#ifndef _WX_MENUITEM_H_BASE_
#define _WX_MENUITEM_H_BASE_
+#include "wx/defs.h"
+
#if wxUSE_MENUS
// ----------------------------------------------------------------------------
// what kind of menu item we are
wxItemKind GetKind() const { return m_kind; }
+ void SetKind(wxItemKind kind) { m_kind = kind; }
virtual void SetCheckable(bool checkable) { m_kind = checkable ? wxITEM_CHECK : wxITEM_NORMAL; }
bool IsCheckable() const
wxMenu *GetSubMenu() const { return m_subMenu; }
// state
- virtual void Enable(bool enable = TRUE) { m_isEnabled = enable; }
+ virtual void Enable(bool enable = true) { m_isEnabled = enable; }
virtual bool IsEnabled() const { return m_isEnabled; }
- virtual void Check(bool check = TRUE) { m_isChecked = check; }
+ virtual void Check(bool check = true) { m_isChecked = check; }
virtual bool IsChecked() const { return m_isChecked; }
void Toggle() { Check(!m_isChecked); }
}
protected:
- int m_id; // numeric id of the item >= 0 or -1
+ int m_id; // numeric id of the item >= 0 or wxID_ANY or wxID_SEPARATOR
wxMenu *m_parentMenu, // the menu we belong to
*m_subMenu; // our sub menu or NULL
wxString m_text, // label of the item
#else // !wxUSE_BASE_CLASSES_ONLY
#if defined(__WXUNIVERSAL__)
#include "wx/univ/menuitem.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/menuitem.h"
#elif defined(__WXMSW__)
#include "wx/msw/menuitem.h"
#elif defined(__WXMOTIF__)