]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/choice.h
don't call wxYield() from EnsureVisible(), this is too dangerous - and unnecessary...
[wxWidgets.git] / include / wx / choice.h
index 4bda50c2f482af6e19447df9039f8147d80654a5..a99e477cd2336edcdd55fa5b03ace9da31f353fb 100644 (file)
@@ -1,13 +1,85 @@
-#ifndef __CHOICEH_BASE__
-#define __CHOICEH_BASE__
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/choice.h
+// Purpose:     wxChoice class interface
+// Author:      Vadim Zeitlin
+// Modified by:
+// Created:     26.07.99
+// RCS-ID:      $Id$
+// Copyright:   (c) wxWindows team
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_CHOICE_H_BASE_
+#define _WX_CHOICE_H_BASE_
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+    #pragma interface "choicebase.h"
+#endif
+
+#if wxUSE_CHOICE
+
+#include "wx/ctrlsub.h"     // the base class
+
+// ----------------------------------------------------------------------------
+// global data
+// ----------------------------------------------------------------------------
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
+
+// ----------------------------------------------------------------------------
+// wxChoice allows to select one of a non-modifiable list of strings
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
+{
+public:
+    // all generic methods are in wxControlWithItems
+#ifdef __DARWIN__
+    virtual ~wxChoiceBase() {}
+#endif
+
+    // single selection logic
+    virtual void SetSelection(int n) = 0;
+    virtual bool SetStringSelection(const wxString& s);
+
+    // don't override this
+    virtual void Select(int n) { SetSelection(n); }
+
+    // set/get the number of columns in the control (as they're not supporte on
+    // most platforms, they do nothing by default)
+    virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
+    virtual int GetColumns() const { return 1 ; }
+
+    // emulate selecting the item event.GetInt()
+    void Command(wxCommandEvent& event);
+
+};
+
+// ----------------------------------------------------------------------------
+// include the platform-dependent class definition
+// ----------------------------------------------------------------------------
 
 #if defined(__WXMSW__)
-#include "wx/msw/choice.h"
+    #include "wx/msw/choice.h"
 #elif defined(__WXMOTIF__)
-#include "wx/xt/choice.h"
+    #include "wx/motif/choice.h"
 #elif defined(__WXGTK__)
-#include "wx/gtk/choice.h"
+    #include "wx/gtk/choice.h"
+#elif defined(__WXQT__)
+    #include "wx/qt/choice.h"
+#elif defined(__WXMAC__)
+    #include "wx/mac/choice.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/choice.h"
+#elif defined(__WXSTUBS__)
+    #include "wx/stubs/choice.h"
 #endif
 
+#endif // wxUSE_CHOICE
+
 #endif
-    // __CHOICEH_BASE__
+    // _WX_CHOICE_H_BASE_