#include "wx/postscrp.h"
#include "wx/intl.h"
#include "wx/log.h"
+#include "wx/memory.h"
#include "unistd.h"
wxClassInfo::InitializeClasses();
+#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+
+#if !defined(_WINDLL)
+ streambuf* sBuf = new wxDebugStreamBuf;
+#else
+ streambuf* sBuf = NULL;
+#endif
+ ostream* oStr = new ostream(sBuf) ;
+ wxDebugContext::SetStream(oStr, sBuf);
+
+#endif
+
if (!wxTheApp)
{
if (!wxApp::GetInitializerFunction())
wxApp::CommonCleanUp();
+#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+ // At this point we want to check if there are any memory
+ // blocks that aren't part of the wxDebugContext itself,
+ // as a special case. Then when dumping we need to ignore
+ // wxDebugContext, too.
+ if (wxDebugContext::CountObjectsLeft() > 0)
+ {
+ wxTrace("There were memory leaks.\n");
+ wxDebugContext::Dump();
+ wxDebugContext::PrintStatistics();
+ }
+ wxDebugContext::SetStream(NULL, NULL);
+#endif
+
return retValue;
};