+ // same functions as above but for column moving/reordering instead of
+ // resizing
+ void StartReordering(unsigned int col, int xPhysical);
+
+ // returns true if we did drag the column somewhere else or false if we
+ // didn't really move it -- in this case we consider that no reordering
+ // took place and that a normal column click event should be generated
+ bool EndReordering(int xPhysical);
+