wxUSE_IMAGE
+ wxCursor( const wxImage & image );
+#endif
+ wxCursor( const char bits[], int width, int height,
+ int hotSpotX=-1, int hotSpotY=-1,
+ const char maskBits[] = NULL, const wxColour *fg = NULL, const wxColour *bg = NULL );
+ virtual ~wxCursor();
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const;
// implementation
DECLARE_DYNAMIC_CLASS(wxCursor)
};
-#endif // __GTKCURSORH__
+#endif // _WX_GTK_CURSOR_H_