-#ifndef __CHOICEH_BASE__
-#define __CHOICEH_BASE__
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/choice.h
+// Purpose: wxChoice class interface
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 26.07.99
+// RCS-ID: $Id$
+// Copyright: (c) wxWindows team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_CHOICE_H_BASE_
+#define _WX_CHOICE_H_BASE_
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma interface "choicebase.h"
+#endif
+
+#if wxUSE_CHOICE
+
+#include "wx/ctrlsub.h" // the base class
+
+// ----------------------------------------------------------------------------
+// global data
+// ----------------------------------------------------------------------------
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
+
+// ----------------------------------------------------------------------------
+// wxChoice allows to select one of a non-modifiable list of strings
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
+{
+public:
+ // all generic methods are in wxControlWithItems
+#ifdef __WXMAC_X__
+ virtual ~wxChoiceBase() {}
+#endif
+
+ // single selection logic
+ virtual void SetSelection(int n) = 0;
+ virtual bool SetStringSelection(const wxString& s);
+
+ // don't override this
+ virtual void Select(int n) { SetSelection(n); }
+
+ // set/get the number of columns in the control (as they're not supporte on
+ // most platforms, they do nothing by default)
+ virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
+ virtual int GetColumns() const { return 1 ; }
+
+ // emulate selecting the item event.GetInt()
+ void Command(wxCommandEvent& event);
+
+};
+
+// ----------------------------------------------------------------------------
+// include the platform-dependent class definition
+// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
-#include "wx/msw/choice.h"
+ #include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
-#include "wx/xt/choice.h"
+ #include "wx/motif/choice.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/choice.h"
+ #include "wx/gtk/choice.h"
+#elif defined(__WXQT__)
+ #include "wx/qt/choice.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/choice.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/choice.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/choice.h"
#endif
+#endif // wxUSE_CHOICE
+
#endif
- // __CHOICEH_BASE__
+ // _WX_CHOICE_H_BASE_