+#endif
+
+// Restored old code.
+void wxRadioBox::SetSize(int x, int y, int width, int height, int sizeFlags)
+{
+ int currentX, currentY;
+ GetPosition(¤tX, ¤tY);
+ int xx = x;
+ int yy = y;
+
+ if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ xx = currentX;
+ if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ yy = currentY;
+
+ char buf[400];
+
+ int y_offset = yy;
+ int x_offset = xx;
+ int current_width, cyf;
+
+ int cx1,cy1 ;
+ wxGetCharSize(m_hWnd, &cx1, &cy1, & GetFont());
+ // Attempt to have a look coherent with other platforms:
+ // We compute the biggest toggle dim, then we align all
+ // items according this value.
+ int maxWidth = -1;
+ int maxHeight = -1 ;
+
+ int i;
+ for (i = 0 ; i < m_noItems; i++)
+ {
+ int eachWidth;
+ int eachHeight ;
+ if (m_radioWidth[i]<0)
+ {
+ // It's a labelled toggle
+ GetWindowText((HWND) m_radioButtons[i], buf, 300);
+ GetTextExtent(buf, ¤t_width, &cyf,NULL,NULL, & GetFont());
+ eachWidth = (int)(current_width + RADIO_SIZE);
+ eachHeight = (int)((3*cyf)/2);
+ }
+ else
+ {
+ eachWidth = m_radioWidth[i] ;
+ eachHeight = m_radioHeight[i] ;
+ }
+ if (maxWidth<eachWidth) maxWidth = eachWidth ;
+ if (maxHeight<eachHeight) maxHeight = eachHeight ;
+ }
+
+ if (m_hWnd)
+ {
+ int totWidth ;
+ int totHeight;
+
+ int nbHor,nbVer;
+
+ if (m_windowStyle & wxRA_SPECIFY_ROWS)
+ {
+ nbVer = m_majorDim ;
+ nbHor = (m_noItems+m_majorDim-1)/m_majorDim ;
+ }
+ else
+ {
+ nbHor = m_majorDim ;
+ nbVer = (m_noItems+m_majorDim-1)/m_majorDim ;
+ }
+
+ // this formula works, but I don't know why.
+ // Please, be sure what you do if you modify it!!
+ if (m_radioWidth[0]<0)
+ totHeight = (nbVer * maxHeight) + cy1/2 ;
+ else
+ totHeight = nbVer * (maxHeight+cy1/2) ;
+ totWidth = nbHor * (maxWidth+cx1) ;
+
+#if (!CTL3D)
+ // Requires a bigger group box in plain Windows
+ MoveWindow((HWND) m_hWnd,x_offset,y_offset,totWidth+cx1,totHeight+(3*cy1)/2,TRUE) ;
+#else
+ MoveWindow((HWND) m_hWnd,x_offset,y_offset,totWidth+cx1,totHeight+cy1,TRUE) ;
+#endif
+ x_offset += cx1;
+ y_offset += cy1;
+ }
+
+#if (!CTL3D)
+ y_offset += (int)(cy1/2); // Fudge factor since buttons overlapped label
+ // JACS 2/12/93. CTL3D draws group label quite high.
+#endif
+ int startX = x_offset ;
+ int startY = y_offset ;
+
+ for ( i = 0 ; i < m_noItems; i++)
+ {
+ // Bidimensional radio adjustment
+ if (i&&((i%m_majorDim)==0)) // Why is this omitted for i = 0?
+ {
+ if (m_windowStyle & wxRA_VERTICAL)
+ {
+ y_offset = startY;
+ x_offset += maxWidth + cx1 ;
+ }
+ else
+ {
+ x_offset = startX ;
+ y_offset += maxHeight ;
+ if (m_radioWidth[0]>0)
+ y_offset += cy1/2 ;
+ }
+ }
+ int eachWidth ;
+ int eachHeight ;
+ if (m_radioWidth[i]<0)
+ {
+ // It's a labeled item
+ GetWindowText((HWND) m_radioButtons[i], buf, 300);
+ GetTextExtent(buf, ¤t_width, &cyf,NULL,NULL, & GetFont());
+
+ // How do we find out radio button bitmap size!!
+ // By adjusting them carefully, manually :-)
+ eachWidth = (int)(current_width + RADIO_SIZE);
+ eachHeight = (int)((3*cyf)/2);
+ }
+ else
+ {
+ eachWidth = m_radioWidth[i] ;
+ eachHeight = m_radioHeight[i] ;
+ }
+
+ MoveWindow((HWND) m_radioButtons[i],x_offset,y_offset,eachWidth,eachHeight,TRUE);
+ if (m_windowStyle & wxRA_SPECIFY_ROWS)
+ {
+ y_offset += maxHeight;
+ if (m_radioWidth[0]>0)
+ y_offset += cy1/2 ;
+ }
+ else
+ x_offset += maxWidth + cx1;
+ }
+}
+