if ( event.GetEventType() == wxEVT_MOVING )
OnMoving(event.GetRect(), dir);
- else
+ else
OnMoving(wxRect(event.GetPosition(),GetSize()), dir);
}
}
// utility function which determines the state of the mouse button
-// (independant of having a wxMouseEvent handy) - utimately a better
+// (independent of having a wxMouseEvent handy) - utimately a better
// mechanism for this should be found (possibly by adding the
// functionality to wxWidgets itself)
bool wxAuiFloatingFrame::isMouseDown()