// UTF-8 sequences lengths
// ---------------------------------------------------------------------------
-unsigned char wxStringOperationsUtf8::ms_utf8IterTable[256] = {
+const unsigned char wxStringOperationsUtf8::ms_utf8IterTable[256] = {
// single-byte sequences (ASCII):
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 00..0F
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 10..1F
if ( !(b >= 0x80 && b <= 0xBF ) )
return false;
}
- else if ( b <= 0xEF ) // E1..EF
+ else if ( b == 0xED )
+ {
+ b = *(++c);
+ if ( !(b >= 0x80 && b <= 0x9F ) )
+ return false;
+ b = *(++c);
+ if ( !(b >= 0x80 && b <= 0xBF ) )
+ return false;
+ }
+ else if ( b <= 0xEF ) // E1..EC EE..EF
{
for ( int i = 0; i < 2; ++i )
{
return true;
}
-#ifdef __WXDEBUG__
-bool wxStringOperationsUtf8::IsValidUtf8LeadByte(unsigned char c)
-{
- return (c <= 0x7F) || (c >= 0xC2 && c <= 0xF4);
-}
-#endif
-
-
// NB: this is in this file and not unichar.cpp to keep all UTF-8 encoding
// code in single place
wxUniChar::Utf8CharBuffer wxUniChar::AsUTF8() const
{
- Utf8CharBuffer buf;
+ Utf8CharBuffer buf = { "" }; // init to avoid g++ 4.1 warning with -O2
char *out = buf.data;
value_type code = GetValue();
}
wxUniChar
-wxStringOperationsUtf8::DecodeChar(wxStringImpl::const_iterator i)
+wxStringOperationsUtf8::DecodeNonAsciiChar(wxStringImpl::const_iterator i)
{
wxASSERT( IsValidUtf8LeadByte(*i) );