#include "wx/frame.h"
#ifndef WX_PRECOMP
+ #include "wx/app.h"
#include "wx/menu.h"
#include "wx/menuitem.h"
#include "wx/dcclient.h"
// ----------------------------------------------------------------------------
#if wxUSE_MENUS && wxUSE_STATUSBAR
-
BEGIN_EVENT_TABLE(wxFrameBase, wxTopLevelWindow)
EVT_MENU_OPEN(wxFrameBase::OnMenuOpen)
EVT_MENU_CLOSE(wxFrameBase::OnMenuClose)
EVT_MENU_HIGHLIGHT_ALL(wxFrameBase::OnMenuHighlight)
END_EVENT_TABLE()
-#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+#endif // wxUSE_MENUS && wxUSE_IDLEMENUUPDATES
+
+/* static */
+bool wxFrameBase::ShouldUpdateMenuFromIdle()
+{
+ // Usually this is determined at compile time and is determined by whether
+ // the platform supports wxEVT_MENU_OPEN, however in wxGTK we need to also
+ // check if we're using the global menu bar as we don't get EVT_MENU_OPEN
+ // for it and need to fall back to idle time updating even if normally
+ // wxUSE_IDLEMENUUPDATES is set to 0 for wxGTK.
+#ifdef __WXGTK20__
+ if ( wxApp::GTKIsUsingGlobalMenu() )
+ return true;
+#endif // !__WXGTK__
+
+ return wxUSE_IDLEMENUUPDATES != 0;
+}
// ============================================================================
// implementation
wxPROPERTY_FLAGS( WindowStyle, wxFrameStyle, long, SetWindowStyleFlag, \
GetWindowStyleFlag, wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, \
wxT("Helpstring"), wxT("group")) // style
+#if wxUSE_MENUS
wxPROPERTY( MenuBar, wxMenuBar *, SetMenuBar, GetMenuBar, wxEMPTY_PARAMETER_VALUE, \
0 /*flags*/, wxT("Helpstring"), wxT("group"))
+#endif
wxEND_PROPERTIES_TABLE()
wxEMPTY_HANDLERS_TABLE(wxFrame)
bool wxFrameBase::ProcessCommand(wxMenuItem *item)
{
- wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, item->GetId());
- commandEvent.SetEventObject(this);
+ wxCHECK_MSG( item, false, wxS("Menu item can't be NULL") );
if (!item->IsEnabled())
return true;
if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
return true;
+ int checked;
if (item->IsCheckable())
{
item->Toggle();
// use the new value
- commandEvent.SetInt(item->IsChecked());
+ checked = item->IsChecked();
}
else // Uncheckable item.
{
- commandEvent.SetInt(-1);
+ checked = -1;
}
- return HandleWindowEvent(commandEvent);
+ wxMenu* const menu = item->GetMenu();
+ wxCHECK_MSG( menu, false, wxS("Menu item should be attached to a menu") );
+
+ return menu->SendEvent(item->GetId(), checked);
}
#endif // wxUSE_MENUS
// If coming from an idle event, we only want to update the menus if
// we're in the wxUSE_IDLEMENUUPDATES configuration, otherwise they
// will be update when the menu is opened later
-#if !wxUSE_IDLEMENUUPDATES
- if ( !(flags & wxUPDATE_UI_FROMIDLE) )
-#endif // wxUSE_IDLEMENUUPDATES
+ if ( !(flags & wxUPDATE_UI_FROMIDLE) || ShouldUpdateMenuFromIdle() )
DoMenuUpdates();
}
#endif // wxUSE_MENUS
void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
{
-#if wxUSE_IDLEMENUUPDATES
- wxUnusedVar(event);
-#else // !wxUSE_IDLEMENUUPDATES
- // as we didn't update the menus from idle time, do it now
- DoMenuUpdates(event.GetMenu());
-#endif // wxUSE_IDLEMENUUPDATES/!wxUSE_IDLEMENUUPDATES
+ if ( !ShouldUpdateMenuFromIdle() )
+ {
+ // as we didn't update the menus from idle time, do it now
+ DoMenuUpdates(event.GetMenu());
+ }
}
void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
{
wxTopLevelWindow::OnInternalIdle();
-#if wxUSE_MENUS && wxUSE_IDLEMENUUPDATES
- if (wxUpdateUIEvent::CanUpdate(this))
+#if wxUSE_MENUS
+ if ( ShouldUpdateMenuFromIdle() && wxUpdateUIEvent::CanUpdate(this) )
DoMenuUpdates();
#endif
}