#define WXOBJ_BEGIN "OBEGIN"
#define WXOBJ_BEG_LEN 6
+#define TAG_EMPTY_OBJECT "NULL"
+
// ----------------------------------------------------------------------------
// wxObjectOutputStream
// ----------------------------------------------------------------------------
wxDataOutputStream data_s(*this);
Write(WXOBJ_BEGIN, WXOBJ_BEG_LEN);
- data_s.WriteString(info.object->GetClassInfo()->GetClassName());
+
+ if (info.object) {
+ data_s.WriteString(info.object->GetClassInfo()->GetClassName());
+ } else {
+ data_s.WriteString(TAG_EMPTY_OBJECT);
+ }
+
data_s.WriteString(GetObjectName(info.object));
+
// I assume an object will not have millions of children
data_s.Write8(info.children.Number());
}
info = new wxObjectStreamInfo;
info->n_children = 0;
info->object = obj;
- info->parent = m_current_info->object; // Not useful here.
+ info->parent = m_current_info; // Not useful here.
m_current_info->n_children++;
m_current_info->children.Append(info);
}
m_current_info = info;
// First stage: get children of obj
- info->object->StoreObject(*this);
+ if (info->object)
+ info->object->StoreObject(*this);
// Prepare and write the sub-entry about the child obj.
WriteObjectDef(*info);
m_current_info = info;
- info->object->StoreObject(*this);
+ if (info->object)
+ info->object->StoreObject(*this);
while (node) {
ProcessObjectData((wxObjectStreamInfo *)node->Data());
return NULL;
}
+wxObject *wxObjectInputStream::GetParent() const
+{
+ if (!m_current_info->parent)
+ return NULL;
+
+ return m_current_info->parent->object;
+}
+
wxObject *wxObjectInputStream::GetChild(int no) const
{
- return m_current_info->children.Nth(no);
+ wxNode *node = m_current_info->children.Nth(m_current_info->children_removed+no);
+ wxObjectStreamInfo *info;
+
+ if (!node)
+ return NULL;
+
+ info = (wxObjectStreamInfo *)node->Data();
+
+ return info->object;
+}
+
+void wxObjectInputStream::RemoveChildren(int nb)
+{
+ m_current_info->children_removed += nb;
}
bool wxObjectInputStream::ReadObjectDef(wxObjectStreamInfo *info)
{
wxDataInputStream data_s(*this);
char sig[WXOBJ_BEG_LEN+1];
+ wxString class_name;
Read(sig, WXOBJ_BEG_LEN);
sig[WXOBJ_BEG_LEN] = 0;
if (wxString(sig) != WXOBJ_BEGIN)
return FALSE;
- info->object = wxCreateDynamicObject( WXSTRINGCAST data_s.ReadString());
+
+ class_name = data_s.ReadString();
+ printf("class_name = %s\n", WXSTRINGCAST class_name);
+ if (class_name == TAG_EMPTY_OBJECT)
+ info->object = NULL;
+ else
+ info->object = wxCreateDynamicObject( WXSTRINGCAST class_name);
info->object_name = data_s.ReadString();
+ printf("object_name = %s\n", WXSTRINGCAST info->object_name);
info->n_children = data_s.Read8();
- info->children = wxList();
+ info->children_removed = 0;
+ printf("n_children = %d\n", info->n_children);
return TRUE;
}
m_current_info = info;
- info->object->LoadObject(*this);
+ if (info->object)
+ info->object->LoadObject(*this);
while (node) {
- c_info = (wxObjectStreamInfo *)node->Data();
- c_info->object->LoadObject(*this);
+ ProcessObjectData((wxObjectStreamInfo *)node->Data());
node = node->Next();
}
}