// Modified by:
// Created: 20.08.00
// RCS-ID: $Id$
-// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence: wxWindows license
+// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_SCROLBAR_H_
#define _WX_UNIV_SCROLBAR_H_
-#ifdef __GNUG__
- #pragma interface "univscrolbar.h"
-#endif
-
class WXDLLEXPORT wxScrollTimer;
#include "wx/univ/scrarrow.h"
+#include "wx/renderer.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
virtual void SetThumbPosition(int thumbPos);
virtual void SetScrollbar(int position, int thumbSize,
int range, int pageSize,
- bool refresh = TRUE);
+ bool refresh = true);
// wxScrollBar actions
void ScrollToStart();
void ScrollToEnd();
- void ScrollLines(int nLines);
- void ScrollPages(int nPages);
+ bool ScrollLines(int nLines);
+ bool ScrollPages(int nPages);
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0,
const wxString& strArg = wxEmptyString);
+ // The scrollbars around a normal window should not
+ // receive the focus.
+ virtual bool AcceptsFocus() const;
+
// wxScrollBar sub elements state (combination of wxCONTROL_XXX)
void SetState(Element which, int flags);
int GetState(Element which) const;
// for wxControlRenderer::DrawScrollbar() only
const wxScrollArrows& GetArrows() const { return m_arrows; }
+ // idle processing
+ virtual void OnInternalIdle();
+
protected:
virtual wxSize DoGetBestClientSize() const;
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
- // event handlers
- void OnIdle(wxIdleEvent& event);
+ // forces update of thumb's visual appearence (does nothing if m_dirty=false)
+ void UpdateThumb();
// SetThumbPosition() helper
void DoSetThumb(int thumbPos);
// common part of all ctors
void Init();
+ // is this scrollbar attached to a window or a standalone control?
+ bool IsStandalone() const;
+
private:
// total range of the scrollbar in logical units
int m_range;
wxStdScrollBarInputHandler(wxRenderer *renderer,
wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual ~wxStdScrollBarInputHandler();
// this method is called by wxScrollBarTimer only and may be overridden
//
- // return TRUE to continue scrolling, FALSE to stop the timer
+ // return true to continue scrolling, false to stop the timer
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action);
protected:
// the methods which must be overridden in the derived class
- // return TRUE if the mouse button can be used to activate scrollbar, FALSE
+ // return true if the mouse button can be used to activate scrollbar, false
// if not (only left mouse button can do it under Windows, any button under
// GTK+)
virtual bool IsAllowedButton(int button) = 0;