// Modified by:
// Created: 15.11.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
-// Licence: wxWindows license
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAME_H_BASE_
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "framebase.h"
-#endif
-
#include "wx/toplevel.h" // the base class
// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxStatusLineNameStr[];
+extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxToolBar;
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// wxFrame-specific (i.e. not for wxDialog) styles
+#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
+#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
+#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
+#define wxFRAME_SHAPED 0x0010 // Create a window that is able to be shaped
+
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
//
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
-// FIXME - temporary hack in absence of wxTLW !!
-#ifndef wxTopLevelWindowNative
-class WXDLLEXPORT wxFrameBase : public wxTopLevelWindowBase
-#else
class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
-#endif
{
public:
// construction
virtual ~wxFrameBase();
wxFrame *New(wxWindow *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
+ // sends a size event to the window using its current size -- this has an
+ // effect of refreshing the window layout
+ virtual void SendSizeEvent();
+
// menu bar functions
// ------------------
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
#endif // wxUSE_MENUS
- // call this to simulate a menu command
- bool Command(int id) { return ProcessCommand(id); }
-
- // process menu command: returns TRUE if processed
- bool ProcessCommand(int id);
+ // process menu command: returns true if processed
+ bool ProcessCommand(int winid);
// status bar functions
// --------------------
#if wxUSE_STATUSBAR
// create the main status bar by calling OnCreateStatusBar()
virtual wxStatusBar* CreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
- wxWindowID id = 0,
+ long style = wxST_SIZEGRIP|wxFULL_REPAINT_ON_RESIZE,
+ wxWindowID winid = 0,
const wxString& name =
wxStatusLineNameStr);
// return a new status bar
virtual wxStatusBar *OnCreateStatusBar(int number,
long style,
- wxWindowID id,
+ wxWindowID winid,
const wxString& name);
// get the main status bar
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
- void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
+ virtual void SetStatusBar(wxStatusBar *statBar);
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
virtual void SetStatusWidths(int n, const int widths_field[]);
void PushStatusText(const wxString &text, int number = 0);
void PopStatusText(int number = 0);
+
+ // set the status bar pane the help will be shown in
+ void SetStatusBarPane(int n) { m_statusBarPane = n; }
+ int GetStatusBarPane() const { return m_statusBarPane; }
#endif // wxUSE_STATUSBAR
// toolbar functions
// -----------------
+
#if wxUSE_TOOLBAR
// create main toolbar bycalling OnCreateToolBar()
- virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL,
- wxWindowID id = -1,
+ virtual wxToolBar* CreateToolBar(long style = -1,
+ wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
- wxWindowID id,
+ wxWindowID winid,
const wxString& name );
// get/set the main toolbar
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
- virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+ virtual void SetToolBar(wxToolBar *toolbar);
#endif // wxUSE_TOOLBAR
// implementation only from now on
// -------------------------------
// event handlers
- void OnIdle(wxIdleEvent& event);
+#if wxUSE_MENUS
+#if wxUSE_STATUSBAR
+ void OnMenuOpen(wxMenuEvent& event);
+ void OnMenuClose(wxMenuEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
+#endif // wxUSE_STATUSBAR
-#if wxUSE_MENUS
- // send wxUpdateUIEvents for all menu items (called from OnIdle())
- void DoMenuUpdates();
- void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
+ // send wxUpdateUIEvents for all menu items in the menubar,
+ // or just for menu if non-NULL
+ virtual void DoMenuUpdates(wxMenu* menu = NULL);
#endif // wxUSE_MENUS
+ // do the UI update processing for this window
+ virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
+
+ // Implement internal behaviour (menu updating on some platforms)
+ virtual void OnInternalIdle();
+
// if there is no real wxTopLevelWindow on this platform we have to define
// some wxTopLevelWindowBase pure virtual functions here to avoid breaking
// old ports (wxMotif) which don't define them in wxFrame
#ifndef wxTopLevelWindowNative
virtual bool ShowFullScreen(bool WXUNUSED(show),
long WXUNUSED(style) = wxFULLSCREEN_ALL)
- { return FALSE; }
+ { return false; }
virtual bool IsFullScreen() const
- { return FALSE; }
+ { return false; }
#endif // no wxTopLevelWindowNative
- // show help text (typically in the statusbar); show is FALSE
- // if you are hiding the help, TRUE otherwise
+#if wxUSE_MENUS || wxUSE_TOOLBAR
+ // show help text (typically in the statusbar); show is false
+ // if you are hiding the help, true otherwise
virtual void DoGiveHelp(const wxString& text, bool show);
+#endif
protected:
// the frame main menu/status/tool bars
wxMenuBar *m_frameMenuBar;
#endif // wxUSE_MENUS
+#if wxUSE_STATUSBAR && (wxUSE_MENUS || wxUSE_TOOLBAR)
+ // the saved status bar text overwritten by DoGiveHelp()
+ wxString m_oldStatusText;
+#endif
+
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionStatusBar() { }
// show the help string for this menu item in the given status bar: the
- // status bar pointer can be NULL; return TRUE if help was shown
- bool ShowMenuHelp(wxStatusBar *statbar, int id);
+ // status bar pointer can be NULL; return true if help was shown
+ bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR
- // set the status bar pane the help will be shown in
- void SetStatusBarPane(int n) { m_statusBarPane = n; }
- int GetStatusBarPane() const { return m_statusBarPane; }
int m_statusBarPane;
wxToolBar *m_frameToolBar;
#endif // wxUSE_TOOLBAR
+#if wxUSE_MENUS && wxUSE_STATUSBAR
DECLARE_EVENT_TABLE()
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
+ DECLARE_NO_COPY_CLASS(wxFrameBase)
};
// include the real class declaration
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
- #if defined(__WXMSW__)
+ #if defined(__WXPALMOS__)
+ #include "wx/palmos/frame.h"
+ #elif defined(__WXMSW__)
#include "wx/msw/frame.h"
- #elif defined(__WXGTK__)
+ #elif defined(__WXGTK20__)
#include "wx/gtk/frame.h"
+ #elif defined(__WXGTK__)
+ #include "wx/gtk1/frame.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXMAC__)
#include "wx/mac/frame.h"
+ #elif defined(__WXCOCOA__)
+ #include "wx/cocoa/frame.h"
#elif defined(__WXPM__)
#include "wx/os2/frame.h"
#endif