development release and OS/2 is considered to be in beta.
IMPORTANT NOTE: If you experience problems installing, please
development release and OS/2 is considered to be in beta.
IMPORTANT NOTE: If you experience problems installing, please
readme.txt, notes on the Web site) carefully before mailing
wx-users or the author. Preferably, try to fix the problem first and
then send a patch to the author. Please report bugs using the
readme.txt, notes on the Web site) carefully before mailing
wx-users or the author. Preferably, try to fix the problem first and
then send a patch to the author. Please report bugs using the
- samples;
- documentation in HTML Help format;
- makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
- samples;
- documentation in HTML Help format;
- makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
-- HTML library source;
-- JPEG library source;
-- TIFF library source;
-- PNG library source;
-- ZLIB library source;
-
-All but the documentation is included in wxOS2-2.5.1.zip, documentation
-must be downloaded separately from the wxWindows Web site.
+- JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
-Other add-on packages are available from the wxWindows Web site, such as:
+All but the documentation is included in wxOS2-2.8.0.zip, documentation
+must be downloaded separately from the wxWidgets Web site.
-- mmedia.zip. Audio, CD, video access for Windows and Linux.
-- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
-- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
- the same document source.
-x:\wx\wxWindows-2.5.1\docs (your HTML reference manual)
-x:\wx\wxWindows-2.5.1\include\wx
-x:\wx\wxWindows-2.5.1\include\wx\generic
-x:\wx\wxWindows-2.5.1\include\wx\html
-x:\wx\wxWindows-2.5.1\include\wx\os2
-x:\wx\wxWindows-2.5.1\samples\.... (all the sample directories)
-x:\wx\wxWindows-2.5.1\src
-x:\wx\wxWindows-2.5.1\src\common
-x:\wx\wxWindows-2.5.1\src\generic
-x:\wx\wxWindows-2.5.1\src\html
-x:\wx\wxWindows-2.5.1\src\jpeg
-x:\wx\wxWindows-2.5.1\src\os2
-x:\wx\wxWindows-2.5.1\src\png
-x:\wx\wxWindows-2.5.1\src\tiff
-x:\wx\wxWindows-2.5.1\src\zlib
+x:\wx\wxWidgets-2.8.0\docs (your HTML reference manual)
+x:\wx\wxWidgets-2.8.0\include\wx
+x:\wx\wxWidgets-2.8.0\include\wx\generic
+x:\wx\wxWidgets-2.8.0\include\wx\html
+x:\wx\wxWidgets-2.8.0\include\wx\os2
+x:\wx\wxWidgets-2.8.0\samples\.... (all the sample directories)
+x:\wx\wxWidgets-2.8.0\src
+x:\wx\wxWidgets-2.8.0\src\common
+x:\wx\wxWidgets-2.8.0\src\generic
+x:\wx\wxWidgets-2.8.0\src\html
+x:\wx\wxWidgets-2.8.0\src\jpeg
+x:\wx\wxWidgets-2.8.0\src\os2
+x:\wx\wxWidgets-2.8.0\src\png
+x:\wx\wxWidgets-2.8.0\src\tiff
+x:\wx\wxWidgets-2.8.0\src\zlib
-In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
-to successfully build and use wxWindows for OS/2:
+In addition to VisualAge V3.0 Fixpack 8 you will need the following in order
+to successfully build and use wxWidgets for OS/2:
both the wx23.def and the temp.def file. Copy the header of the wx23.def to
the clipboard and paste it into the top of the temp.def file. If you have
a valid SQL database client with its SDK on your system you can skip the next
both the wx23.def and the temp.def file. Copy the header of the wx23.def to
the clipboard and paste it into the top of the temp.def file. If you have
a valid SQL database client with its SDK on your system you can skip the next
sql.h and such to available. If you do not have a database client with its
SDK (such as DB/2) then for the .dll build you need to delete the exports for
the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
temp.def to wx23.def and you are ready to go.
sql.h and such to available. If you do not have a database client with its
SDK (such as DB/2) then for the .dll build you need to delete the exports for
the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
temp.def to wx23.def and you are ready to go.
a full fledged production caliber product. Fortunately EMX and Watcom can use
the import and export pragmas successfully negating the need for manual .def
files. VA 3.0, unfortunately in C++ does not properly export the mangled
a full fledged production caliber product. Fortunately EMX and Watcom can use
the import and export pragmas successfully negating the need for manual .def
files. VA 3.0, unfortunately in C++ does not properly export the mangled
the WXUSINGDLL=1 macro. For example to build the minimal sample you would
go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
the WXUSINGDLL=1 macro. For example to build the minimal sample you would
go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
VisualAge 3.0, that you use the dynamically linked library. The library is
very large and even the most trivial statically linked .exe can be very
large and take a long time to link. The release builds are much smaller,
VisualAge 3.0, that you use the dynamically linked library. The library is
very large and even the most trivial statically linked .exe can be very
large and take a long time to link. The release builds are much smaller,
The first thing to do is to decide on a build directory. You can either
do in-tree builds or you can do the build in a directory separated from
the source directory. The later has the advantage, that it is much easier
The first thing to do is to decide on a build directory. You can either
do in-tree builds or you can do the build in a directory separated from
the source directory. The later has the advantage, that it is much easier
developping cross-platform applications you might want to compile (and
update) e.g. wxGTK or wxX11 as well.
In the following, let's assume you decided to build in
developping cross-platform applications you might want to compile (and
update) e.g. wxGTK or wxX11 as well.
In the following, let's assume you decided to build in
variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
and INSTALL (to point to the install script. If you omit this, configure
might find something like the system's tcpip\pcomos\install.exe which will
not do the thing you want), e.g.
SET MAKESHELL=ash
variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
and INSTALL (to point to the install script. If you omit this, configure
might find something like the system's tcpip\pcomos\install.exe which will
not do the thing you want), e.g.
SET MAKESHELL=ash
Be warned that depending on the precise version of your make, the
variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
Be warned that depending on the precise version of your make, the
variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
from within the build directory (the relative path might be different
depending on the build directory you selected).
If you are already running some unix-like shell and not cmd, you may
from within the build directory (the relative path might be different
depending on the build directory you selected).
If you are already running some unix-like shell and not cmd, you may
prefer to change into the directory of a specific sample
(e.g. samples\minimal) and call make there to just build this one example.
Essentially, each sample that's not working indicates an area, where help
prefer to change into the directory of a specific sample
(e.g. samples\minimal) and call make there to just build this one example.
Essentially, each sample that's not working indicates an area, where help
the desired place.
Note that we also install the wx-config script which wants to help you
compiling your own applications, e.g. `wx-config --cxxflags` will emit the
the desired place.
Note that we also install the wx-config script which wants to help you
compiling your own applications, e.g. `wx-config --cxxflags` will emit the
For building a DLL, the only supported way currently is to first build the
static library and then use Andrew Zabolotny's dllar.cmd. However, this
For building a DLL, the only supported way currently is to first build the
static library and then use Andrew Zabolotny's dllar.cmd. However, this
essentially have to use the procedure described above, the only difference
being that you have to pass a switch to configure indicating which port
to build. If you do not do this in a separate build directory (e.g.
essentially have to use the procedure described above, the only difference
being that you have to pass a switch to configure indicating which port
to build. If you do not do this in a separate build directory (e.g.
The magical switches that have to be passed to configure for the various
ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
and --disable-gui (wxBase). Note that contrary to the native, PM based
OS/2 port, all of those ports work slightly better with POSIX/2's cExt
library. If include and library path include the suitable paths, -lcExt
The magical switches that have to be passed to configure for the various
ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
and --disable-gui (wxBase). Note that contrary to the native, PM based
OS/2 port, all of those ports work slightly better with POSIX/2's cExt
library. If include and library path include the suitable paths, -lcExt