sections of text. This will typically be used for things like
syntax highlighting code editors, but I'm sure that there are other
applications as well. A style is a combination of font, point size,
-forground and background colours. The editor can handle
+foreground and background colours. The editor can handle
proportional fonts just as easily as monospaced fonts, and various
styles can use different sized fonts.
% (evt.GetX(), evt.GetY(), evt.GetPosition(), evt.GetDragResult()))
if debug and evt.GetPosition() < 250:
- evt.SetDragResult(wxDragNone) # prevent dropping at the begining of the buffer
+ evt.SetDragResult(wxDragNone) # prevent dropping at the beginning of the buffer
def OnDoDrop(self, evt):