// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __TBARBASEH__
-#define __TBARBASEH__
+#ifndef _WX_TBARBASE_H_
+#define _WX_TBARBASE_H_
#ifdef __GNUG__
#pragma interface "tbarbase.h"
#endif
+#include "wx/setup.h"
#include "wx/defs.h"
-#if USE_TOOLBAR
-
#include "wx/bitmap.h"
#include "wx/list.h"
#include "wx/control.h"
public:
wxToolBarTool(int theIndex = 0, const wxBitmap& bitmap1 = wxNullBitmap, const wxBitmap& bitmap2 = wxNullBitmap,
bool toggle = FALSE, long xPos = -1, long yPos = -1,
- const wxString& shortHelpString = "", const wxString& longHelpString = "");
+ const wxString& shortHelpString = wxEmptyString, const wxString& longHelpString = wxEmptyString);
~wxToolBarTool ();
inline void SetSize( long w, long h ) { m_width = w; m_height = h; }
inline long GetWidth () const { return m_width; }
int m_toolStyle;
wxObject * m_clientData;
int m_index;
- long m_x;
- long m_y;
- long m_width;
- long m_height;
+ long m_x;
+ long m_y;
+ long m_width;
+ long m_height;
bool m_toggleState;
bool m_isToggle;
bool m_deleteSecondBitmap;
class WXDLLEXPORT wxToolBarBase : public wxControl
{
- DECLARE_DYNAMIC_CLASS(wxToolBarBase)
+ DECLARE_ABSTRACT_CLASS(wxToolBarBase)
public:
wxToolBarBase(void);
// If toggle is TRUE, the button toggles between the two states.
virtual wxToolBarTool *AddTool(int toolIndex, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap,
bool toggle = FALSE, long xPos = -1, long yPos = -1, wxObject *clientData = NULL,
- const wxString& helpString1 = "", const wxString& helpString2 = "");
+ const wxString& helpString1 = wxEmptyString, const wxString& helpString2 = wxEmptyString);
virtual void AddSeparator(void);
virtual void ClearTools(void);
virtual wxString GetToolLongHelp(int toolIndex) const;
virtual void SetMargins(int x, int y);
- inline void SetMargins(const wxSize& size) { SetMargins(size.x, size.y); }
+ inline void SetMargins(const wxSize& size) { SetMargins((int) size.x, (int) size.y); }
virtual void SetToolPacking(int packing);
virtual void SetToolSeparation(int separation);
inline virtual int GetToolPacking(void) { return m_toolPacking; }
inline virtual int GetToolSeparation(void) { return m_toolSeparation; }
- virtual void SetDefaultSize(const wxSize& size) { m_defaultWidth = size.x; m_defaultHeight = size.y; };
- virtual wxSize GetDefaultSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); }
+ virtual void SetToolBitmapSize(const wxSize& size) { m_defaultWidth = size.x; m_defaultHeight = size.y; };
+ virtual wxSize GetToolBitmapSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); }
// The button size (in some implementations) is bigger than the bitmap size: this returns
// the total button size.
- virtual wxSize GetDefaultButtonSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); } ;
+ virtual wxSize GetToolSize(void) const { return wxSize(m_defaultWidth, m_defaultHeight); } ;
// Compatibility
#if WXWIN_COMPATIBILITY
inline void SetDefaultSize(int w, int h) { SetDefaultSize(wxSize(w, h)); }
inline long GetDefaultWidth(void) const { return m_defaultWidth; }
inline long GetDefaultHeight(void) const { return m_defaultHeight; }
- inline int GetDefaultButtonWidth(void) const { return GetDefaultButtonSize().x; };
- inline int GetDefaultButtonHeight(void) const { return GetDefaultButtonSize().y; };
+ inline int GetDefaultButtonWidth(void) const { return (int) GetDefaultButtonSize().x; };
+ inline int GetDefaultButtonHeight(void) const { return (int) GetDefaultButtonSize().y; };
+ virtual void SetDefaultSize(const wxSize& size) { SetToolBitmapSize(size); }
+ virtual wxSize GetDefaultSize(void) const { return GetToolBitmapSize(); }
+ virtual wxSize GetDefaultButtonSize(void) const { return GetToolSize(); }
#endif
// Lay the tools out
virtual void Layout(void);
// Add all the buttons: required for Win95.
- // TODO: unify API so there's no ambiguity
virtual bool CreateTools(void) { return TRUE; }
+ // Calls the appropriate function after tools have been created.
+ // E.g. Layout, or CreateTools.
+ virtual bool Realize() = 0;
+
void Command(wxCommandEvent& event);
// SCROLLING: this has to be copied from wxScrolledWindow since wxToolBarBase
// Do the toolbar button updates (check for EVT_UPDATE_UI handlers)
virtual void DoToolbarUpdates(void);
-/*
- virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const ;
- virtual void CalcUnscrolledPosition(int x, int y, long *xx, long *yy) const ;
-*/
+ inline void SetMaxRowsCols(int rows, int cols) { m_maxRows = rows; m_maxCols = cols; }
+ inline int GetMaxRows() const { return m_maxRows; }
+ inline int GetMaxCols() const { return m_maxCols; }
void OnScroll(wxScrollEvent& event);
void OnSize(wxSizeEvent& event);
// Required to force normal cursor-setting behaviour in Windows
#ifdef __WXMSW__
- virtual void MSWOnMouseMove(int x, int y, const WXUINT flags);
+ virtual void MSWOnMouseMove(int x, int y, WXUINT flags);
#endif
protected:
wxList m_tools;
- int m_tilingDirection;
- int m_rowsOrColumns;
- int m_currentRowsOrColumns;
- long m_lastX, m_lastY;
+// int m_tilingDirection;
+// int m_rowsOrColumns;
+ int m_maxRows;
+ int m_maxCols;
long m_maxWidth, m_maxHeight;
int m_currentTool; // Tool where mouse currently is
int m_pressedTool; // Tool where mouse pressed
DECLARE_EVENT_TABLE()
};
-#endif // USE_TOOLBAR
#endif
- // __TBARBASEH__
+ // _WX_TBARBASE_H_