// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation "drawing.cpp"
#pragma interface "drawing.cpp"
#endif
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/colordlg.h"
+#include "wx/image.h"
+#include "wx/artprov.h"
// ----------------------------------------------------------------------------
// ressources
// ----------------------------------------------------------------------------
+
// the application icon
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// what do we show on screen (there are too many shapes to put them all on
+// screen simultaneously)
+enum ScreenToShow
+{
+ Show_Default,
+ Show_Text,
+ Show_Lines,
+ Show_Brushes,
+ Show_Polygons,
+ Show_Mask,
+ Show_Ops,
+ Show_Regions,
+ Show_Circles
+};
+
+// ----------------------------------------------------------------------------
+// global variables
+// ----------------------------------------------------------------------------
+
+static wxBitmap *gs_bmpNoMask = NULL,
+ *gs_bmpWithColMask = NULL,
+ *gs_bmpMask = NULL,
+ *gs_bmpWithMask = NULL,
+ *gs_bmp4 = NULL,
+ *gs_bmp4_mono = NULL,
+ *gs_bmp36 = NULL;
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
+
+ virtual int OnExit() { DeleteBitmaps(); return 0; }
+
+protected:
+ void DeleteBitmaps();
+
+ bool LoadImages();
};
class MyCanvas;
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void OnClip(wxCommandEvent& event);
+ void OnShow(wxCommandEvent &event);
void OnOption(wxCommandEvent &event);
- void OnMouseMove(wxMouseEvent &event);
+#if wxUSE_COLOURDLG
wxColour SelectColour();
+#endif // wxUSE_COLOURDLG
void PrepareDC(wxDC& dc);
int m_backgroundMode;
+ int m_textureBackground;
int m_mapMode;
double m_xUserScale;
double m_yUserScale;
MyCanvas *m_canvas;
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
public:
MyCanvas( MyFrame *parent );
- void DrawTestLines( int x, int y, int width, wxDC &dc );
void OnPaint(wxPaintEvent &event);
-
+ void OnMouseMove(wxMouseEvent &event);
+
+ void ToShow(ScreenToShow show) { m_show = show; Refresh(); }
+
+ // set or remove the clipping region
+ void Clip(bool clip) { m_clip = clip; Refresh(); }
+
protected:
- MyFrame *m_owner;
-
+ void DrawTestLines( int x, int y, int width, wxDC &dc );
+ void DrawTestPoly(wxDC& dc);
+ void DrawTestBrushes(wxDC& dc);
+ void DrawText(wxDC& dc);
+ void DrawImages(wxDC& dc);
+ void DrawWithLogicalOps(wxDC& dc);
+ void DrawRegions(wxDC& dc);
+ void DrawCircles(wxDC& dc);
+ void DrawDefault(wxDC& dc);
+
+ void DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime);
+
private:
+ MyFrame *m_owner;
+
+ ScreenToShow m_show;
+ wxBitmap m_smile_bmp;
+ wxIcon m_std_icon;
+ bool m_clip;
+
DECLARE_EVENT_TABLE()
};
enum
{
// menu items
- Minimal_Quit = 1,
- Minimal_About,
+ File_Quit = 1,
+ File_About,
+
+ MenuShow_First,
+ File_ShowDefault = MenuShow_First,
+ File_ShowText,
+ File_ShowLines,
+ File_ShowBrushes,
+ File_ShowPolygons,
+ File_ShowMask,
+ File_ShowOps,
+ File_ShowRegions,
+ File_ShowCircles,
+ MenuShow_Last = File_ShowCircles,
+
+ File_Clip,
MenuOption_First,
LogicalOrigin_MoveUp,
LogicalOrigin_MoveLeft,
LogicalOrigin_MoveRight,
+ LogicalOrigin_Set,
+ LogicalOrigin_Restore,
+#if wxUSE_COLOURDLG
Colour_TextForeground,
Colour_TextBackground,
Colour_Background,
+#endif // wxUSE_COLOURDLG
Colour_BackgroundMode,
+ Colour_TextureBackgound,
- MenuOption_Last = Colour_BackgroundMode
+ MenuOption_Last = Colour_TextureBackgound
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// the application class
// ----------------------------------------------------------------------------
+bool MyApp::LoadImages()
+{
+ gs_bmpNoMask = new wxBitmap;
+ gs_bmpWithColMask = new wxBitmap;
+ gs_bmpMask = new wxBitmap;
+ gs_bmpWithMask = new wxBitmap;
+ gs_bmp4 = new wxBitmap;
+ gs_bmp4_mono = new wxBitmap;
+ gs_bmp36 = new wxBitmap;
+
+ wxPathList pathList;
+ pathList.Add(_T("."));
+ pathList.Add(_T(".."));
+
+ wxString path = pathList.FindValidPath(_T("pat4.bmp"));
+ if ( !path )
+ return false;
+
+ /* 4 colour bitmap */
+ gs_bmp4->LoadFile(path, wxBITMAP_TYPE_BMP);
+ /* turn into mono-bitmap */
+ gs_bmp4_mono->LoadFile(path, wxBITMAP_TYPE_BMP);
+ wxMask* mask4 = new wxMask(*gs_bmp4_mono, *wxBLACK);
+ gs_bmp4_mono->SetMask(mask4);
+
+ path = pathList.FindValidPath(_T("pat36.bmp"));
+ if ( !path )
+ return false;
+ gs_bmp36->LoadFile(path, wxBITMAP_TYPE_BMP);
+ wxMask* mask36 = new wxMask(*gs_bmp36, *wxBLACK);
+ gs_bmp36->SetMask(mask36);
+
+ path = pathList.FindValidPath(_T("image.bmp"));
+ if ( !path )
+ return false;
+ gs_bmpNoMask->LoadFile(path, wxBITMAP_TYPE_BMP);
+ gs_bmpWithMask->LoadFile(path, wxBITMAP_TYPE_BMP);
+ gs_bmpWithColMask->LoadFile(path, wxBITMAP_TYPE_BMP);
+
+ path = pathList.FindValidPath(_T("mask.bmp"));
+ if ( !path )
+ return false;
+ gs_bmpMask->LoadFile(path, wxBITMAP_TYPE_BMP);
+
+ wxMask *mask = new wxMask(*gs_bmpMask, *wxBLACK);
+ gs_bmpWithMask->SetMask(mask);
+
+ mask = new wxMask(*gs_bmpWithColMask, *wxWHITE);
+ gs_bmpWithColMask->SetMask(mask);
+
+ return true;
+}
+
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
- MyFrame *frame = new MyFrame("Drawing sample",
+ MyFrame *frame = new MyFrame(_T("Drawing sample"),
wxPoint(50, 50), wxSize(550, 340));
// Show it and tell the application that it's our main window
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
- // success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
- // application would exit immediately.
- return TRUE;
+ if ( !LoadImages() )
+ {
+ wxLogError(wxT("Can't load one of the bitmap files needed ")
+ wxT("for this sample from the current or parent ")
+ wxT("directory, please copy them there."));
+
+ // stop here
+ DeleteBitmaps();
+
+ return false;
+ }
+
+ // ok, continue
+ return true;
+}
+
+void MyApp::DeleteBitmaps()
+{
+ delete gs_bmpNoMask;
+ delete gs_bmpWithColMask;
+ delete gs_bmpMask;
+ delete gs_bmpWithMask;
+ delete gs_bmp4;
+ delete gs_bmp4_mono;
+ delete gs_bmp36;
+
+ gs_bmpNoMask = NULL;
+ gs_bmpWithColMask = NULL;
+ gs_bmpMask = NULL;
+ gs_bmpWithMask = NULL;
+ gs_bmp4 = NULL;
+ gs_bmp4_mono = NULL;
+ gs_bmp36 = NULL;
}
// ----------------------------------------------------------------------------
// MyCanvas
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them.
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT (MyCanvas::OnPaint)
+ EVT_MOTION (MyCanvas::OnMouseMove)
END_EVENT_TABLE()
-MyCanvas::MyCanvas( MyFrame *parent )
- : wxScrolledWindow( parent )
+#include "smile.xpm"
+
+MyCanvas::MyCanvas(MyFrame *parent)
+ : wxScrolledWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
+ wxHSCROLL | wxVSCROLL | wxNO_FULL_REPAINT_ON_RESIZE)
{
- m_owner = parent;
+ m_owner = parent;
+ m_show = Show_Default;
+ m_smile_bmp = wxBitmap(smile_xpm);
+ m_std_icon = wxArtProvider::GetIcon(wxART_INFORMATION);
+ m_clip = false;
+}
+
+void MyCanvas::DrawTestBrushes(wxDC& dc)
+{
+ static const wxCoord WIDTH = 200;
+ static const wxCoord HEIGHT = 80;
+
+ wxCoord x = 10,
+ y = 10;
+
+ dc.SetBrush(wxBrush(*wxGREEN, wxSOLID));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Solid green"), x + 10, y + 10);
+
+ y += HEIGHT;
+ dc.SetBrush(wxBrush(*wxRED, wxCROSSDIAG_HATCH));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Hatched red"), x + 10, y + 10);
+
+ y += HEIGHT;
+ dc.SetBrush(wxBrush(*gs_bmpMask));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Stipple mono"), x + 10, y + 10);
+
+ y += HEIGHT;
+ dc.SetBrush(wxBrush(*gs_bmpNoMask));
+ dc.DrawRectangle(x, y, WIDTH, HEIGHT);
+ dc.DrawText(_T("Stipple colour"), x + 10, y + 10);
+}
+
+void MyCanvas::DrawTestPoly(wxDC& dc)
+{
+ wxBrush brushHatch(*wxRED, wxFDIAGONAL_HATCH);
+ dc.SetBrush(brushHatch);
+
+ wxPoint star[5];
+ star[0] = wxPoint(100, 60);
+ star[1] = wxPoint(60, 150);
+ star[2] = wxPoint(160, 100);
+ star[3] = wxPoint(40, 100);
+ star[4] = wxPoint(140, 150);
+
+ dc.DrawText(_T("You should see two (irregular) stars below, the left one ")
+ _T("hatched"), 10, 10);
+ dc.DrawText(_T("except for the central region and the right ")
+ _T("one entirely hatched"), 10, 30);
+ dc.DrawText(_T("The third star only has a hatched outline"), 10, 50);
+
+ dc.DrawPolygon(WXSIZEOF(star), star, 0, 30);
+ dc.DrawPolygon(WXSIZEOF(star), star, 160, 30, wxWINDING_RULE);
+
+ wxPoint star2[10];
+ star2[0] = wxPoint(0, 100);
+ star2[1] = wxPoint(-59, -81);
+ star2[2] = wxPoint(95, 31);
+ star2[3] = wxPoint(-95, 31);
+ star2[4] = wxPoint(59, -81);
+ star2[5] = wxPoint(0, 80);
+ star2[6] = wxPoint(-47, -64);
+ star2[7] = wxPoint(76, 24);
+ star2[8] = wxPoint(-76, 24);
+ star2[9] = wxPoint(47, -64);
+ int count[2] = {5, 5};
+
+ dc.DrawPolyPolygon(WXSIZEOF(count), count, star2, 450, 150);
}
void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
{
- dc.SetPen( wxPen( "black", width, wxSOLID) );
+ dc.SetPen( wxPen( wxT("black"), width, wxSOLID) );
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.DrawText(wxString::Format(wxT("Testing lines of width %d"), width), x + 10, y - 10);
+ dc.DrawRectangle( x+10, y+10, 100, 190 );
+
+ dc.DrawText(_T("Solid/dot/short dash/long dash/dot dash"), x + 150, y + 10);
+ dc.SetPen( wxPen( wxT("black"), width, wxSOLID) );
+ dc.DrawLine( x+20, y+20, 100, y+20 );
+ dc.SetPen( wxPen( wxT("black"), width, wxDOT) );
+ dc.DrawLine( x+20, y+30, 100, y+30 );
+ dc.SetPen( wxPen( wxT("black"), width, wxSHORT_DASH) );
+ dc.DrawLine( x+20, y+40, 100, y+40 );
+ dc.SetPen( wxPen( wxT("black"), width, wxLONG_DASH) );
+ dc.DrawLine( x+20, y+50, 100, y+50 );
+ dc.SetPen( wxPen( wxT("black"), width, wxDOT_DASH) );
+ dc.DrawLine( x+20, y+60, 100, y+60 );
+
+ dc.DrawText(_T("Misc hatches"), x + 150, y + 70);
+ dc.SetPen( wxPen( wxT("black"), width, wxBDIAGONAL_HATCH) );
+ dc.DrawLine( x+20, y+70, 100, y+70 );
+ dc.SetPen( wxPen( wxT("black"), width, wxCROSSDIAG_HATCH) );
+ dc.DrawLine( x+20, y+80, 100, y+80 );
+ dc.SetPen( wxPen( wxT("black"), width, wxFDIAGONAL_HATCH) );
+ dc.DrawLine( x+20, y+90, 100, y+90 );
+ dc.SetPen( wxPen( wxT("black"), width, wxCROSS_HATCH) );
+ dc.DrawLine( x+20, y+100, 100, y+100 );
+ dc.SetPen( wxPen( wxT("black"), width, wxHORIZONTAL_HATCH) );
+ dc.DrawLine( x+20, y+110, 100, y+110 );
+ dc.SetPen( wxPen( wxT("black"), width, wxVERTICAL_HATCH) );
+ dc.DrawLine( x+20, y+120, 100, y+120 );
+
+ dc.DrawText(_T("User dash"), x + 150, y + 140);
+ wxPen ud( wxT("black"), width, wxUSER_DASH );
+ wxDash dash1[6];
+ dash1[0] = 8; // Long dash <---------+
+ dash1[1] = 2; // Short gap |
+ dash1[2] = 3; // Short dash |
+ dash1[3] = 2; // Short gap |
+ dash1[4] = 3; // Short dash |
+ dash1[5] = 2; // Short gap and repeat +
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
+ dc.DrawLine( x+20, y+140, 100, y+140 );
+ dash1[0] = 5; // Make first dash shorter
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
+ dc.DrawLine( x+20, y+150, 100, y+150 );
+ dash1[2] = 5; // Make second dash longer
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
+ dc.DrawLine( x+20, y+160, 100, y+160 );
+ dash1[4] = 5; // Make third dash longer
+ ud.SetDashes( 6, dash1 );
+ dc.SetPen( ud );
+ dc.DrawLine( x+20, y+170, 100, y+170 );
+}
+
+void MyCanvas::DrawDefault(wxDC& dc)
+{
+ // mark the origin
+ dc.DrawCircle(0, 0, 10);
+
+ //flood fill using brush, starting at 1,1 and replacing whatever colour we find there
+ dc.SetBrush(wxBrush(wxColour(128,128,0), wxSOLID));
+ wxColour tmpColour ;
+ dc.GetPixel(1,1, &tmpColour);
+ dc.FloodFill(1,1, tmpColour, wxFLOOD_SURFACE);
+
+ dc.DrawCheckMark(5, 80, 15, 15);
+ dc.DrawCheckMark(25, 80, 30, 30);
+ dc.DrawCheckMark(60, 80, 60, 60);
+
+ // this is the test for "blitting bitmap into DC damages selected brush" bug
+ wxCoord rectSize = m_std_icon.GetWidth() + 10;
+ wxCoord x = 100;
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxGREEN_BRUSH );
+ dc.DrawRectangle(x, 10, rectSize, rectSize);
+ dc.DrawBitmap(m_std_icon, x + 5, 15, true);
+ x += rectSize + 10;
+ dc.DrawRectangle(x, 10, rectSize, rectSize);
+ dc.DrawIcon(m_std_icon, x + 5, 15);
+ x += rectSize + 10;
+ dc.DrawRectangle(x, 10, rectSize, rectSize);
+
+ // test for "transparent" bitmap drawing (it intersects with the last
+ // rectangle above)
+ //dc.SetBrush( *wxTRANSPARENT_BRUSH );
+
+ if (m_smile_bmp.Ok())
+ dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, true);
+
+ dc.SetBrush( *wxBLACK_BRUSH );
+ dc.DrawRectangle( 0, 160, 1000, 300 );
+
+ // draw lines
+ wxBitmap bitmap(20,70);
+ wxMemoryDC memdc;
+ memdc.SelectObject( bitmap );
+ memdc.SetBrush( *wxBLACK_BRUSH );
+ memdc.SetPen( *wxWHITE_PEN );
+ memdc.DrawRectangle(0,0,20,70);
+ memdc.DrawLine( 10,0,10,70 );
+
+ // to the right
+ wxPen pen = *wxRED_PEN;
+ memdc.SetPen(pen);
+ memdc.DrawLine( 10, 5,10, 5 );
+ memdc.DrawLine( 10,10,11,10 );
+ memdc.DrawLine( 10,15,12,15 );
+ memdc.DrawLine( 10,20,13,20 );
+
+/*
+ memdc.SetPen(*wxRED_PEN);
+ memdc.DrawLine( 12, 5,12, 5 );
+ memdc.DrawLine( 12,10,13,10 );
+ memdc.DrawLine( 12,15,14,15 );
+ memdc.DrawLine( 12,20,15,20 );
+*/
+
+ // same to the left
+ memdc.DrawLine( 10,25,10,25 );
+ memdc.DrawLine( 10,30, 9,30 );
+ memdc.DrawLine( 10,35, 8,35 );
+ memdc.DrawLine( 10,40, 7,40 );
+
+ // XOR draw lines
+ dc.SetPen(*wxWHITE_PEN);
+ memdc.SetLogicalFunction( wxINVERT );
+ memdc.SetPen( *wxWHITE_PEN );
+ memdc.DrawLine( 10,50,10,50 );
+ memdc.DrawLine( 10,55,11,55 );
+ memdc.DrawLine( 10,60,12,60 );
+ memdc.DrawLine( 10,65,13,65 );
+
+ memdc.DrawLine( 12,50,12,50 );
+ memdc.DrawLine( 12,55,13,55 );
+ memdc.DrawLine( 12,60,14,60 );
+ memdc.DrawLine( 12,65,15,65 );
+
+ memdc.SelectObject( wxNullBitmap );
+ dc.DrawBitmap( bitmap, 10, 170 );
+ wxImage image = bitmap.ConvertToImage();
+ image.Rescale( 60,210 );
+ bitmap = wxBitmap(image);
+ dc.DrawBitmap( bitmap, 50, 170 );
+
+ // test the rectangle outline drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRectangle(150, 170, 49, 29);
+ dc.DrawRectangle(200, 170, 49, 29);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(250, 210, 250, 170);
+ dc.DrawLine(260, 200, 150, 200);
+
+ // test the rectangle filled drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(300, 170, 49, 29);
+ dc.DrawRectangle(350, 170, 49, 29);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(400, 170, 400, 210);
+ dc.DrawLine(300, 200, 410, 200);
+
+ // a few more tests of this kind
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(300, 220, 1, 1);
+ dc.DrawRectangle(310, 220, 2, 2);
+ dc.DrawRectangle(320, 220, 3, 3);
+ dc.DrawRectangle(330, 220, 4, 4);
+
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(300, 230, 1, 1);
+ dc.DrawRectangle(310, 230, 2, 2);
+ dc.DrawRectangle(320, 230, 3, 3);
+ dc.DrawRectangle(330, 230, 4, 4);
+
+ // and now for filled rect with outline
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(500, 170, 49, 29);
+ dc.DrawRectangle(550, 170, 49, 29);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(600, 170, 600, 210);
+ dc.DrawLine(500, 200, 610, 200);
+
+ // test the rectangle outline drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRoundedRectangle(150, 270, 49, 29, 6);
+ dc.DrawRoundedRectangle(200, 270, 49, 29, 6);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(250, 270, 250, 310);
+ dc.DrawLine(150, 300, 260, 300);
+
+ // test the rectangle filled drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRoundedRectangle(300, 270, 49, 29, 6);
+ dc.DrawRoundedRectangle(350, 270, 49, 29, 6);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(400, 270, 400, 310);
+ dc.DrawLine(300, 300, 410, 300);
+
+ // Added by JACS to demonstrate bizarre behaviour.
+ // With a size of 70, we get a missing red RHS,
+ // and the hight is too small, so we get yellow
+ // showing. With a size of 40, it draws as expected:
+ // it just shows a white rectangle with red outline.
+ int totalWidth = 70;
+ int totalHeight = 70;
+ wxBitmap bitmap2(totalWidth, totalHeight);
+
+ wxMemoryDC memdc2;
+ memdc2.SelectObject(bitmap2);
+
+ wxColour clr(255, 255, 0);
+ wxBrush yellowBrush(clr, wxSOLID);
+ memdc2.SetBackground(yellowBrush);
+ memdc2.Clear();
+
+ wxPen yellowPen(clr, 1, wxSOLID);
+
+ // Now draw a white rectangle with red outline. It should
+ // entirely eclipse the yellow background.
+ memdc2.SetPen(*wxRED_PEN);
+ memdc2.SetBrush(*wxWHITE_BRUSH);
+
+ memdc2.DrawRectangle(0, 0, totalWidth, totalHeight);
+
+ memdc2.SetPen(wxNullPen);
+ memdc2.SetBrush(wxNullBrush);
+ memdc2.SelectObject(wxNullBitmap);
+
+ dc.DrawBitmap(bitmap2, 500, 270);
+
+ // Repeat, but draw directly on dc
+ // Draw a yellow rectangle filling the bitmap
+
+ x = 600; int y = 270;
+ dc.SetPen(yellowPen);
+ dc.SetBrush(yellowBrush);
+ dc.DrawRectangle(x, y, totalWidth, totalHeight);
+
+ // Now draw a white rectangle with red outline. It should
+ // entirely eclipse the yellow background.
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+
+ dc.DrawRectangle(x, y, totalWidth, totalHeight);
+}
+
+void MyCanvas::DrawText(wxDC& dc)
+{
+ // set underlined font for testing
+ dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, true) );
+ dc.DrawText( _T("This is text"), 110, 10 );
+ dc.DrawRotatedText( _T("That is text"), 20, 10, -45 );
+
+ // use wxSWISS_FONT and not wxNORMAL_FONT as the latter can't be rotated
+ // under Win9x (it is not TrueType)
+ dc.SetFont( *wxSWISS_FONT );
+
+ wxString text;
+ dc.SetBackgroundMode(wxTRANSPARENT);
+
+ for ( int n = -180; n < 180; n += 30 )
+ {
+ text.Printf(wxT(" %d rotated text"), n);
+ dc.DrawRotatedText(text , 400, 400, n);
+ }
+
+ dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) );
+
+ dc.DrawText( _T("This is Swiss 18pt text."), 110, 40 );
+
+ long length;
+ long height;
+ long descent;
+ dc.GetTextExtent( _T("This is Swiss 18pt text."), &length, &height, &descent );
+ text.Printf( wxT("Dimensions are length %ld, height %ld, descent %ld"), length, height, descent );
+ dc.DrawText( text, 110, 80 );
+
+ text.Printf( wxT("CharHeight() returns: %d"), dc.GetCharHeight() );
+ dc.DrawText( text, 110, 120 );
+
+ dc.DrawRectangle( 100, 40, 4, height );
+
+ // test the logical function effect
+ wxCoord y = 150;
+ dc.SetLogicalFunction(wxINVERT);
+ dc.DrawText( _T("There should be no text below"), 110, 150 );
+ dc.DrawRectangle( 110, y, 100, height );
+
+ // twice drawn inverted should result in invisible
+ y += height;
+ dc.DrawText( _T("Invisible text"), 110, y );
+ dc.DrawRectangle( 110, y, 100, height );
+ dc.DrawText( _T("Invisible text"), 110, y );
+ dc.DrawRectangle( 110, y, 100, height );
+ dc.SetLogicalFunction(wxCOPY);
+
+ y += height;
+ dc.DrawRectangle( 110, y, 100, height );
+ dc.DrawText( _T("Visible text"), 110, y );
+}
+
+static const struct
+{
+ const wxChar *name;
+ int rop;
+} rasterOperations[] =
+{
+ { wxT("wxAND"), wxAND },
+ { wxT("wxAND_INVERT"), wxAND_INVERT },
+ { wxT("wxAND_REVERSE"), wxAND_REVERSE },
+ { wxT("wxCLEAR"), wxCLEAR },
+ { wxT("wxCOPY"), wxCOPY },
+ { wxT("wxEQUIV"), wxEQUIV },
+ { wxT("wxINVERT"), wxINVERT },
+ { wxT("wxNAND"), wxNAND },
+ { wxT("wxNO_OP"), wxNO_OP },
+ { wxT("wxOR"), wxOR },
+ { wxT("wxOR_INVERT"), wxOR_INVERT },
+ { wxT("wxOR_REVERSE"), wxOR_REVERSE },
+ { wxT("wxSET"), wxSET },
+ { wxT("wxSRC_INVERT"), wxSRC_INVERT },
+ { wxT("wxXOR"), wxXOR },
+};
+
+void MyCanvas::DrawImages(wxDC& dc)
+{
+ dc.DrawText(_T("original image"), 0, 0);
+ dc.DrawBitmap(*gs_bmpNoMask, 0, 20, 0);
+ dc.DrawText(_T("with colour mask"), 0, 100);
+ dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, true);
+ dc.DrawText(_T("the mask image"), 0, 200);
+ dc.DrawBitmap(*gs_bmpMask, 0, 220, 0);
+ dc.DrawText(_T("masked image"), 0, 300);
+ dc.DrawBitmap(*gs_bmpWithMask, 0, 320, true);
+
+ int cx = gs_bmpWithColMask->GetWidth(),
+ cy = gs_bmpWithColMask->GetHeight();
+
+ wxMemoryDC memDC;
+ for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
+ {
+ wxCoord x = 120 + 150*(n%4),
+ y = 20 + 100*(n/4);
+
+ dc.DrawText(rasterOperations[n].name, x, y - 20);
+ memDC.SelectObject(*gs_bmpWithColMask);
+ dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, true);
+ }
+}
+
+void MyCanvas::DrawWithLogicalOps(wxDC& dc)
+{
+ static const wxCoord w = 60;
+ static const wxCoord h = 60;
+
+ // reuse the text colour here
+ dc.SetPen(wxPen(m_owner->m_colourForeground, 1, wxSOLID));
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+
+ size_t n;
+ for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
+ {
+ wxCoord x = 20 + 150*(n%4),
+ y = 20 + 100*(n/4);
+
+ dc.DrawText(rasterOperations[n].name, x, y - 20);
+ dc.SetLogicalFunction(rasterOperations[n].rop);
+ dc.DrawRectangle(x, y, w, h);
+ dc.DrawLine(x, y, x + w, y + h);
+ dc.DrawLine(x + w, y, x, y + h);
+ }
+
+ // now some filled rectangles
+ dc.SetBrush(wxBrush(m_owner->m_colourForeground, wxSOLID));
+
+ for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
+ {
+ wxCoord x = 20 + 150*(n%4),
+ y = 500 + 100*(n/4);
+
+ dc.DrawText(rasterOperations[n].name, x, y - 20);
+ dc.SetLogicalFunction(rasterOperations[n].rop);
+ dc.DrawRectangle(x, y, w, h);
+ }
+}
+
+void MyCanvas::DrawCircles(wxDC& dc)
+{
+ int x = 100,
+ y = 100,
+ r = 20;
+
+ dc.DrawText(_T("Some circles"), 0, y);
+ dc.DrawCircle(x, y, r);
+ dc.DrawCircle(x + 2*r, y, r);
+ dc.DrawCircle(x + 4*r, y, r);
+
+ y += 2*r;
+ dc.DrawText(_T("And ellipses"), 0, y);
+ dc.DrawEllipse(x - r, y, 2*r, r);
+ dc.DrawEllipse(x + r, y, 2*r, r);
+ dc.DrawEllipse(x + 3*r, y, 2*r, r);
+
+ y += 2*r;
+ dc.DrawText(_T("And arcs"), 0, y);
+ dc.DrawArc(x - r, y, x + r, y, x, y);
+ dc.DrawArc(x + 4*r, y, x + 2*r, y, x + 3*r, y);
+ dc.DrawArc(x + 5*r, y, x + 5*r, y, x + 6*r, y);
+
+ y += 2*r;
+ dc.DrawEllipticArc(x - r, y, 2*r, r, 0, 90);
+ dc.DrawEllipticArc(x + r, y, 2*r, r, 90, 180);
+ dc.DrawEllipticArc(x + 3*r, y, 2*r, r, 180, 270);
+ dc.DrawEllipticArc(x + 5*r, y, 2*r, r, 270, 360);
+}
+
+void MyCanvas::DrawRegions(wxDC& dc)
+{
+ dc.DrawText(_T("You should see a red rect partly covered by a cyan one ")
+ _T("on the left"), 10, 5);
+ dc.DrawText(_T("and 5 smileys from which 4 are partially clipped on the right"),
+ 10, 5 + dc.GetCharHeight());
+ dc.DrawText(_T("The second copy should be identical but right part of it ")
+ _T("should be offset by 10 pixels."),
+ 10, 5 + 2*dc.GetCharHeight());
+
+ DrawRegionsHelper(dc, 10, true);
+ DrawRegionsHelper(dc, 350, false);
+}
+
+void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime)
+{
+ wxCoord y = 100;
+
+ dc.DestroyClippingRegion();
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.SetPen( *wxTRANSPARENT_PEN );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ dc.SetClippingRegion( x + 10, y + 10, 100, 270 );
+
dc.SetBrush( *wxRED_BRUSH );
- dc.DrawRectangle( x+10, y+10, 400, 190 );
-
- dc.SetPen( wxPen( "black", width, wxSOLID) );
- dc.DrawLine( x+20, y+20, 390, y+20 );
- dc.SetPen( wxPen( "black", width, wxDOT) );
- dc.DrawLine( x+20, y+30, 390, y+30 );
- dc.SetPen( wxPen( "black", width, wxSHORT_DASH) );
- dc.DrawLine( x+20, y+40, 390, y+40 );
- dc.SetPen( wxPen( "black", width, wxLONG_DASH) );
- dc.DrawLine( x+20, y+50, 390, y+50 );
- dc.SetPen( wxPen( "black", width, wxDOT_DASH) );
- dc.DrawLine( x+20, y+60, 390, y+60 );
-
- dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) );
- dc.DrawLine( x+20, y+70, 390, y+70 );
- dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) );
- dc.DrawLine( x+20, y+80, 390, y+80 );
- dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) );
- dc.DrawLine( x+20, y+90, 390, y+90 );
- dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) );
- dc.DrawLine( x+20, y+100, 390, y+100 );
- dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) );
- dc.DrawLine( x+20, y+110, 390, y+110 );
- dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) );
- dc.DrawLine( x+20, y+120, 390, y+120 );
-
- wxPen ud( "black", width, wxUSER_DASH );
- wxDash dash1[1];
- dash1[0] = 0;
- ud.SetDashes( 1, dash1 );
- dc.DrawLine( x+20, y+140, 390, y+140 );
- dash1[0] = 1;
- ud.SetDashes( 1, dash1 );
- dc.DrawLine( x+20, y+150, 390, y+150 );
- dash1[0] = 2;
- ud.SetDashes( 1, dash1 );
- dc.DrawLine( x+20, y+160, 390, y+160 );
- dash1[0] = 0xFF;
- ud.SetDashes( 1, dash1 );
- dc.DrawLine( x+20, y+170, 390, y+170 );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ dc.SetClippingRegion( x + 10, y + 10, 100, 100 );
+
+ dc.SetBrush( *wxCYAN_BRUSH );
+ dc.DrawRectangle( x, y, 310, 310 );
+ dc.DestroyClippingRegion();
+
+ wxRegion region(x + 110, y + 20, 100, 270);
+#if !defined(__WXMOTIF__) && !defined(__WXMAC__)
+ if ( !firstTime )
+ region.Offset(10, 10);
+#endif
+ dc.SetClippingRegion(region);
+
+ dc.SetBrush( *wxGREY_BRUSH );
+ dc.DrawRectangle( x, y, 310, 310 );
+
+ if (m_smile_bmp.Ok())
+ {
+ dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, true );
+ dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, true );
+ dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, true );
+ }
}
void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
{
wxPaintDC dc(this);
PrepareDC(dc);
+
m_owner->PrepareDC(dc);
dc.SetBackgroundMode( m_owner->m_backgroundMode );
if ( m_owner->m_colourBackground.Ok() )
dc.SetTextBackground( m_owner->m_colourBackground );
- // mark the origin
- dc.DrawCircle(0, 0, 10);
-#ifndef __WXGTK__ // not implemented in wxGTK :-(
- dc.FloodFill(0, 0, wxColour(255, 0, 0));
-#endif // __WXGTK__
+ if ( m_owner->m_textureBackground) {
+ if ( ! m_owner->m_backgroundBrush.Ok() ) {
+ wxColour clr(0,128,0);
+ wxBrush b(clr, wxSOLID);
+ dc.SetBackground(b);
+ }
+ }
+
+ if ( m_clip )
+ dc.SetClippingRegion(100, 100, 100, 100);
+
+ dc.Clear();
+
+ if ( m_owner->m_textureBackground )
+ {
+ dc.SetPen(*wxMEDIUM_GREY_PEN);
+ for ( int i = 0; i < 200; i++ )
+ dc.DrawLine(0, i*10, i*10, 0);
+ }
+
+ switch ( m_show )
+ {
+ case Show_Default:
+ DrawDefault(dc);
+ break;
- dc.DrawText( "This is text", 110, 10 );
+ case Show_Circles:
+ DrawCircles(dc);
+ break;
- dc.DrawIcon( wxICON(mondrian), 110, 40 );
-
- DrawTestLines( 0, 20, 0, dc );
+ case Show_Regions:
+ DrawRegions(dc);
+ break;
- DrawTestLines( 0, 220, 1, dc );
+ case Show_Text:
+ DrawText(dc);
+ break;
- DrawTestLines( 0, 420, 2, dc );
+ case Show_Lines:
+ DrawTestLines( 0, 100, 0, dc );
+ DrawTestLines( 0, 320, 1, dc );
+ DrawTestLines( 0, 540, 2, dc );
+ DrawTestLines( 0, 760, 6, dc );
+ break;
- DrawTestLines( 0, 620, 6, dc );
+ case Show_Brushes:
+ DrawTestBrushes(dc);
+ break;
+
+ case Show_Polygons:
+ DrawTestPoly(dc);
+ break;
+
+ case Show_Mask:
+ DrawImages(dc);
+ break;
+ case Show_Ops:
+ DrawWithLogicalOps(dc);
+ break;
+ }
+}
+
+void MyCanvas::OnMouseMove(wxMouseEvent &event)
+{
+#if wxUSE_STATUSBAR
+ wxClientDC dc(this);
+ PrepareDC(dc);
+ m_owner->PrepareDC(dc);
+
+ wxPoint pos = event.GetPosition();
+ long x = dc.DeviceToLogicalX( pos.x );
+ long y = dc.DeviceToLogicalY( pos.y );
+ wxString str;
+ str.Printf( wxT("Current mouse position: %d,%d"), (int)x, (int)y );
+ m_owner->SetStatusText( str );
+#else
+ wxUnusedVar(event);
+#endif // wxUSE_STATUSBAR
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MOTION (MyFrame::OnMouseMove)
- EVT_MENU (Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU (Minimal_About, MyFrame::OnAbout)
+ EVT_MENU (File_Quit, MyFrame::OnQuit)
+ EVT_MENU (File_About, MyFrame::OnAbout)
+ EVT_MENU (File_Clip, MyFrame::OnClip)
+
+ EVT_MENU_RANGE(MenuShow_First, MenuShow_Last, MyFrame::OnShow)
+
EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
END_EVENT_TABLE()
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size,
+ wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
{
// set the frame icon
SetIcon(wxICON(mondrian));
wxMenu *menuFile = new wxMenu;
- menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->Append(File_ShowDefault, _T("&Default screen\tF1"));
+ menuFile->Append(File_ShowText, _T("&Text screen\tF2"));
+ menuFile->Append(File_ShowLines, _T("&Lines screen\tF3"));
+ menuFile->Append(File_ShowBrushes, _T("&Brushes screen\tF4"));
+ menuFile->Append(File_ShowPolygons, _T("&Polygons screen\tF5"));
+ menuFile->Append(File_ShowMask, _T("&Mask screen\tF6"));
+ menuFile->Append(File_ShowOps, _T("&ROP screen\tF7"));
+ menuFile->Append(File_ShowRegions, _T("Re&gions screen\tF8"));
+ menuFile->Append(File_ShowCircles, _T("&Circles screen\tF9"));
+ menuFile->AppendSeparator();
+ menuFile->AppendCheckItem(File_Clip, _T("&Clip\tCtrl-C"), _T("Clip/unclip drawing"));
+ menuFile->AppendSeparator();
+ menuFile->Append(File_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
menuFile->AppendSeparator();
- menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(File_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *menuMapMode = new wxMenu;
- menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
- menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
- menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
- menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
- menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
+ menuMapMode->Append( MapMode_Text, _T("&TEXT map mode") );
+ menuMapMode->Append( MapMode_Lometric, _T("&LOMETRIC map mode") );
+ menuMapMode->Append( MapMode_Twips, _T("T&WIPS map mode") );
+ menuMapMode->Append( MapMode_Points, _T("&POINTS map mode") );
+ menuMapMode->Append( MapMode_Metric, _T("&METRIC map mode") );
wxMenu *menuUserScale = new wxMenu;
- menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" );
- menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" );
- menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" );
- menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" );
+ menuUserScale->Append( UserScale_StretchHoriz, _T("Stretch &horizontally\tCtrl-H") );
+ menuUserScale->Append( UserScale_ShrinkHoriz, _T("Shrin&k horizontally\tCtrl-G") );
+ menuUserScale->Append( UserScale_StretchVertic, _T("Stretch &vertically\tCtrl-V") );
+ menuUserScale->Append( UserScale_ShrinkVertic, _T("&Shrink vertically\tCtrl-W") );
menuUserScale->AppendSeparator();
- menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" );
+ menuUserScale->Append( UserScale_Restore, _T("&Restore to normal\tCtrl-0") );
wxMenu *menuAxis = new wxMenu;
- menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE );
- menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE );
+ menuAxis->AppendCheckItem( AxisMirror_Horiz, _T("Mirror horizontally\tCtrl-M") );
+ menuAxis->AppendCheckItem( AxisMirror_Vertic, _T("Mirror vertically\tCtrl-N") );
wxMenu *menuLogical = new wxMenu;
- menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
- menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
- menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
- menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
+ menuLogical->Append( LogicalOrigin_MoveDown, _T("Move &down\tCtrl-D") );
+ menuLogical->Append( LogicalOrigin_MoveUp, _T("Move &up\tCtrl-U") );
+ menuLogical->Append( LogicalOrigin_MoveLeft, _T("Move &right\tCtrl-L") );
+ menuLogical->Append( LogicalOrigin_MoveRight, _T("Move &left\tCtrl-R") );
+ menuLogical->AppendSeparator();
+ menuLogical->Append( LogicalOrigin_Set, _T("Set to (&100, 100)\tShift-Ctrl-1") );
+ menuLogical->Append( LogicalOrigin_Restore, _T("&Restore to normal\tShift-Ctrl-0") );
wxMenu *menuColour = new wxMenu;
- menuColour->Append( Colour_TextForeground, "Text foreground..." );
- menuColour->Append( Colour_TextBackground, "Text background..." );
- menuColour->Append( Colour_Background, "Background colour..." );
- menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
+#if wxUSE_COLOURDLG
+ menuColour->Append( Colour_TextForeground, _T("Text &foreground...") );
+ menuColour->Append( Colour_TextBackground, _T("Text &background...") );
+ menuColour->Append( Colour_Background, _T("Background &colour...") );
+#endif // wxUSE_COLOURDLG
+ menuColour->AppendCheckItem( Colour_BackgroundMode, _T("&Opaque/transparent\tCtrl-B") );
+ menuColour->AppendCheckItem( Colour_TextureBackgound, _T("Draw textured back&ground\tCtrl-T") );
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, "&File");
- menuBar->Append(menuMapMode, "&MapMode");
- menuBar->Append(menuUserScale, "&UserScale");
- menuBar->Append(menuAxis, "&Axis");
- menuBar->Append(menuLogical, "&LogicalOrigin");
- menuBar->Append(menuColour, "&Colours");
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(menuMapMode, _T("&Mode"));
+ menuBar->Append(menuUserScale, _T("&Scale"));
+ menuBar->Append(menuAxis, _T("&Axis"));
+ menuBar->Append(menuLogical, _T("&Origin"));
+ menuBar->Append(menuColour, _T("&Colours"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
- // create a status bar just for fun (by default with 1 pane only)
+#if wxUSE_STATUSBAR
CreateStatusBar(2);
- SetStatusText("Welcome to wxWindows!");
+ SetStatusText(_T("Welcome to wxWidgets!"));
+#endif // wxUSE_STATUSBAR
m_mapMode = wxMM_TEXT;
m_xUserScale = 1.0;
m_xLogicalOrigin = 0;
m_yLogicalOrigin = 0;
m_xAxisReversed =
- m_yAxisReversed = FALSE;
+ m_yAxisReversed = false;
m_backgroundMode = wxSOLID;
+ m_colourForeground = *wxRED;
+ m_colourBackground = *wxBLUE;
+ m_textureBackground = false;
m_canvas = new MyCanvas( this );
- m_canvas->SetScrollbars( 10, 10, 100, 200 );
+ m_canvas->SetScrollbars( 10, 10, 100, 240 );
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
- msg.Printf( _T("This is the about dialog of the drawing sample.\n")
- _T("Copyright (c) Robert Roebling 1999")
+ msg.Printf( wxT("This is the about dialog of the drawing sample.\n")
+ wxT("This sample tests various primitive drawing functions\n")
+ wxT("(without any attempts to prevent flicker).\n")
+ wxT("Copyright (c) Robert Roebling 1999")
);
- wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(msg, _T("About Drawing"), wxOK | wxICON_INFORMATION, this);
}
-void MyFrame::OnOption(wxCommandEvent &event)
+void MyFrame::OnClip(wxCommandEvent& event)
{
- switch (event.GetInt())
+ m_canvas->Clip(event.IsChecked());
+}
+
+void MyFrame::OnShow(wxCommandEvent& event)
+{
+ m_canvas->ToShow((ScreenToShow)(event.GetId() - MenuShow_First));
+}
+
+void MyFrame::OnOption(wxCommandEvent& event)
+{
+ switch (event.GetId())
{
case MapMode_Text:
m_mapMode = wxMM_TEXT;
case LogicalOrigin_MoveRight:
m_xLogicalOrigin -= 10;
break;
+ case LogicalOrigin_Set:
+ m_xLogicalOrigin =
+ m_yLogicalOrigin = -100;
+ break;
+ case LogicalOrigin_Restore:
+ m_xLogicalOrigin =
+ m_yLogicalOrigin = 0;
+ break;
case UserScale_StretchHoriz:
m_xUserScale *= 1.10;
m_xAxisReversed = !m_xAxisReversed;
break;
+#if wxUSE_COLOURDLG
case Colour_TextForeground:
m_colourForeground = SelectColour();
break;
}
}
break;
+#endif // wxUSE_COLOURDLG
+
case Colour_BackgroundMode:
m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT
: wxSOLID;
break;
+ case Colour_TextureBackgound:
+ m_textureBackground = ! m_textureBackground;
+ break;
+
default:
// skip Refresh()
return;
void MyFrame::PrepareDC(wxDC& dc)
{
- dc.SetMapMode( m_mapMode );
- dc.SetUserScale( m_xUserScale, m_yUserScale );
dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
+ dc.SetUserScale( m_xUserScale, m_yUserScale );
+ dc.SetMapMode( m_mapMode );
}
-void MyFrame::OnMouseMove(wxMouseEvent &event)
-{
- wxClientDC dc(this);
- PrepareDC(dc);
-
- wxPoint pos = event.GetPosition();
- long x = dc.DeviceToLogicalX( pos.x );
- long y = dc.DeviceToLogicalY( pos.y );
- wxString str;
- str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
- SetStatusText( str );
-}
-
+#if wxUSE_COLOURDLG
wxColour MyFrame::SelectColour()
{
wxColour col;
return col;
}
+#endif // wxUSE_COLOURDLG
+