#ifndef _WX_BUTTON_H_BASE_
#define _WX_BUTTON_H_BASE_
+#include "wx/defs.h"
+
+// ----------------------------------------------------------------------------
+// wxButton flags shared with other classes
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
+
+// These flags affect label alignment
+#define wxBU_LEFT 0x0040
+#define wxBU_TOP 0x0080
+#define wxBU_RIGHT 0x0100
+#define wxBU_BOTTOM 0x0200
+#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
+#endif
+
#if wxUSE_BUTTON
-#include "wx/control.h"
+// ----------------------------------------------------------------------------
+// wxButton specific flags
+// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap;
+// These two flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
-WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+// by default, the buttons will be created with some (system dependent)
+// minimal size to make them look nicer, giving this style will make them as
+// small as possible
+#define wxBU_EXACTFIT 0x0001
+
+// this flag can be used to disable using the text label in the button: it is
+// mostly useful when creating buttons showing bitmap and having stock id as
+// without it both the standard label corresponding to the stock id and the
+// bitmap would be shown
+#define wxBU_NOTEXT 0x0002
+
+
+#include "wx/bitmap.h"
+#include "wx/control.h"
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
{
public:
- // show the image in the button in addition to the label
- virtual void SetImageLabel(const wxBitmap& bitmap) { }
+ wxButtonBase() { }
+
+ // show the image in the button in addition to the label: this method is
+ // supported on all (major) platforms
+ void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT)
+ {
+ SetBitmapLabel(bitmap);
+ SetBitmapPosition(dir);
+ }
+
+ wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); }
+
+ // Methods for setting individual images for different states: normal,
+ // selected (meaning pushed or pressed), focused (meaning normal state for
+ // a focused button), disabled or hover (a.k.a. hot or current).
+ //
+ // Remember that SetBitmap() itself must be called before any other
+ // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym
+ // for it anyhow) and that all bitmaps passed to these functions should be
+ // of the same size.
+ void SetBitmapLabel(const wxBitmap& bitmap)
+ { DoSetBitmap(bitmap, State_Normal); }
+ void SetBitmapPressed(const wxBitmap& bitmap)
+ { DoSetBitmap(bitmap, State_Pressed); }
+ void SetBitmapDisabled(const wxBitmap& bitmap)
+ { DoSetBitmap(bitmap, State_Disabled); }
+ void SetBitmapCurrent(const wxBitmap& bitmap)
+ { DoSetBitmap(bitmap, State_Current); }
+ void SetBitmapFocus(const wxBitmap& bitmap)
+ { DoSetBitmap(bitmap, State_Focused); }
+
+ wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); }
+ wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); }
+ wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); }
+ wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); }
+ wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); }
+
// set the margins around the image
- virtual void SetImageMargins(wxCoord x, wxCoord y) { }
+ void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); }
+ void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); }
- // this wxButton method is called when the button becomes the default one
- // on its panel
- virtual void SetDefault() { }
+ // set the image position relative to the text, i.e. wxLEFT means that the
+ // image is to the left of the text (this is the default)
+ void SetBitmapPosition(wxDirection dir);
+
+
+ // make this button the default button in its top level window
+ //
+ // returns the old default item (possibly NULL)
+ virtual wxWindow *SetDefault();
+
+ // Buttons on MSW can look bad if they are not native colours, because
+ // then they become owner-drawn and not theme-drawn. Disable it here
+ // in wxButtonBase to make it consistent.
+ virtual bool ShouldInheritColours() const { return false; }
// returns the default button size for this platform
static wxSize GetDefaultSize();
+
+ // wxUniv-compatible and deprecated equivalents to SetBitmapXXX()
+#if WXWIN_COMPATIBILITY_2_8
+ void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); }
+ void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); }
+#endif // WXWIN_COMPATIBILITY_2_8
+
+ // backwards compatible names for pressed/current bitmaps: they're not
+ // deprecated as there is nothing really wrong with using them and no real
+ // advantage to using the new names but the new names are still preferred
+ wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); }
+ wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); }
+
+ void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); }
+ void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); }
+
+
+ // this enum is not part of wx public API, it is public because it is used
+ // in non wxButton-derived classes internally
+ //
+ // also notice that MSW code relies on the values of the enum elements, do
+ // not change them without revising src/msw/button.cpp
+ enum State
+ {
+ State_Normal,
+ State_Current, // a.k.a. hot or "hovering"
+ State_Pressed, // a.k.a. "selected" in public API for some reason
+ State_Disabled,
+ State_Focused,
+ State_Max
+ };
+
+ // return true if this button shouldn't show the text label, either because
+ // it doesn't have it or because it was explicitly disabled with wxBU_NOTEXT
+ bool DontShowLabel() const
+ {
+ return HasFlag(wxBU_NOTEXT) || GetLabel().empty();
+ }
+
+ // return true if we do show the label
+ bool ShowsLabel() const
+ {
+ return !DontShowLabel();
+ }
+
+protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
+ virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const
+ { return wxBitmap(); }
+ virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap),
+ State WXUNUSED(which))
+ { }
+
+ virtual wxSize DoGetBitmapMargins() const
+ { return wxSize(0, 0); }
+
+ virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y))
+ { }
+
+ virtual void DoSetBitmapPosition(wxDirection WXUNUSED(dir))
+ { }
+
+
+ wxDECLARE_NO_COPY_CLASS(wxButtonBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/button.h"
-#elif defined(__WXQT__)
- #include "wx/qt/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
- #include "wx/mac/button.h"
+ #include "wx/osx/button.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#include "wx/os2/button.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/button.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/button.h"
#endif
#endif // wxUSE_BUTTON