// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __BITMAPH__
-#define __BITMAPH__
+#ifndef _WX_BITMAP_H_
+#define _WX_BITMAP_H_
#ifdef __GNUG__
#pragma interface "bitmap.h"
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxControl;
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
// Copy constructors
inline wxBitmap(const wxBitmap& bitmap)
{ Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
- inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
-#if USE_XPM_IN_MSW
- class wxItem;
// Initialize with XPM data
- wxBitmap(const char **data, wxItem *anItem = NULL);
-#endif
+ wxBitmap(char **data, wxControl *anItem = NULL);
// Load a file or resource
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
inline wxPalette *GetColourMap(void) const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif
- inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : NULL); }
+ inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
- inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : NULL); }
+ inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
+
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
void SetHBITMAP(WXHBITMAP bmp);
inline WXHBITMAP GetHBITMAP(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
- inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : NULL); }
+ inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); }
bool FreeResource(bool force = FALSE);
+ // Creates a bitmap that matches the device context's depth, from
+ // an arbitray bitmap. At present, the original bitmap must have an
+ // associated palette. (TODO: use a default palette if no palette exists.)
+ // This function is necessary for you to Blit an arbitrary bitmap (which may have
+ // the wrong depth). wxDC::SelectObject will compare the depth of the bitmap
+ // with the DC's depth, and create a new bitmap if the depths differ.
+ // Eventually we should perhaps make this a public API function so that
+ // an app can efficiently produce bitmaps of the correct depth.
+ // The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but
+ // this is too Windows-specific, hence this solution of quietly converting the wxBitmap.
+ // Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
+ wxBitmap GetBitmapForDC(wxDC& dc) const;
+
};
+
#endif
- // __BITMAPH__
+ // _WX_BITMAP_H_