// Modified by:
// Created: 10.03.03
// RCS-ID: $Id$
-// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RAWBMP_H_BASE_
#define _WX_RAWBMP_H_BASE_
+#include "wx/image.h"
+
// ----------------------------------------------------------------------------
// Abstract Pixel API
//
#pragma warning(disable: 4355) // 'this' used in initializer list
#endif
+/*
+ Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
+ problems with exporting inner class defined inside a specialization of a
+ template class from a DLL. Besides, as all the methods are inline it's not
+ really necessary to put them in DLL at all.
+ */
+
// ----------------------------------------------------------------------------
// wxPixelFormat
// ----------------------------------------------------------------------------
size_t Bpp, int R, int G, int B, int A = -1,
class Pixel = wxUint32>
-struct WXDLLEXPORT wxPixelFormat
+struct wxPixelFormat
{
// iterator over pixels is usually of type "ChannelType *"
typedef Channel ChannelType;
typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
#define wxPIXEL_FORMAT_ALPHA 0
+#elif defined(__WXCOCOA__)
+ // Cocoa is standard RGB or RGBA (normally it is RGBA)
+ typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 3
+#elif defined(__WXGTK__)
+ // Under GTK+ 2.X we use GdkPixbuf, which should be RGBA
+ typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 3
#endif
// the (most common) native format for bitmaps with alpha channel
// used as default value for the pixel format in wxPixelIterator template
template <class T> struct wxPixelFormatFor;
+#if wxUSE_IMAGE
// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
// classes (wxBitmap...) will result in compile errors which is exactly what we
// want
template <>
-struct WXDLLEXPORT wxPixelFormatFor<wxImage>
+struct wxPixelFormatFor<wxImage>
{
typedef wxImagePixelFormat Format;
};
+#endif //wxUSE_IMAGE
// ----------------------------------------------------------------------------
// wxPixelData
wxPixelDataBase is just a helper for wxPixelData: it contains things common
to both wxImage and wxBitmap specializations.
*/
-class WXDLLEXPORT wxPixelDataBase
+class wxPixelDataBase
{
public:
// origin of the rectangular region we represent
// we need to define this skeleton template to mollify VC++
template <class Image>
-struct WXDLLEXPORT wxPixelDataOut
+struct wxPixelDataOut
{
template <class PixelFormat>
- class WXDLLEXPORT wxPixelDataIn
+ class wxPixelDataIn
{
public:
class Iterator { };
};
};
+#if wxUSE_IMAGE
// wxPixelData specialization for wxImage: this is the simplest case as we
// don't have to care about different pixel formats here
template <>
-struct WXDLLEXPORT wxPixelDataOut<wxImage>
+struct wxPixelDataOut<wxImage>
{
// NB: this is a template class even though it doesn't use its template
// parameter because otherwise wxPixelData couldn't compile
template <class dummyPixelFormat>
- class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
+ class wxPixelDataIn : public wxPixelDataBase
{
+ public:
// the type of the class we're working with
typedef wxImage ImageType;
// -----------
// access to invidividual colour components
- ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
- ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
- ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
+ ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
+ ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
+ ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
ChannelType& Alpha() { return *m_pAlpha; }
// private: -- see comment in the beginning of the file
{
m_stride = Iterator::SizePixel * m_width;
- InitRect(rect.GetPositions(), rect.GetSize());
+ InitRect(rect.GetPosition(), rect.GetSize());
}
// we evaluate to true only if we could get access to bitmap data
Iterator m_pixels;
};
};
+#endif //wxUSE_IMAGE
+#if wxUSE_GUI
// wxPixelData specialization for wxBitmap: here things are more interesting as
// we also have to support different pixel formats
template <>
-struct WXDLLEXPORT wxPixelDataOut<wxBitmap>
+struct wxPixelDataOut<wxBitmap>
{
template <class Format>
- class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase
+ class wxPixelDataIn : public wxPixelDataBase
{
public:
// the type of the class we're working with
wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
: m_bmp(bmp), m_pixels(bmp, *this)
{
- InitRect(rect.GetPositions(), rect.GetSize());
+ InitRect(rect.GetPosition(), rect.GetSize());
}
wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
}
};
};
+#endif //wxUSE_GUI
#ifdef __VISUALC__
// typedef-name 'foo' used as synonym for class-name 'bar'
// some "predefined" pixel data classes
+#if wxUSE_IMAGE
typedef wxPixelData<wxImage> wxImagePixelData;
+#endif //wxUSE_IMAGE
+#if wxUSE_GUI
typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
+#endif //wxUSE_GUI
+
// ----------------------------------------------------------------------------
// wxPixelIterator
// ----------------------------------------------------------------------------
partial template specialization then and neither VC6 nor VC7 provide it.
*/
template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
-struct WXDLLEXPORT wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator
+struct wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator
{
};