};
-class WXDLLEXPORT wxPenBase : public wxGDIObject
+class WXDLLIMPEXP_CORE wxPenBase : public wxGDIObject
{
public:
virtual ~wxPenBase() { }
virtual void SetJoin(wxPenJoin join) = 0;
virtual void SetCap(wxPenCap cap) = 0;
- virtual wxColour& GetColour() const = 0;
+ virtual wxColour GetColour() const = 0;
virtual wxBitmap *GetStipple() const = 0;
virtual wxPenStyle GetStyle() const = 0;
virtual wxPenJoin GetJoin() const = 0;
virtual int GetWidth() const = 0;
virtual int GetDashes(wxDash **ptr) const = 0;
-#if FUTURE_WXWIN_COMPATIBILITY_3_0
- wxDEPRECATED_FUTURE( void SetStyle(int style) )
- { SetStyle((wxPenStyle)style); }
-#endif
+ // Convenient helpers for testing whether the pen is a transparent one:
+ // unlike GetStyle() == wxPENSTYLE_TRANSPARENT, they work correctly even if
+ // the pen is invalid (they both return false in this case).
+ bool IsTransparent() const
+ {
+ return IsOk() && GetStyle() == wxPENSTYLE_TRANSPARENT;
+ }
+
+ bool IsNonTransparent() const
+ {
+ return IsOk() && GetStyle() != wxPENSTYLE_TRANSPARENT;
+ }
};
#if defined(__WXPALMOS__)
-#include "wx/palmos/pen.h"
+ #include "wx/palmos/pen.h"
#elif defined(__WXMSW__)
-#include "wx/msw/pen.h"
+ #include "wx/msw/pen.h"
#elif defined(__WXMOTIF__) || defined(__WXX11__)
-#include "wx/x11/pen.h"
+ #include "wx/x11/pen.h"
#elif defined(__WXGTK20__)
-#include "wx/gtk/pen.h"
+ #include "wx/gtk/pen.h"
#elif defined(__WXGTK__)
-#include "wx/gtk1/pen.h"
+ #include "wx/gtk1/pen.h"
#elif defined(__WXMGL__)
-#include "wx/mgl/pen.h"
+ #include "wx/mgl/pen.h"
#elif defined(__WXDFB__)
-#include "wx/dfb/pen.h"
+ #include "wx/dfb/pen.h"
#elif defined(__WXMAC__)
-#include "wx/mac/pen.h"
+ #include "wx/osx/pen.h"
#elif defined(__WXCOCOA__)
-#include "wx/cocoa/pen.h"
+ #include "wx/cocoa/pen.h"
#elif defined(__WXPM__)
-#include "wx/os2/pen.h"
+ #include "wx/os2/pen.h"
#endif
class WXDLLIMPEXP_CORE wxPenList: public wxGDIObjListBase
#endif
};
-extern WXDLLEXPORT_DATA(wxPenList*) wxThePenList;
+extern WXDLLIMPEXP_DATA_CORE(wxPenList*) wxThePenList;
// provide comparison operators to allow code such as
//
inline bool operator==(wxPenStyle s, wxDeprecatedGUIConstants t)
{
- return wx_static_cast(int, s) == wx_static_cast(int, t);
+ return static_cast<int>(s) == static_cast<int>(t);
}
inline bool operator!=(wxPenStyle s, wxDeprecatedGUIConstants t)