// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0
-// when building wxUniv/MSW we don't want the code for native menu use to be
-// compiled in - it should only be used when building real wxMSW
-#ifdef __WXUNIVERSAL__
- #define wxUSE_MENUS_NATIVE 0
-#else // __WXMSW__
- #define wxUSE_MENUS_NATIVE wxUSE_MENUS
-#endif // __WXUNIVERSAL__/__WXMSW__
+#include "wx/hash.h"
+
+// pseudo-template HWND <-> wxWindow hash table
+WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
+
+extern wxWinHashTable *wxWinHandleHash;
// ---------------------------------------------------------------------------
// constants
virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void Clear();
+ virtual void Freeze();
+ virtual void Thaw();
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
+ virtual bool ScrollLines(int lines);
+ virtual bool ScrollPages(int pages);
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// event handlers
// --------------
- void OnSetFocus(wxFocusEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
void OnPaint(wxPaintEvent& event);
// smaller
virtual wxPoint GetClientAreaOrigin() const;
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
- // returns TRUE if the window has been created
- bool MSWCreate(int id,
- wxWindow *parent,
- const wxChar *wclass,
- wxWindow *wx_win,
- const wxChar *title,
- int x, int y, int width, int height,
- WXDWORD style,
- const wxChar *dialog_template = NULL,
+ // translate wxWindows coords into Windows ones suitable to be passed to
+ // ::CreateWindow()
+ //
+ // returns TRUE if non default coords are returned, FALSE otherwise
+ bool MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
+
+ // creates the window of specified Windows class with given style, extended
+ // style, title and geometry (default values
+ //
+ // returns TRUE if the window has been created, FALSE if creation failed
+ bool MSWCreate(const wxChar *wclass,
+ const wxChar *title = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ WXDWORD style = 0,
WXDWORD exendedStyle = 0);
+
virtual bool MSWCommand(WXUINT param, WXWORD id);
#if WXWIN_COMPATIBILITY
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
+ bool HandleDisplayChange();
+
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
// Calls an appropriate default window procedure
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+
+ // message processing helpers
+
+ // return FALSE if the message shouldn't be translated/preprocessed but
+ // dispatched normally
+ virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
+
+ // return TRUE if the message was preprocessed and shouldn't be dispatched
virtual bool MSWProcessMessage(WXMSG* pMsg);
+
+ // return TRUE if the message was translated and shouldn't be dispatched
virtual bool MSWTranslateMessage(WXMSG* pMsg);
- virtual void MSWDestroyWindow();
- // Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu();
+ // called when the window is about to be destroyed
+ virtual void MSWDestroyWindow();
// this function should return the brush to paint the window background
// with or 0 for the default brush
WXHMENU m_hMenu; // Menu, if any
- // the return value of WM_GETDLGCODE handler
- long m_lDlgCode;
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
+ // the helper functions used by HandleChar/KeyXXX methods
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
+
private:
// common part of all ctors
void Init();
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
- // the helper functions used by HandleChar/KeyXXX methods
- wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
-
- DECLARE_DYNAMIC_CLASS(wxWindowMSW);
- DECLARE_NO_COPY_CLASS(wxWindowMSW);
+ DECLARE_DYNAMIC_CLASS(wxWindowMSW)
+ DECLARE_NO_COPY_CLASS(wxWindowMSW)
DECLARE_EVENT_TABLE()
};
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+// window creation helper class: before creating a new HWND, instantiate an
+// object of this class on stack - this allows to process the messages sent to
+// the window even before CreateWindow() returns
+class wxWindowCreationHook
+{
+public:
+ wxWindowCreationHook(wxWindowMSW *winBeingCreated);
+ ~wxWindowCreationHook();
+};
+
#endif
// _WX_WINDOW_H_