class WXDLLIMPEXP_CORE wxWindowDC : public wxDC
{
public:
- wxWindowDC() : m_win(NULL) {}
+ wxWindowDC() : m_shouldFlip(false) {}
wxWindowDC(wxWindow *win);
virtual ~wxWindowDC();
void InitForWin(wxWindow *win, const wxRect *rect);
private:
- wxWindow *m_win; // the window the DC paints on
+ bool m_shouldFlip; // flip the surface when done?
DECLARE_DYNAMIC_CLASS(wxWindowDC)
DECLARE_NO_COPY_CLASS(wxWindowDC)