///////////////////////////////////////////////////////////////////////////////
// Name: src/palmos/evtloop.cpp
-// Purpose: implements wxEventLoop for Palm OS
+// Purpose: implements wxGUIEventLoop for Palm OS
// Author: William Osborne - minimal working wxPalmOS port
// Modified by:
// Created: 10.14.04
// RCS-ID: $Id$
// Copyright: (c) William Osborne
-// License: wxWindows licence
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "evtloop.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/tooltip.h"
#include "wx/except.h"
-#include "wx/ptr_scpd.h"
#if wxUSE_THREADS
#include "wx/thread.h"
#include <Menu.h>
#include <Form.h>
-// ----------------------------------------------------------------------------
-// helper class
-// ----------------------------------------------------------------------------
-
-// this object sets the wxEventLoop given to the ctor as the currently active
-// one and unsets it in its dtor
-class wxEventLoopActivator
-{
-public:
- wxEventLoopActivator(wxEventLoop **pActive,
- wxEventLoop *evtLoop)
- {
- m_pActive = pActive;
- m_evtLoopOld = *pActive;
- *pActive = evtLoop;
- }
-
- ~wxEventLoopActivator()
- {
- // restore the previously active event loop
- *m_pActive = m_evtLoopOld;
- }
-
-private:
- wxEventLoop *m_evtLoopOld;
- wxEventLoop **m_pActive;
-};
-
// ============================================================================
-// wxEventLoop implementation
+// wxGUIEventLoop implementation
// ============================================================================
-wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
-
// ----------------------------------------------------------------------------
// ctor/dtor
// ----------------------------------------------------------------------------
-wxEventLoop::wxEventLoop()
+wxGUIEventLoop::wxGUIEventLoop()
{
m_shouldExit = false;
m_exitcode = 0;
}
// ----------------------------------------------------------------------------
-// wxEventLoop message processing
+// wxGUIEventLoop message processing
// ----------------------------------------------------------------------------
-void wxEventLoop::ProcessMessage(WXMSG *msg)
+void wxGUIEventLoop::ProcessMessage(WXMSG *msg)
{
}
-bool wxEventLoop::PreProcessMessage(WXMSG *msg)
+bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg)
{
return false;
}
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-bool wxEventLoop::IsRunning() const
+bool wxGUIEventLoop::IsRunning() const
{
return true;
}
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
status_t error;
EventType event;
+ wxEventLoopActivator activate(this);
+
do {
wxTheApp && wxTheApp->ProcessIdle();
return 0;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
FrmCloseAllForms();
}
// ----------------------------------------------------------------------------
-// wxEventLoop message processing dispatching
+// wxGUIEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
return false;
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
return false;
}
+int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+{
+ return -1;
+}
+
+void wxGUIEventLoop::WakeUp()
+{
+ return;
+}
+
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+ return true;
+}
+