if (vId != (WXWORD)idMenuTitle)
{
- wxCommandEvent vEvent(wxEVT_COMMAND_MENU_SELECTED);
-
- vEvent.SetEventObject(this);
- vEvent.SetId(vId);
- vEvent.SetInt(vId);
- ProcessCommand(vEvent);
+ SendEvent( vId
+ ,(int)::WinSendMsg( GetHmenu()
+ ,MM_QUERYITEMATTR
+ ,(MPARAM)vId
+ ,(MPARAM)MIA_CHECKED
+ )
+ );
}
return TRUE;
} // end of wxMenu::OS2Command
-bool wxMenu::ProcessCommand(
- wxCommandEvent& rEvent
-)
-{
- bool bProcessed = FALSE;
-
-#if wxUSE_MENU_CALLBACK
- //
- // Try a callback
- //
- if (m_callback)
- {
- (void)(*(m_callback))(*this, rEvent);
- bProcessed = TRUE;
- }
-#endif // wxUSE_MENU_CALLBACK
-
- //
- // Try the menu's event handler
- //
- if (!bProcessed && GetEventHandler())
- {
- bProcessed = GetEventHandler()->ProcessEvent(rEvent);
- }
-
- //
- // Try the window the menu was popped up from (and up through the
- // hierarchy)
- wxWindow* pWin = GetInvokingWindow();
-
- if (!bProcessed && pWin)
- bProcessed = pWin->GetEventHandler()->ProcessEvent(rEvent);
- return bProcessed;
-} // end of wxMenu::ProcessCommand
-
// ---------------------------------------------------------------------------
// other
// ---------------------------------------------------------------------------
-void wxMenu::Attach(
- wxMenuBar* pMenubar
-)
-{
- //
- // Menu can be in at most one menubar because otherwise they would both
- // delete the menu pointer
- //
- wxASSERT_MSG(!m_menuBar, wxT("menu belongs to 2 menubars, expect a crash"));
- m_menuBar = pMenubar;
-} // end of
-
-void wxMenu::Detach()
-{
- wxASSERT_MSG( m_menuBar, wxT("can't detach menu if it's not attached") );
- m_menuBar = NULL;
-} // end of wxMenu::Detach
-
wxWindow* wxMenu::GetWindow() const
{
if (m_invokingWindow != NULL)