+"""
+VTK is now including a package for using VTK with wxPython, so this
+module is now officially nothing but ancient history. If for some
+strange reason you really need this code (I don't know why, it didn't
+work all that well anyway,) then just remove the triple quotes below.
+I'm told that the module from Kitware is excellent and so you should
+really use it. See the URL below to get a copy from CVS.
-"""Renamer stub: provides a way to drop the wx prefix from wxPython objects."""
+http://public.kitware.com/cgi-bin/cvsweb.cgi/VTK/Wrapping/Python/vtk/wx/
+"""
-__cvsid__ = "$Id$"
-__revision__ = "$Revision$"[11:-2]
+print __doc__
-from wx import _rename
-from wxPython.lib import vtk
-_rename(globals(), vtk.__dict__, modulename='lib.vtk')
-del vtk
-del _rename
+'''
+#----------------------------------------------------------------------
+# Name: wxPython.lib.vtk
+# Purpose: Provides a wrapper around the vtkRenderWindow from the
+# VTK Visualization Toolkit. Requires the VTK Python
+# extensions from http://www.kitware.com/
+#
+# Author: Robin Dunn
+#
+# Created: 16-Nov-1999
+# RCS-ID: $Id$
+# Copyright: (c) 1999 by Total Control Software
+# Licence: wxWindows license
+#----------------------------------------------------------------------
+
+# This class has been rewritten and improved by Prabhu Ramachandran
+# <prabhu@aero.iitm.ernet.in>. It has been tested under Win32 and
+# Linux. Many thanks to Eric Boix <frog@creatis.insa-lyon.fr> for
+# testing it under Windows and finding and fixing many errors.
+# Thanks also to Sebastien BARRE <sebastien@barre.nom.fr> for his
+# suggestions.
+
+
+try:
+ from vtkpython import *
+except ImportError:
+ raise ImportError, "VTK extension module not found"
+
+from wxPython.wx import *
+import math
+
+#----------------------------------------------------------------------
+
+DEBUG = 0
+
+def debug(msg):
+ if DEBUG:
+ print msg
+
+
+class wxVTKRenderWindowBase(wxWindow):
+ """
+ A base class that enables one to embed a vtkRenderWindow into
+ a wxPython widget. This class embeds the RenderWindow correctly
+ under different platforms. Provided are some empty methods that
+ can be overloaded to provide a user defined interaction behaviour.
+ The event handling functions have names that are similar to the
+ ones in the vtkInteractorStyle class included with VTK.
+ """
+
+ def __init__(self, parent, id, position=wxDefaultPosition,
+ size=wxDefaultSize, style=0):
+ wxWindow.__init__(self, parent, id, position, size, style | wxWANTS_CHARS)
+ self._RenderWindow = vtkRenderWindow()
+
+ self.__InExpose = 0
+ self.__Created = 0
+
+ if wxPlatform != '__WXMSW__':
+ # We can't get the handle in wxGTK until after the widget
+ # is created, the window create event happens later so we'll
+ # catch it there
+ EVT_WINDOW_CREATE(self, self.OnCreateWindow)
+ EVT_PAINT (self, self.OnExpose)
+ else:
+ # but in MSW, the window create event happens durring the above
+ # call to __init__ so we have to do it here.
+ hdl = self.GetHandle()
+ self._RenderWindow.SetWindowInfo(str(hdl))
+ EVT_PAINT (self, self.OnExpose)
+ self.__Created = 1
+
+ # common for all platforms
+ EVT_SIZE (self, self.OnConfigure)
+
+ # setup the user defined events.
+ self.SetupEvents()
+
+
+ def SetupEvents(self):
+ "Setup the user defined event bindings."
+ # Remember to bind everything to self.box and NOT self
+ EVT_LEFT_DOWN (self, self.OnLeftButtonDown)
+ EVT_MIDDLE_DOWN (self, self.OnMiddleButtonDown)
+ EVT_RIGHT_DOWN (self, self.OnRightButtonDown)
+ EVT_LEFT_UP (self, self.OnLeftButtonUp)
+ EVT_MIDDLE_UP (self, self.OnMiddleButtonUp)
+ EVT_RIGHT_UP (self, self.OnRightButtonUp)
+ EVT_MOTION (self, self.OnMouseMove)
+ EVT_ENTER_WINDOW (self, self.OnEnter)
+ EVT_LEAVE_WINDOW (self, self.OnLeave)
+ EVT_CHAR (self, self.OnChar)
+ # Add your bindings if you want them in the derived class.
+
+
+ def GetRenderer(self):
+ self._RenderWindow.GetRenderers().InitTraversal()
+ return self._RenderWindow.GetRenderers().GetNextItem()
+
+
+ def GetRenderWindow(self):
+ return self._RenderWindow
+
+
+ def Render(self):
+ if self.__Created:
+ # if block needed because calls to render before creation
+ # will prevent the renderwindow from being embedded into a
+ # wxPython widget.
+ self._RenderWindow.Render()
+
+
+ def OnExpose(self, event):
+ # I need this for the MDIDemo. Somehow OnCreateWindow was
+ # not getting called.
+ if not self.__Created:
+ self.OnCreateWindow(event)
+ if (not self.__InExpose):
+ self.__InExpose = 1
+ dc = wxPaintDC(self)
+ self._RenderWindow.Render()
+ self.__InExpose = 0
+
+
+ def OnCreateWindow(self, event):
+ hdl = self.GetHandle()
+ try:
+ self._RenderWindow.SetParentInfo(str(hdl))
+ except:
+ self._RenderWindow.SetWindowInfo(str(hdl))
+ msg = "Warning:\n "\
+ "Unable to call vtkRenderWindow.SetParentInfo\n\n"\
+ "Using the SetWindowInfo method instead. This\n"\
+ "is likely to cause a lot of flicker when\n"\
+ "rendering in the vtkRenderWindow. Please\n"\
+ "use a recent Nightly VTK release (later than\n"\
+ "March 10 2001) to eliminate this problem."
+ dlg = wxMessageDialog(NULL, msg, "Warning!",
+ wxOK |wxICON_INFORMATION)
+ dlg.ShowModal()
+ dlg.Destroy()
+ self.__Created = 1
+
+
+ def OnConfigure(self, event):
+ sz = self.GetSize()
+ self.SetSize(sz)
+ # Ugly hack that according to Eric Boix is necessary under
+ # Windows. If possible Try commenting this out and test under
+ # Windows.
+ #self._RenderWindow.GetSize()
+ #
+ self._RenderWindow.SetSize(sz.width, sz.height)
+
+
+ def OnLeftButtonDown(self, event):
+ "Left mouse button pressed."
+ pass
+
+
+ def OnMiddleButtonDown(self, event):
+ "Middle mouse button pressed."
+ pass
+
+
+ def OnRightButtonDown(self, event):
+ "Right mouse button pressed."
+ pass
+
+
+ def OnLeftButtonUp(self, event):
+ "Left mouse button released."
+ pass
+
+
+ def OnMiddleButtonUp(self, event):
+ "Middle mouse button released."
+ pass
+
+
+ def OnRightButtonUp(self, event):
+ "Right mouse button released."
+ pass
+
+
+ def OnMouseMove(self, event):
+ "Mouse has moved."
+ pass
+
+
+ def OnEnter(self, event):
+ "Entering the vtkRenderWindow."
+ pass
+
+
+ def OnLeave(self, event):
+ "Leaving the vtkRenderWindow."
+ pass
+
+
+ def OnChar(self, event):
+ "Process Key events."
+ pass
+
+
+ def OnKeyDown(self, event):
+ "Key pressed down."
+ pass
+
+
+ def OnKeyUp(self, event):
+ "Key released."
+ pass
+
+
+
+
+class wxVTKRenderWindow(wxVTKRenderWindowBase):
+ """
+ An example of a fully functional wxVTKRenderWindow that is
+ based on the vtkRenderWidget.py provided with the VTK sources.
+ """
+
+ def __init__(self, parent, id, position=wxDefaultPosition,
+ size=wxDefaultSize, style=0):
+ wxVTKRenderWindowBase.__init__(self, parent, id, position, size,
+ style)
+
+ self._CurrentRenderer = None
+ self._CurrentCamera = None
+ self._CurrentZoom = 1.0
+ self._CurrentLight = None
+
+ self._ViewportCenterX = 0
+ self._ViewportCenterY = 0
+
+ self._Picker = vtkCellPicker()
+ self._PickedAssembly = None
+ self._PickedProperty = vtkProperty()
+ self._PickedProperty.SetColor(1,0,0)
+ self._PrePickedProperty = None
+
+ self._OldFocus = None
+
+ # these record the previous mouse position
+ self._LastX = 0
+ self._LastY = 0
+
+
+ def OnLeftButtonDown(self, event):
+ "Left mouse button pressed."
+ self.StartMotion(event)
+
+
+ def OnMiddleButtonDown(self, event):
+ "Middle mouse button pressed."
+ self.StartMotion(event)
+
+
+ def OnRightButtonDown(self, event):
+ "Right mouse button pressed."
+ self.StartMotion(event)
+
+
+ def OnLeftButtonUp(self, event):
+ "Left mouse button released."
+ self.EndMotion(event)
+
+
+ def OnMiddleButtonUp(self, event):
+ "Middle mouse button released."
+ self.EndMotion(event)
+
+
+ def OnRightButtonUp(self, event):
+ "Right mouse button released."
+ self.EndMotion(event)
+
+
+ def OnMouseMove(self, event):
+ event.x, event.y = event.GetPositionTuple()
+ if event.LeftIsDown():
+ if event.ShiftDown():
+ self.Pan(event.x, event.y)
+ else:
+ self.Rotate(event.x, event.y)
+
+ elif event.MiddleIsDown():
+ self.Pan(event.x, event.y)
+
+ elif event.RightIsDown():
+ self.Zoom(event.x, event.y)
+
+
+ def OnEnter(self, event):
+ self.__OldFocus = wxWindow_FindFocus()
+ self.SetFocus()
+ x, y = event.GetPositionTuple()
+ self.UpdateRenderer(x,y)
+
+
+ def OnLeave(self, event):
+ if (self._OldFocus != None):
+ self.__OldFocus.SetFocus()
+
+
+ def OnChar(self, event):
+ key = event.KeyCode()
+ if (key == ord('r')) or (key == ord('R')):
+ self.Reset()
+ elif (key == ord('w')) or (key == ord('W')):
+ self.Wireframe()
+ elif (key == ord('s')) or (key == ord('S')):
+ self.Surface()
+ elif (key == ord('p')) or (key == ord('P')):
+ x, y = event.GetPositionTuple()
+ self.PickActor(x, y)
+ else:
+ event.Skip()
+
+
+ # Start of internal functions
+ def GetZoomFactor(self):
+ return self._CurrentZoom
+
+
+ def SetZoomFactor(self, zf):
+ self._CurrentZoom = zf
+
+
+ def GetPicker(self):
+ return self._Picker
+
+
+ def Render(self):
+ if (self._CurrentLight):
+ light = self._CurrentLight
+ light.SetPosition(self._CurrentCamera.GetPosition())
+ light.SetFocalPoint(self._CurrentCamera.GetFocalPoint())
+
+ wxVTKRenderWindowBase.Render(self)
+
+
+ def UpdateRenderer(self, x, y):
+ """
+ UpdateRenderer will identify the renderer under the mouse and set
+ up _CurrentRenderer, _CurrentCamera, and _CurrentLight.
+ """
+ sz = self.GetSize()
+ windowX = sz.width
+ windowY = sz.height
+
+ renderers = self._RenderWindow.GetRenderers()
+ numRenderers = renderers.GetNumberOfItems()
+
+ self._CurrentRenderer = None
+ renderers.InitTraversal()
+ for i in range(0,numRenderers):
+ renderer = renderers.GetNextItem()
+ vx,vy = (0,0)
+ if (windowX > 1):
+ vx = float (x)/(windowX-1)
+ if (windowY > 1):
+ vy = (windowY-float(y)-1)/(windowY-1)
+ (vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport()
+
+ if (vx >= vpxmin and vx <= vpxmax and
+ vy >= vpymin and vy <= vpymax):
+ self._CurrentRenderer = renderer
+ self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\
+ +vpxmin
+ self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\
+ +vpymin
+ self._CurrentCamera = self._CurrentRenderer.GetActiveCamera()
+ lights = self._CurrentRenderer.GetLights()
+ lights.InitTraversal()
+ self._CurrentLight = lights.GetNextItem()
+ break
+
+ self._LastX = x
+ self._LastY = y
+
+
+ def GetCurrentRenderer(self):
+ return self._CurrentRenderer
+
+
+ def StartMotion(self, event):
+ x, y = event.GetPositionTuple()
+ self.UpdateRenderer(x,y)
+ self.CaptureMouse()
+
+
+ def EndMotion(self, event=None):
+ if self._CurrentRenderer:
+ self.Render()
+ self.ReleaseMouse()
+
+
+ def Rotate(self,x,y):
+ if self._CurrentRenderer:
+
+ self._CurrentCamera.Azimuth(self._LastX - x)
+ self._CurrentCamera.Elevation(y - self._LastY)
+ self._CurrentCamera.OrthogonalizeViewUp()
+
+ self._LastX = x
+ self._LastY = y
+
+ self._CurrentRenderer.ResetCameraClippingRange()
+ self.Render()
+
+
+ def PanAbsolute(self, x_vec, y_vec):
+ if self._CurrentRenderer:
+
+ renderer = self._CurrentRenderer
+ camera = self._CurrentCamera
+ (pPoint0,pPoint1,pPoint2) = camera.GetPosition()
+ (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
+
+ if (camera.GetParallelProjection()):
+ renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
+ renderer.WorldToDisplay()
+ fx,fy,fz = renderer.GetDisplayPoint()
+ renderer.SetDisplayPoint(fx+x_vec,
+ fy+y_vec,
+ fz)
+ renderer.DisplayToWorld()
+ fx,fy,fz,fw = renderer.GetWorldPoint()
+ camera.SetFocalPoint(fx,fy,fz)
+
+ renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
+ renderer.WorldToDisplay()
+ fx,fy,fz = renderer.GetDisplayPoint()
+ renderer.SetDisplayPoint(fx+x_vec,
+ fy+y_vec,
+ fz)
+ renderer.DisplayToWorld()
+ fx,fy,fz,fw = renderer.GetWorldPoint()
+ camera.SetPosition(fx,fy,fz)
+
+ else:
+ (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
+ # Specify a point location in world coordinates
+ renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
+ renderer.WorldToDisplay()
+ # Convert world point coordinates to display coordinates
+ dPoint = renderer.GetDisplayPoint()
+ focalDepth = dPoint[2]
+
+ aPoint0 = self._ViewportCenterX + x_vec
+ aPoint1 = self._ViewportCenterY + y_vec
+
+ renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
+ renderer.DisplayToWorld()
+
+ (rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint()
+ if (rPoint3 != 0.0):
+ rPoint0 = rPoint0/rPoint3
+ rPoint1 = rPoint1/rPoint3
+ rPoint2 = rPoint2/rPoint3
+
+ camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0,
+ (fPoint1 - rPoint1) + fPoint1,
+ (fPoint2 - rPoint2) + fPoint2)
+
+ camera.SetPosition((fPoint0 - rPoint0) + pPoint0,
+ (fPoint1 - rPoint1) + pPoint1,
+ (fPoint2 - rPoint2) + pPoint2)
+
+ self.Render()
+
+
+ def Pan(self, x, y):
+ self.PanAbsolute(x - self._LastX, - y + self._LastY)
+ self._LastX = x
+ self._LastY = y
+
+
+ def Zoom(self,x,y):
+ if self._CurrentRenderer:
+
+ renderer = self._CurrentRenderer
+ camera = self._CurrentCamera
+
+ zoomFactor = math.pow(1.02,(0.5*(self._LastY - y)))
+ self._CurrentZoom = self._CurrentZoom * zoomFactor
+
+ if camera.GetParallelProjection():
+ parallelScale = camera.GetParallelScale()/zoomFactor
+ camera.SetParallelScale(parallelScale)
+ else:
+ camera.Dolly(zoomFactor)
+ renderer.ResetCameraClippingRange()
+
+ self._LastX = x
+ self._LastY = y
+
+ self.Render()
+
+
+ def Reset(self):
+ if self._CurrentRenderer:
+ self._CurrentRenderer.ResetCamera()
+
+ self.Render()
+
+
+ def Wireframe(self):
+ actors = self._CurrentRenderer.GetActors()
+ numActors = actors.GetNumberOfItems()
+ actors.InitTraversal()
+ for i in range(0,numActors):
+ actor = actors.GetNextItem()
+ actor.GetProperty().SetRepresentationToWireframe()
+
+ self.Render()
+
+
+ def Surface(self):
+ actors = self._CurrentRenderer.GetActors()
+ numActors = actors.GetNumberOfItems()
+ actors.InitTraversal()
+ for i in range(0,numActors):
+ actor = actors.GetNextItem()
+ actor.GetProperty().SetRepresentationToSurface()
+
+ self.Render()
+
+
+ def PickActor(self,x,y):
+ if self._CurrentRenderer:
+ renderer = self._CurrentRenderer
+ picker = self._Picker
+
+ windowY = self.GetSize().height
+ picker.Pick(x,(windowY - y - 1),0.0,renderer)
+ assembly = picker.GetAssembly()
+
+ if (self._PickedAssembly != None and
+ self._PrePickedProperty != None):
+ self._PickedAssembly.SetProperty(self._PrePickedProperty)
+ # release hold of the property
+ self._PrePickedProperty.UnRegister(self._PrePickedProperty)
+ self._PrePickedProperty = None
+
+ if (assembly != None):
+ self._PickedAssembly = assembly
+ self._PrePickedProperty = self._PickedAssembly.GetProperty()
+ # hold onto the property
+ self._PrePickedProperty.Register(self._PrePickedProperty)
+ self._PickedAssembly.SetProperty(self._PickedProperty)
+
+ self.Render()
+'''