typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
#define wxPIXEL_FORMAT_ALPHA 0
+#elif defined(__WXCOCOA__)
+ // Cocoa is standard RGB or RGBA (normally it is RGBA)
+ typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 3
#endif
// the (most common) native format for bitmaps with alpha channel
wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
: m_bmp(bmp), m_pixels(bmp, *this)
{
- InitRect(rect.GetPositions(), rect.GetSize());
+ InitRect(rect.GetPosition(), rect.GetSize());
}
wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)