+ virtual float GetContentScaleFactor() const
+ {
+ return 1.0;
+ }
+
+ // the native coordinates may have an 'aura' for shadows etc, if this is the case the layout
+ // inset indicates on which insets the real control is drawn
+ virtual void GetLayoutInset(int &left , int &top , int &right, int &bottom) const
+ {
+ left = top = right = bottom = 0;
+ }