- palette->AddTool(PALETTE_ARROW, PaletteArrow, wxNullBitmap, TRUE, 0, -1, NULL, "Pointer");
- palette->AddTool(PALETTE_TOOL1, PaletteTool1, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 1");
- palette->AddTool(PALETTE_TOOL2, PaletteTool2, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 2");
- palette->AddTool(PALETTE_TOOL3, PaletteTool3, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 3");
- palette->AddTool(PALETTE_TOOL4, PaletteTool4, wxNullBitmap, TRUE, 0, -1, NULL, "Tool 4");
+ palette->AddTool(PALETTE_ARROW, PaletteArrow, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Pointer"));
+ palette->AddTool(PALETTE_TOOL1, PaletteTool1, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 1"));
+ palette->AddTool(PALETTE_TOOL2, PaletteTool2, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 2"));
+ palette->AddTool(PALETTE_TOOL3, PaletteTool3, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 3"));
+ palette->AddTool(PALETTE_TOOL4, PaletteTool4, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 4"));