-#define wxUSE_STD_IOSTREAM 1
- // Use standard C++ streams if 1. If 0, use wxWin
- // streams implementation.
-
+#define wxUSE_LIBJPEG 0
+ // Use JPEG bitmap code
+#define wxUSE_SERIAL 0
+ // Use serialization (requires utils/serialize)
+#define wxUSE_DYNLIB_CLASS 0
+ // Compile in wxLibrary class for run-time
+ // DLL loading and function calling