+(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
+
+setup.h
+-------
+
+in order to build wxMac with CodeWarrior, you must copy or alias the file
+include/wx/mac/setup0.h to include/wx/setup.h.
+
+this step is not needed when using the Apple Developer Tools under Mac OS X
+since the setup.h file is automatically generated during the configuration.
+
+OpenGL
+------
+
+In order to build opengl support with CodeWarrior, you must install the opengl
+libraries and headers from http://developer.apple.com/opengl/index.html
+
+If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
+include/wx/setup.h
+
+If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
+project before compilation and leave the setting at 0
+
+If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
+--with-opengl to the arguments of configure when configuring wxMac.
+
+Project Files
+-------------
+
+The project files are stored as xml text files and converted to binary
+CodeWarrior projects in the distribution (see AppleScript Files below):
+ - *M5.xml -> *M5.mcp for CodeWarrior 5.3
+ - *M6.xml -> *M6.mcp for CodeWarrior 6
+ - *M7.xml -> *M7.mcp for CodeWarrior 7
+
+In order to build the library (and then the samples) you need to make the
+following projects (for 5.3)
+:src:wxxindowsM5.mcp
+:src:png:pngM5.mcp
+:src:tiff:tiffM5.mcp
+:src:jpeg:jpegM5.mcp
+:src:zlib:zlibM5.mcp
+
+AppleScript Files
+-----------------
+
+Several AppleScript files are provided in the docs:mac directory (currently
+only for CodeWarrior 5.3 related projects):
+ - M5xml2mcp.applescript to convert xml files to CodeWarrior projects
+ - M5mcp2xml.applescript to convert CodeWarrior projects to xml files
+ - M5build.applescript to automatically build all samples/demos projects
+
+Apple Developers Tools
+----------------------
+
+As in all Unix projects, you need to do something like this under MacOS 10.1
+with the Apple Developers Tools installed:
+
+1) cd into the source dir
+2) mkdir build
+3) cd build
+4) ../configure
+5) make
+
+If you want to install the library, you need to be able to log in as "root".
+For this, "root" has to be activated in the NetInfo utility - there you will
+also have to choose a password for the "root" user. Then
+
+6) su
+7) type <PASSWORD>
+8) make install
+9) exit
+
+Note:
+You might want to configure a static library instead:
+
+4) ../configure --disable-shared
+
+or activate OpenGL:
+
+4) ../configure --with-opengl
+
+
+Problems with .xpm files
+------------------------
+
+if you have downloaded all the files and get errors like :
+
+Error : the file 'wx/generic/tip.xpm' cannot be opened
+tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
+
+then your cvs has changed the type of the .xpm files to something other than
+text, in order to fix this either change the type by using a resource editor
+or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
+application that is included in this folder. This small applet itself queries
+the Internet Config, so you will have to associate the "xpm" extension with
+CodeWarrior before making use of this applet.
+
+Missing PLStringFuncsLib
+------------------------
+
+You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp